The prime event seems to be called as it explodes, so its not when the TNT starts flashing. The prime event has a getRadius function anyway, so...
Setting what float?
Mostly figured out how to do it now, but I'm now wondering, will there ever be much time in between an ExplosionPrimeEvent and an EntityExplodeEvent?
The duration is being retrieved from the function getPluginMessageRecipient, but that function is just a stub and always returns 0. If you want it...
Title says it all, how would I go about getting the radius of the explosion? The two methods I thought that could be used, would be to iterate...
Changelog updated, and good idea :) , I'll try and put that in
I are happy of support
ChestTrap - The redstone way of checking chest usage: Version: v1.0 A mod I'm surprised isn't already made, and its simple. Just place a...
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