The code after I removed all of the return; or the one I have right now ?
Now I have made up all the returns again, since they are not the problem. Maybe I shall just make another little plugin so it will implement this...
Its not because of the returns, I have already checked it.
If I am getting you right, you want chat colors using this : "&", symbol right ? So you can use : ChatColor.AlternateColorCodes('&', "&6This...
String stringworld = getConfig().getString("path.world"); World world = getServer().getWorld(stringworld); // I wrote it right here, so it might...
You can use : player.removePotionEffect() At least I think that's how you do it.
Lets focus on this part of you quote : "this nice "if pyramid' can be done by using the &&" You know, I know some Java, it took me time to...
Yes, I know what return means. But this is not the point. ( Thanks for the tips though :) ) Because the second event still works If I open that...
I can not post the whole class because it is more than 1000 lines.... @SuppressWarnings("deprecation") @EventHandler public void...
If you mean that I added it to test, then yes.
Okay, so I got this now : BOTH events are just not working for the second inventory at all for some reason. I placed a...
I don't know, something really strange is happening.
No, I can not. Because this problem is not solved. If I fire second inventory event first it works fine. If I fire it after first inventory event...
Yes it does. I was testing such things many many times. Every part of the code works
I checked already and it all works fine. It is really strange why this won't work. If anybody has any idea why this happens. Thanks timtower for...
Separate names with a comma.