iJames55, iPadHD, or anyone who might be interested, the project is on BukkitDev, with a file pending approval.
iPadHD I believe Essentials only prevents pistons from moving certain blocks. You can't use it to make a block, say bedrock, move if it normally...
iJames55 I've been working on a plugin that will do this (and more). I've just gotten it to a releasable point, so its project page is still...
I'm not certain what this has to do with Bukkit, but you'll need to edit group policy to enable the use of usb drives.
ZachBora Oh, sorry, I seem to have skipped some posts. So couldn't you just modify the loops in j() and i() to suit your needs? Or am I missing...
ZachBora You can look at the source of my PushablePumpkins plugin. It essentially replaces (with reflection) the material class of the Pumpkin...
How is it determined if an update will trigger a version change?
I think this plugin should suit your needs. http://dev.bukkit.org/server-mods/pushablepumpkins/
JSONAPI can do that.
It looks like its using different seeds. Are the seed values for each world consistent every time the server starts?
You might be able to use BlockState for your purposes.
If you wanted to check every half second, you would set up a repeating task with the scheduler, and have it loop through every player and check if...
Ah. This would be quite difficult (possible impossible, depending on your host) and probably not worth the effort. (Edit: And possibly expensive)...
So you have a domain name ("mc.example.com") that leads to your server's ip address ("5.5.5.5")? And you want to access your second server...
Have you tried "event.getItem().remove();" to remove the item, and then cancel the event?
Separate names with a comma.