SkillSam idk w84u2cy started this thread EDIT: SkillSam even if its for pvp, failsafe
SkillSam if there is a stack then they will all be consumed
you can try creating a location and every 10 ticks move in the direction the player aimed at and every 5 ticks create...
thoought it was for all players, fixed version: HashMap<String,ChatColor> pCC = new HashMap<String,ChatColor>(); //create a variable to store the...
do a chatcolor variable and change it when writing the command /cc <color> and do a listener for playerchat and add the color to the beggining,...
w84u2cy the bukkit.jar must be above the craftbukkit.jar in eclipse [IMG] if you dont have bukkit.jar - http://dl.bukkit.org/downloads/bukkit/
Janmm14 how can i change my code to work with protocolLib? my code is Packet20NamedEntitySpawn packet = new...
Janmm14 which protocol?and how can i can i check interact with packet in ProtocolLib
Janmm14 i dont care about that, i will just update the plugin, i dont want any dependencies how can i do death animation (EntityStatus - 3) to...
le.setRemoveWhenFarAway(false); dosent work
whats your code now?
thx for replying, and is there a way to check right click?
Comphenix thx now the corpse isnt flying but how can i cancel the arm animation?
w84u2cy here you go @SuppressWarnings("deprecation") @EventHandler public void onPlayerInteract(PlayerInteractEvent e) { Player p =...
i managed to make the fake player sleep, but i got a few bugs, he is flying and his hands are moving and Comphenix what the REL_ENTITY_MOVE in...
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