So simply put I'm using an enhanced for loop to loop through the entity list from .getNearbyEntities() however I have many checks that need to be...
If in the constructor r is player.getName() then r would already be a string of the player name. Try:...
Darn I was really hoping that would work :/ okay well then you can still do it this way: boolean hasEmpty = false; for (ItemStack item :...
No problem, and I guess the bukkit devs hadn't thought of it? Or maybe just thought people would figure it out. Either way don't forgot to add the...
player.getInventory().contains(null); should give you what you're looking for
Try replacing player.getInventory().removeItem(new ItemStack(Material.COOKED_BEEF, 1)); with event.getItem().setAmount(event.getItem().getAmount()...
From what I know .getContents() returns an ItemStack array of the inventory so the length will always be the size of the inventory with empty...
Since .getContents() returns an array wont it always have the same length? Edit: However doing .contains(null) might give the desired effect.
Make a int named emptyCount and set it to 0 then make an enhanced for loop looping through the contents of the inventory inside the loop check if...
If I had to guess I would say it's because the players inventory or equipment is null? At least that's the only thing I can think of.
You could get a location and do .getChunk().getEntities() which will return an array of Entities
Well I'll say it even though it's pretty obvious but this is about a plugin that adds... you've guessed it, skills. Now the general idea of the...
It works perfectly thanks a ton, also I had not intended to set the boundaries in such a strange way I suppose I simply made a mistake in my...
Bump, please I could really use some help this problem is very bothersome.
Didn't work, simply made it appear as if an arrow was in my face every time i shot the bow. No there is actually a lot more involved than...
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