Bit of a thread necro, but anybody know how the modern 1.8 version of this might could work? Doesn't seem that most of this applies anymore and...
Suppose I can just check via distance which one is closest to my location and use that.
Simply through a function called during a load that is called at the end of an onEnable(). It's not reporting the block it's even attached to...
I have an item frame whose location I 'should' know. Given that ItemFrames are entities, I'm forced to search through the chunk to retrieve the...
Works great. Nice work!
XvBaseballkidvX Perfect! Thank you so much!
I've recreated a custom entity (zombie, thus far) using this tutorial. I had no issues getting it setup and it works as it should. However, for...
Second this. I'm trying to single out monster spawning from Spawners so that only they are my CustomEntities. Any ideas on this anyone?
der71 It's not so much about removing the actions to check for as much as it is just checking that it wasn't PICKEDUP_HALF. If you only need...
mkremins Any chance you could update your imports from 1_7_R1 to R2 to support CB1.7.5's new release?
Garris0n I suppose two different options, one, a world-based sound method and another the player one. Here's a world-based one: public static...
Because the String version of playSound only exists with Player and doesn't exist in the world format, I've gone ahead and written a little custom...
I'd like to return to this thread to report that this IS possible. Short and sweet, if you have a properly made resource pack with the json...
Is this an API problem that may one day be resolved, or is not in the cards that this may one day exist in the API?
I have custom (added, not replaced) sounds in a resource pack I've made and I'm able to play the sounds within with /playsound. However, i'm...
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