@Ruptur I'm trying to keep track of the held item so I can apply effects to the player while he holds it... I have done this in the past with...
Hello, I'm trying to check whether the player has dropped his item in hand in the PlayerDropItemEvent but it turns out that once that event is...
Only use UUID's if you need to store them somewhere for a long time, or it's something crucial like bans or something like that. Also do what...
It wasn't YAML's fault I found out that while I was copy-pasting some code from another class into a switch I accidentally replaced the "break;"...
Also... It's not just being teleported it can do other things. I don't think so, as the config was created automatically adding defaults from...
That's just an example... what If people wanna have multiple lines?
Could you post your config?
#Player.sendBlockChange
You cannot set variables from outside a Runnable... They need to be final, use a getter and setter. Also there are some odd things going on with...
Even better if you used a HashSet instead of an ArrayList ;)
ConfigurationSection will always be null even if it DOES exist but can't be read. Here's my NPE: ConfigurationSection actions =...
I forgot I had made this post, I fixed it, not as I would've liked but it does work. The issue was that event.getBlocks() doesn't provide fragile...
I'll lower it to HIGHEST, then. And I know it's going to drop nothing, it's what I'm trying to do, but it's not working for some reason. Oh and,...
I'm trying to cancel the drops from blocks in the BlockPistonExtendEvent but I don't seem to be doing it right... I'm updating the MiniChest...
1. Don't say Spigot if you don't want your thread to be closed. 2. Are you sure you aren't you aren't importing CraftBukkit instad of Bukkit,...
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