What should possible: * Adding new tree forms growing during world generation (using a BlockPopulator or a listener for the ChunkPopulateEvent),...
Why not? Keep in mind, I tested it extensively in 1.1.2, and it works just fine on my server.
That's my current one; just two quests, but they work fine. Enjoy! Concrete: { texts: { description: "I've had this splendid idea of mixing...
Since it's written in Python and that has a Mac version too, I don't see why not ...
Use the "delivery" objective type.
No, not variables. Node Anchors. After all, YAML is a description language for all types of graphs, not just trees. :)
Yeah, it's more me playing around with YAML's possibilities than anything. The '? key : value' syntax is too verbose for me anyway, in general, to...
Yes, that's intentional. It's part of the YAML syntax definition for mappings; specifically 7.4.2 and rule 142 in there: [142]...
It works with the version I posted above; it breaks if I alter the format slightly: Concrete : { ? texts : { description : "I've had this...
I tend to format them all like this (it saves vertical space and lets me ignore the whitespace rules; basically, I prefer to write them like a C...
I tried it out a bit. The parser you're using doesn't like extra spaces it seems. This works: Concrete: texts: description: "I've had this...
Great idea. It doesn't however want to open my test quest, even though it works with the current version of Citizens fine and the online YAML...
Yep. Those are variable names common to a few types. Those aren't types. And yes, the wiki is rather useless and confusing; but as much as I'd...
Hmm, you're right. This one looked to me like it would work, but it didn't ... Test Quest: texts: description: He, can you bring a...
For the second one: Try "finishnow: true" in the final "delivery" quest objective.
Separate names with a comma.