bug report submitted to bukkit Dude your fix is awesome... I never thought of using a delay. Have some internetz EDIT by Moderator: merged...
I have a very strange issue with the plugin I am working on. I have a virtual inventory which loads when a player uses a command. In certain...
Just started to notice this in 1.2.3... seems like a calculation bug to me?
Hi confuzzled. Did you get someone to make this for you? Thanks for tagging me... nice to be recognised :)
I added an InventoryOpenEvent to my ChestBank plugin... couldn't work out how to trigger a close event though. Fullwall informs me there is a...
I've been looking for this kind of thing too. I actually want to trigger an event when clicking an inventory. It must be possible since Citizens...
I'm having a very odd problem with one of my plugins. It was working but suddenly it's not and I couldn't work out why, until I realised that...
getServer().getPluginManager().registerEvents(playerListener, this); getServer().getPluginManager().registerEvents(entityListener, this);
Events were changed to make them simpler. The easiest way to implement the new system without creating a new class is like this: public void...
I apologise if this has already been covered. For some reason teh forum search isn't working for me today! (something about a security error?) I...
Did you swap PlayerLoginEvent for PlayerJoinEvent ? That's how I would have done it!
Excellent. That's exactly the tip I needed. I hadn't even considered that I might need to cast the results of teh .get() to an NBTTagCompound....
I'm trying to fix a bug in my ChestBank plugin where it drops enchantments any time the chest contents are saved and reloaded (like on a server...
This thread is marked as [UNSOLVED]... perhaps it should be updated?
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