ridalarry clarify "exempt code".
mrgreen33gamer Combined with grammar mistakes, it's pretty difficult to understand. Also you could just check if they are in gamemode through...
Not possible, you cannot force a link open. The opening of links is client sided.
micrlink Step by Step instructions with test code on Google's website:...
use AsyncPlayerChatEvent to listen for a reply and setCancelled() to the event if the player replies. Also consider using a HashMap if you are...
MrAwellstein All objects initialized by your java code are stored in RAM (unless you write it to a file), because it is constantly being used and...
mickedplay just a warning, when the server restarts, all the XP levels would be reset.
Captain Dory Change the explosion to be a fake explosion (No Damage), get entities within the radius check and damage them appropriately with the...
bump
zDylann I'm currently using this particle library: https://forums.bukkit.org/threads/lib-1-7-particleeffect-v1-4.154406/ . I didn't bother...
zDylann To my knowledge, you cannot spawn a single tiny flame particle, they all spawn in bunches. Like so: [IMG]
Maurdekye I doubt this is a traditional particle effect. To my knowledge you cannot individually place flame particles.
I was wondering how you could create this: [IMG] Any ideas? Thanks.
xCalib0r You might not like this solution, but you could add a 1-5 tick delay using runnables and then teleport the player.
xCalib0r Override the Spawn System, create your own location using those doubles, teleport them to your spawn location when they respawn etc.
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