@timtower Oh I must have overlooked that, dump me ^^. Thanks for helping!
@timtower Sorry forgot to add that, I get an null pointer exception. To mention is that I also tried: super.addDefault("test", "test1"); But than...
I have this problem with custom config.yml files. I just don't seem to get it working for some reason. I got an null pointer exception on the...
Yh i sugess i have no other chooce than that atm :/. Anyway thanks for all your help and time! :)
@timtower I get that lore idea, but some lore's are the exact same but the abilities are diffrent like the current cooldown etc. Also how would...
@timtower what do you mean by ID's?
@timtower Spell code mechanism by pressing shift and entering hot key nums. will launch the spell that been entered. But every stick contains...
@timtower What do you mean by "Users won't know what they get?"
@timtower Yh was thinking about that, I only don't know it will be inefficent if have to loop trew 2000 objects it's not on a timer
@timtower Well it's more that i have an ItemStack That has an class spellscroll assigned to it and the spell scroll has an cooldown. This means...
@timtower Well I suppose I will have to find an other way, thanks anyway!
@timtower Well the sticks could have an cooldown that is handeld in the other class. But I could always have an ArrayList and loop trew it but...
@timtower No cause for example I have 2 Sticks Same data etc. One stick will let me jump, and the other one will let run faster. If i first have...
@timtower Well I could have created 2 ItemStacks, but they have the same data inside so for ItemStack that would mean the lore, name etc. But...
@timtower I know that .equals and == is diffrent. But if i would use equals it will return true when the data is the same as in the other class....
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