@I Al Istannen Yeah, checking for hand helped alot. I'm so stupid, I don't know why I forgot to check it... Thank you!
I don't know why it extends ItemStack, but I'll edit it
@timtower There are my registers: PluginManager mgr = Bukkit.getPluginManager(); mgr.registerEvents(new GameSelector(), this);...
@timtower import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.Sound; import org.bukkit.entity.Player; import...
@timtower Just try it. I registered it once, but there is a bug where PlayerInteractEvent executes itself twice.
Have you noticed that PlayerInteractEvent executes itself twice when you are clicking a block? SO THERE IS AN EASY WAY TO AVOID IT public...
"Cannot instantiate the type World" It's interface... Ok, i used World w = Bukkit.getWorld("world1"); an it works now. Thanks! EDIT by...
@timtower But how I can use it for an existing world?
How to set the global server spawn point, where players will appear after joining? (e.g. I'm in world2, but if I leave the game and join, I will...
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