You wouldn't need to do that yourself, the plugin would do that. I was saying how MadusU could do it since he already knows how to get the...
What you could do is create a scoreboard and a team for each faction, and for each team you add the players of that faction to that team and set...
If you want you can take a look on how I do this in one of my plugins. Basically I create a task for each event that is happening that checks if...
Since the value you are setting is always i + 8, you could do: if (i > 0) { b.setType(Material.STAINED_CLAY); b.setData((byte) i + 8); }...
If I remember correctly, AuthMe was created before that policy existed, so it doesn't apply to it, only to new projects.
I am using Rprrr's class, but i changed it a little and it now works for me: public static void setWeapon(LivingEntity mob, ItemStack item) {...
You could add the permission to both of you to have more than one IP, or just allow your IP do bypass the plugin at all(Put your IP in the ips.yml...
Added a command to add an IP to a player, it is /pip add <player> <IP>, I will update the source and the regular download if you want to test it,...
I appears that you are missing the index, the right command sytax is: /pip edit <player> <index> <new IP>
It is the default configuration to only allow only 1 IP per player.
The "set" command already exists, it is called "/pip edit". Use "/pip list <name>" to see the IP of that player.
I'll try
(1)Added a "bypass" node: pip.bypass (2)I tried several things to fix that, it still gives the error but both plugins still work. I guess that...
It should be fixed now.
I added more debug messages and it should create an log now, and are you trying to enter with different IPs and with different names?
Separate names with a comma.