@JikaiNoTsubasa You're looking for the Damageable interface. If an ItemStack's ItemMeta implements Damageable, then you can cast it to a...
If you don't need the data to persist between server restarts, you can just use an ArrayList or something similar to store objects you want. If...
@TheGameSpider It is definitely possible to create directional particles. I have a guide on SpigotMC that you can find here: SpigotMC Forums Link....
@TheGameSpider I have a guide on how to spawn particles located here:...
@The_Spaceman There isn't an official way to do this using the Bukkit/Spigot API, but there are some APIs that exist such as this one that uses...
You have to create the block data manually and then apply it to the chests. Depending on what direction you want the chests to face, you'll have...
@bowlerguy66 You don't need to do anything fancy with the packets. Returning null from the onTabComplete method will by default display the online...
@thorvaldemar Check if this is what you need: https://bukkit.org/threads/make-a-chest-like-its-open.153414/
@herobine117 if (!p.hasPermission("TutorialBukkit.move")) { event.setCancelled(true); return; } That bit will prevent all players...
@Bisk1t [removed] You only need the one async task to run everything. Make sure you check for what command was actually executed, and also make...
@xelatercero This should help: https://bukkit.org/threads/disable-crafting-items-with-sertain-lore.269773/
@BananaPuncher714 Use the BlockBreakEvent with @EventHandler(priority = EventPriority.MONITOR)
@rasm945i This is surprisingly not that difficult to do with that link you supplied. I commented this, make sure you understand how it works....
Here are the lines to add the new 1.11 particles TOTEM("totem", 47, 11, ParticleProperty.DIRECTIONAL) SPIT("spit", 48, 11,...
You need to add in the three fixes for it to work in 1.10. They are found on the last page of comments near the bottom on the library thread.
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