Hi, Good work with the [Timer:x] function, turned out well, I have just discovered one bug however, if you place a sign while the doors are open,...
Hey, This is a great mod, very useful, but one thing I've found is that it would be cool if you could open a gate and have it stay open as long...
Hi, I have a few ideas for the next version I thought I'd run by you. First, how about another two permissions like multihome.bypasswarmup and...
Hi, I've noticed a few of my players accidentally buying wolves from a sign WolfPound, and I wanted to run this idea by you. What if we have a...
No problem, it's not a major issue as everyone has permissions to use stargates now, but I did just work out that it also seems to happen (maybe...
Hi, Great mod, love the idea, if only we could have 3 story rings and a realistic DHD xD Anyway, I'm not sure if this has been said yet, because...
Hi, I suspect MobControl was broken by the 1.4 update, when trying to load it I guess this message: ENTITY_DAMAGED loading MobControl v1.8.02...
Well, local would be nice I guess some people may want a longer time before it closes automatically, the problem there is how each user would...
Thanks! This mod beats all other lock mods in my opinion, great work, good to see that you've fixed those few exploits. EDIT: I would really...
There appears to be a bug when protecting doors. If someone breaks a door and the door gets opened while they are breaking it, the door is...
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