45 players online at 11 ticks/s? Optimization & suggestions anyone?

Discussion in 'Bukkit Discussion' started by MikeA, Feb 29, 2012.

Thread Status:
Not open for further replies.
  1. Offline

    MikeA

    -snip-
     
  2. Offline

    XepherLink

    same has been happening to my server 100/120 slots and it has some of your plugins aswell
     
  3. Offline

    JohnTheRipper

    Might be Dynmap.

    Also, try the alternate build of Craftbukkit that I can't mention on these forums.
     
  4. Offline

    DrAgonmoray

    By that, you mean CraftBukkit++
    You can find it on the Spout forums at http://spout.org
     
  5. Offline

    MikeA

    I use the "Alternate" :p before, but I removed it because it was spawning 100x the amount of mobs then CraftBukkit. 100 mobs would spawn within 10 blocks. Also I might remove Dynmap, I remember a -long- time ago I removed that and it improved performance a lot, or it could be that I run all my worlds on HD render and large world.. many people use it at once too :S
     
  6. Offline

    JohnTheRipper

    We aren't supposed to talk about it on here. EvilSeph himself said so :(...


    Try changing the settings, there's one for mob spawning if I'm not mistaken.
     
  7. Offline

    DrAgonmoray

    By it, you mean CraftBukkit++
    It's made by Spout and Co. and contains many improvements CraftBukkit should've made months ago.
     
    ZNickq and MikeA like this.
  8. Offline

    JohnTheRipper

  9. Offline

    DrAgonmoray

  10. Offline

    JohnTheRipper

    I partially agree with you, but purposefully breaking the rules is disrespectful and makes you look bad.
     
  11. Offline

    Nathan C

    There is your issue!

    Are all worlds in use at one time? Do you have any type of mob limiting?
     
  12. Offline

    DrAgonmoray

    At this point, I really do not care. http://spout.org is where it's at, booooi.
     
    ZNickq and MikeA like this.
  13. Offline

    Nathan C

    :'(
     
  14. Offline

    JohnTheRipper

    Not yet, their server isn't functional just yet.
     
  15. Offline

    DrAgonmoray

    More functional than the zombie we call Bukkit.
    Boooooi. :)
     
  16. Offline

    JohnTheRipper

    Actually, no, Bukkit has a 1.1 build with all functions working, and Spout doesn't even have all of their server written yet.

    Now, when 1.2 or 1.3 rolls around, you'll most likely be right about that.
     
  17. Offline

    DrAgonmoray

    That was kindof my point. I feel that Spout is already better and it isn't even ready!
     
  18. Offline

    MikeA

    - World
    - Farm World
    - Nether
    - The End

    There's maximum of 8,000 mobs in our main world, and Farm World never has more then 1-2K since not many people use it at once, 5 max.
    I've ran these worlds for the whole life of my server (1 year) and it hasn't been as bad as this currently.
     
  19. Offline

    PseudoKnight

    I did countless tweaks on my server. (mentioned in an earlier link) I removed or reconfigured almost all plugins using playermove; I turned off active dynmap tile rendering; I minimized Logblock activity; I minimized playerinteract event operations; I limited hostile mob counts... The one thing that seemed to be the most effective of all the things I did was limiting growth checks.

    If you're not seeing any lag, though, consider what your measuring tool is.

    BTW, I'm pretty sure our server specs are identical, and our plugins are pretty close (in terms of performance impacting ones), outside of LWC, which I don't use. We have more worlds, but they're much smaller (I don't like large worlds, but it turns out fewer larger worlds are currently better for performance than more smaller worlds). I limit the player count to 36 currently, but am increasing it when I determine I can maintain 20TPS most times. If I drop growth checks to ~1000 during peak hours, I can maintain 20TPS at 36 players. (though, /lag and /debug clock give different values)
     
Thread Status:
Not open for further replies.

Share This Page