DerDonut's Recent Activity

  1. DerDonut replied to the thread My survival world isn't survival.

    Have you tried Multiverse Modify Command? (Not just game mode but also difficulty, monsters etc) Another way would be to change the...

    Oct 19, 2019 at 1:14 AM
  2. DerDonut replied to the thread Teams and Scoreboard Tags not working.

    You save a scoreboard for each player tyats right but you want all the players to have the same scoreboard otherwise everyone just sees...

    Oct 19, 2019 at 1:05 AM
  3. DerDonut replied to the thread Teams and Scoreboard Tags not working.

    You're right. Everybody who gets a new profile gets his own scoreboard that means he'll just see his own suffix etc. Save the scoreboard...

    Oct 17, 2019 at 11:10 PM
  4. DerDonut replied to the thread Teams and Scoreboard Tags not working.

    Set the scoreboard with Player#setScoreboard(Scoreboard)

    Oct 17, 2019 at 2:28 AM
  5. DerDonut replied to the thread Command setup not right?.

    In every class you want to access the items and hashmaps you create a constructor and pass the main class to it (like you already have)....

    Oct 15, 2019 at 9:21 AM
  6. DerDonut replied to the thread Command setup not right?.

    In the main class it doesn't matter because you do not refer to any object, you just create a new HashMap. But in the other classes you...

    Oct 15, 2019 at 6:59 AM
  7. DerDonut replied to the thread Command setup not right?.

    @Lightcaster5 You declare the hashmaps before calling the constructor, which assigns 'plugin'. You try to use this null pointer...

    Oct 15, 2019 at 6:52 AM
  8. DerDonut replied to the thread Command setup not right?.

    Assign the variables in all your listeners inside the constructor (plugin is null at this point) EDIT: sry tim didn't see that

    Oct 15, 2019 at 6:22 AM
  9. DerDonut replied to the thread Question Wordedit axe use permission.

    WorldeEdit docs The //pos commands use worldedit.selection.pos, I guess that also applies for the axe

    Oct 13, 2019 at 3:44 AM
  10. DerDonut liked KarimAKL's post in the thread Solved Detect String Activated.

    @Klo1029 Check the block, not the item. (You can also check if the action is PHYSICAL first)

    Oct 13, 2019 at 3:36 AM
  11. DerDonut replied to the thread Solved Detect String Activated.

    It should be handled with the PlayerInteractEvent. Check for a physical action and if the block is a string. Show your code if nothing...

    Oct 13, 2019 at 12:25 AM