Well, until I can figure out what's happening in your case it may interest you to know that your spawn point will always default to the location...
You should be able to, I tried it without any issue. There is, however, a known bug that will remove admin functionality from the battle creator...
Type /setspawn <teamname> You need to type the full team name, sometimes I can get the tab key to auto-complete if I'm typing a player's name...
We now work with craftbukkit-1.3.1-R1.0
The first step is to create a new battle by typing /NewBattle By default, anyone may use this command in the current version unless you've altered...
Thanks, check it out and let us know what you think.
:confused:
We are planning many improvements for the future of this plugin, however, anyone can start a battle in this version by default. You could type /nb...
After setting up the battle however you like, type /StartBattle to begin the first round. If you've set up a lobby, players will return there when...
In Suit Up v1.0 the signs are created for you. When you create the lobby using the /ml command 4 signs will be placed around you in the following...
That's a heck of a lot better than what I was trying to do.. @EventHandler public void onExplosion (ExplosionPrimeEvent e) {...
You're using the EntityExplodeEvent to do what exactly? Sorry, this piqued my curiosity as this might help me solve one of my own issues in a more...
SuitUp - A PVP Mini-Battle plugin: Description: Start a mini-battle with other players on your server. With over 7 playable classes and 3...
My experimenting with damage has been extremely inconsistent.. I believe it would be quite difficult to identify the amount of damage each weapon...
That would work except I need to know if they're going to die before they actually do. If I let their health hit 0 they're going to get the...
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