Will do, though I do have false nodes in other mods as well, and they work. As for the op thing.. it's a lot of close friends, but some tend to...
We're using PermissionsBukkit. I've not contacted them, as I've not had this problem with any of our other mods. I suppose I could, or I could...
Our server is very small, so everyone is an op. But like you said though, I've overriden it with the false ignore owner node. We don't have any...
We're having a bit of an odd problem on our server. Everyone can lock chests just fine, but anyone of the same permissions rank or higher can open...
Please release! I miss this mod.
Hmm, strange. It wasn't working for us. I'll play around with it then.
1.2.5 want!
Is this still being updated? I miss it on my 1.2.5 server!
1.2.5-R1.0. It's weird because I've had this mod through the last few versions, and it's worked fine until now. I've tried it with it being the...
We seem to have a second bug, besides the sheep not keeping their color. Tamed ocelots and wolves are becoming untamed after capturing them in an...
It seems like everything else is working fine.
I just updated to MobCatcher2.11, and ever since then captured sheep do not retain their colors. Any fix suggestions?
Ah, that's actually what we've been doing. I had originally thought thats what that feature would do. But for everyone on my server, when we...
We have the same problem on our server. I have to go in and manually delete the copied areas because they won't delete with the in-game command.
This is a great mod, and we love using this on our server. I have a suggestion though, if you'd consider it. On my server we are each setting up...
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