"name-based plugin" will still work. They are just a little slower for offline players if the profile is expired in the cache. Once name changing...
Use Mojang’s AccountsClient to look up the UUID for a player name. But it's returning the UUID als a String only. And in a format the UUID class...
Typhox It seems to be a client issue only. Using 1.7.4 (or newer) and/or Optifine, you'll be able to use far render distance with Bukkit 1.7.2...
The alias issues are fixed in a bleeding branch (without an associated ticket):...
For plugin developers it should be easy to set up their projects in their IDE to use JDK 1.7, compile against 1.6 feature set and generating 1.6...
rcth Packet70Bed is PacketPlayOutGameStateChange now.
The fix is working fine, new maps gets the maximum ID, maximum ID is increased. New maps are saved properly. Existing and new maps are updated...
I tested the fix and found only one issue: The file idcounts.dat is read and written from the custom world data folder, so map id start over at 0...
evilmidget38: Sorry, I mixed up the terms for world servers. I'll try to explain the issue with more details: Bukkit doesn't handle structure...
Bukkit doesn't handle secondary world servers properly. This means that structure data for custom worlds besides the primary overworld, nether or...
Separate names with a comma.