@dak393 I forgot that those were there, thanks for the suggestion! I'll have to see if that ends up being a little more efficient. I'll let you...
@dak393 I've only had time for some minor changes. Teams now have a score based on wool captured. I need to make it so that the team doesn't get...
@Statharas , @dak393 Crazy work week. No new updates. I did grab everyone's feedback and create work tickets out of them to make sure I can get...
I don't know if I would consider this a bad thing. It seems ok to me to walk out of the arena to go do something else and come back later. I...
Alrighty, took a little vacation, but I'm back. @dak393 , I'll look through all your recent bug reports an see how far I can get today. I'll...
Actually, that lighting message isn't mine, it's from bukkit or the MC server or something. if you just did a /ww arena 1000 1000, then the...
That would solve the wall issue, but make it impossible for a team to ever lose territory to another unless each individual block of wool was...
@Statharas I just thought of an argument for either 1) not capturing a whole column when one block changes color, or 2) only capturing the block...
I didn't make it very clear, but I was thinking the floor/ceiling would only apply within the arena bounds. That's a useful piece of info. I'll...
@tyler53 dang, you grabbed that fast, my edit removed a lot of the stuff causing you problems. I had originally tried to highlight the changes in...
Ahh, JavaPlugin implements Plugin which extends CommandExecutor. Good to know. So if you're jamming all of your command executing code into your...
I was considering that, but it occurred to me that if you have any cliffs much taller than 10 blocks (the depth we were thinking) then you would...
Ok, new discussion for this plugin should be continued in the WIP section on this thread.
I've been developing a plugin called Wool Wars based on a request from @Statharas on this thread. Since development is underway and it's been...
@tyler53 (I'm a new plugin dev too and I'm trying to explain why things work the way they do, so bare with me if this is too detailed.) The code...
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