Inactive [MECH/FUN/CHAT/DEV/TP/EDIT] MineFauna v.0.4.1 Beta - Adds mob NPCs! [1.2.5-R3.0]

Discussion in 'Inactive/Unsupported Plugins' started by BlueCactus, Oct 15, 2011.

  1. Offline

    BlueCactus

    MineFauna | V.0.4.1 Beta
    Thank you davir1 for providing the .jar I lost! :D
    Warning: You probably don't want to use this plugin on a big server. This plugin spams chat​
    (this WILL be fixed in future versions). It's good if you're on a smaller server with people who can tolerate spam with some new gameplay mechanics attached.​
    At the moment Allora (the chatbot) responds to every chat message! Use /bottoggle to disable that.
    • You can go out at night and find NPCs.
    • There are creeper, spider, enderman, and slime NPCs, among other types.
    • You can tame an NPC by right-clicking it with a piece of wheat or pork.
    • You can ride an NPC by right-clicking it with a saddle.
    • NPCs chat with each other.
    • NPC mobs can go through Nether portals with this plugin!
    • When enabled with /buildtoggle, NPCs can build houses, among other things.
    • Right-click an NPC with an item or blank hand and type /mine to make it mine!
    • Right-click an NPC with an item or blank hand and type /mfrename [name] to rename it!
    • NPCs have moods! Make one angry, and you might have a whole group after you!
    • NPCs get hungry, and will try to get food. You can feed them.
    • You can make an NPC house yourself with /generatehouse.
    • Make blazes fight spiders and creepers using /hostiletoggle
    Extended feature list (open)

    (​
    The feature list below is still incomplete list, and not everything may work.)

    There are tamable NPCs. (Types: Spider, Villager, Blaze, Slime, Snow Golem,
    Enderman, Ghast, Creeper, Silverfish, Cave Spider and Magma Cube).
    In the new version, you can save NPCs by stopping the server correctly or by using /mfsave.​
    /mfload reloads​
    You can configure whether certain types of mobs are mobs become NPCs in the configuration. I am not certain that they are all configurable, though.
    -Players can use food (not all types) to tame the NPCs. Blazes eat some strange things!
    NPCs can be ridden using saddles.
    -If you feed an NPC, it will become your friend. (Blazes are picky eaters!)
    -Friendly NPCs will defend the players that they are friends with. (with the exception of villagers).
    -Blaze rods can be used to temporarily make NPCs invincible.
    -NPCs can mate and attempt to find food themselves.
    -Allora (the bot) and spawn slimes are toggleable in the configuration.
    -NPCs will talk among themselves and to you when you come near them.
    -NPCs have death screams, and will say something when you hit them.
    -Mobs dissapear when entering Nether portals. Players who enter them will wind up on an odd platform. I was working on making mobs teleport between worlds.
    -NPCs can build/destroy.
    -Chatting "come here allora" brings the Allora NPC to you.
    -If you say something near an NPC, it might respond.
    -Right-clicking with a piece of paper displays a list of groups.
    NPCs have moods.
    NPCs can be transported to the Nether and back.
    NPCs might attack in groups.
    NPCs can mine after making houses.
    /generatehouse - Makes an NPC house.
    /buildtoggle - Toggles NPC building/destroying
    /hostiletoggle - Toggles Nether and normal mobs being hostile by default
    /alloratoggle - Toggles the Allora chatbot on/off
    /allorabio - Gives a "bio" of Allora.
    /toggleslimes - Toggles slime pets at spawn on and off.
    /mfrename - Used to rename NPCs. Right-click on an NPC with an item to select it.
    /mfdebug - Shows information about the plugin.
    /acom - Used to communicate with Allora. It doesn't work.
    /famine - Starves nearby NPCs.
    /mfsave and /mfload - For saving/loading.
    /attack - Doesn't work.
    /nether - /green - back and forth from Nether commands (/nether doesn't work)
    /chattoggle - Toggles NPC idle-chatting.


    About the future of MineFauna:
    MineFauna development is in a bad situation right now. I have lost the up-to-date source code and lost quite a bit of work doing so. (I actually made it so you can not listen to the NPCs via command.) But that does not mean I am done developing this plugin. I have a strong vision for where I want to go with this in the future, and I can pretty much promise you that this plugin will be a very good plugin someday. The next version I post (V.0.5 Beta) whenever it comes will have all players with the default of not hearing NPCs (with the exception of Allora, which is up to high-rankers on the server whether everyone hears her.)​
    Goals for 0.5 beta:
    Less annoying​
    Have a good dynamic learning system​
    Get rid of the explosive mob reproduction​
    Lower the mob screeching rate (not complain everytime they are hit).​
    Less lag​

    Changelogs:


    0.4.1:
    -Fixed a spelling error
    -Made /bottoggle work
    -Readded NPC idle talking

    0.4:
    -Updated to new listener system
    -Disable mob idle chatting
    -Allora responds to everything, will be fixed
    -Added new learning engine

