@Mr. Sandwich What exactly isn't working and what do you want to accomplish? The code itself looks like it is executing properly.
@xmarinusx @Letscrime It would be much more efficient to use a loop and remove each location object from the list after you use it... For...
Why do you have 5 methods doing the same exact thing? Why not have one method and pass a parameter for the time you want it to start? The only...
Dysko You will receive an error when parsing a double as an integer; doubles are not integers. Read my previous post for more info.
toma2711 Your SettingsManager class is very convoluted. You have a field pointing to your main, and a constructor that requires the plugin...
bwfcwalshy That wouldn't work; I think OP is asking how to check if the argument itself is a double or an int. Dysko In a try-catch block (or a...
You need an instance of the API to be able to use it in your code.
We don't know the issue You can't expect us to fix all your problems for you. A thorough explanation of your issue and what you have tried is...
You already have figured out that you require the PlayerInteractEvent. Look at the Javadocs or the Bukkit wiki for help in creating your events....
Burnsalan18 Not really, the code was incorrect, inefficient, and made use of bad practices.
ChipDev Spoon feeding is technically not an inherent error in itself. Why are you against the concept of returning true? It is necessary in a...
ColonelHedgehog Volatility and synchronization are two concepts in multi-threaded Java. While this is important in practical Java applications,...
@!Phoenix! I haven't worked with UUIDs (or much of Minecraft at all) in a while now, but I hope I can address some things you said in an accurate...
CraftCreeper6 Basically your end and start locations are 2 corners, so what you are making is a rectangular prism. You have to have your center be...
Windows_i7_920 I don't think most of the player base wants a whole rpg element. For one, it goes against the concept of a sandbox game because it...
Separate names with a comma.