I did not know that. Thanks!
I am trying to get the rotation of an entity's bounding box. Not the rotation of their head (Yaw). Does anyone know how to get that information? I...
That bites Ok, thanks for the help anyways EDIT by Moderator: merged posts, please use the edit button instead of double posting.
The thing is, I want to do this programmatically without replacing textures, that way I can apply unique values to individual items/entities.
Hello, I was wondering if anyone here knows if there is a way to change the Hue, Saturation and/or Brightness of an item's texture through plugin...
No problem. Interesting. I was not aware of that internal functionality. I have more programming experience in C, and I like that in C, I get to...
No, you can raplace the teleport location with the location of your cannon or desired launch location, or you can simply remove the teleport...
Try testing this event as is ---> @EventHandler protected void EventPlayerLaunch(PlayerToggleSneakEvent e) { if (!e.isSneaking()) {...
Np :) Ok, so I sort of replicated it. I replaced your plugin-dependant variables with constants for brevity. I also removed what I was almost...
Is that working for you? EDIT - Just saw ur comment edit. Well, give me some time,I am going to try and replicate your entire method.
First, you are using --> Vector v = new Vector(p.getLocation().getDirection().getX(), p.getLocation().getDirection().getY()+toss,...
Thank you, I will try that out.
This code works, I tested it ---> // 3 second delay @EventHandler protected void EventPlayerLaunch(PlayerToggleSneakEvent e) { if...
If you want a delayed response, try making the scheduler before the execution, then make the actual velocity execution without a scheduler. Also,...
Did you try it without schedulers? I used this method for increased knockback in one of my plugins, and it worked fine without a scheduler, but...
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