    0.3.1b & 0.3.1c/ 0.3.2:
    • Altered friendship.
    • Disabled loading automatically when the plugin enables.
    0.3.1a incomplete changelog:
    • Added a new configuration variable. NPCs can now be set to only spawn under special conditions.
    • Added /npcs
    • Broke the plugin, apparently.
    0.3 incomplete changelog:
    • NPCs can make mineshafts now.
    • Changed NPC houses.
    • Added /nether and /green and /mine
    • Worked on NPC chatting
    • Changed paths
    • Made the spawn slimes be spawn wolves
    Older changelogs (open)

    0.2 incomplete changelog:
    • Fixed some slime and villagers errors
    • Fixed right-clicking with nothing in hand bug
    • Fixed friend mobs, made them defend you again
    • Fixed right-clicking on an NPC with an item firing an error
    • Made some types of NPCs in Nether portals teleport to the other side.
    • Added a message NPCs say if it kills its hunger target.
    • Changed hunger. Hungry mobs will now attack zombies, chickens, cows, and humans.
    • More kinds of mobs can mate.
    • Added wolf NPCs.
    • Expanded NPC moods.
    • Spiders are now passive by default.
    • Made right-clicking an NPC with an apple restore health.
    • Added in-chat health information if you are riding an NPC.
    • You can only ride an NPC if you are its friend now.
    • Added a lot more possible names for NPCs.
    • Added saving and loading NPCs.
    • Added /mfsave and mfload
    • Added "/dictionaries" folder.
    • /famine Will cause all NPCs near you to have very low hunger.
    • /attackplayer added but doesn't work yet
    0.1 incomplete changelog from 0.7p
    NPCs finally have practical purposes for their inventories.
    NPCs collect logs, which are added to their inventories.
    Killing an NPC will cause it to drop its inventory.
    Let NPCs modify other blocks.
    NPCs build houses when they get enough wood.
    Right clicking an NPC with a block will add it to its inventory and remove it from yours.
    Broke right-clicking an NPC to make it chat to you when you have an empty hand This will now add a "nothing" to its inventory and cause the game to crash if you kill that NPC later.
    Blaze NPCs can make Nether-brick buildings.
    Made MineFauna NPC villages have gravel paths.
    Added NPC "groups". You can see a list of them by right-clicking the air with a piece of paper.
    Made some Nether mobs hostile to some normal mobs and vice-versa.
    Altered the mating code a lot, it is much better now + Made mating look more like mating
    Added hunger to Blazes and other mobs.
    Expanded the NPC cap to around 60,000
    Added to NPC chatting AI.
    Added cave spider NPCs, silverfish NPCs, snowman NPCs, and naturally spawning slime NPCs.
    When cave spiders attack a player they sometimes make a "skree".
    Some mobs now have special death messages (which are configurable)
    Made /alloratoggle and /slimetoggle work, along with /allorabio and /mfrename
    Added /buildtoggle and /generatehouse commands
    Made which types of mobs spawn as NPCs configurable
    Re-added Allora NPC, summon it with "come here allora".
    Fixed the villagers only having female names.
    Fixed players not being able to get off an NPC without killing it
    Made NPCs respond to sentences from players more dynamically
    Made NPCs talk among themselves better
    Fixed Allora's chat prefix
    NPCs have more damage messages.
    Removed some right-click functions.

    Incomplete 0.1 changelog from 0.1d4:
    Renamed /mfgenhouse to /generatehouse
    Added /hostiletoggle and /chattoggle
    Made NPCs respond to sentences from players more dynamically
    Made NPCs talk among themselves better
    Fixed Allora's chat prefix
    Fixed NPCs attempting to respond to all text and re-enabled some chat commands



    Incomplete changelog for 0.7p
    NPCs will talk to you when you get near them
    Removed Allora giving you experience points
    You can give NPCs in-chat commands.
    Made more things configurable.
    New commands.
    Incomplete changelog for 0.6.1p:
    Improved the compass functions
    Compasses will continue to point to NPCs even after they've moved.
    Compasses can be used to teleport to NPCs.
    Arrows will not tell the gender of an NPC instead of brewing stands.
    They also tell if the NPC has a mate.
    Right-clicking somewhere with leather can teleport a NPC to you.
    Expanded the amount of foods that normal NPCs can eat.
    Right-clicking with blaze powder when not aiming at a nearby mob will set a players experience level to 9001 if they are an op.
    Added Blaze NPCs:
    They eat special foods:
    They only eat golden apples, gold blocks, or ghast tears.
    Ghast tears are the only one that causes them to be your friend.
    Added Ghast, Magma Cube, and Creeper NPCs.
    Added slime pets.
    They can be renamed with /mfrename [newname]
    Slime pets can be grown by right-clicking on one with a slimeball.
    Altered some of the no-item-in hand messages.
    Removed tips from the start-up process.
    Added some commands
    /mfdebug - Get the NPC population
    /mfrename - For renaming NPCs
    /acomm [message] - For communicating with an Allora-like bot that claims to be Allora.
    /allorabio - Tells about Allora's history.
    /mfversion - tells the MineFauna version.
    Incomplete changelog for 0.6p (for between 0.6p and 0.5p):
    FIXED THE COMMON LOG-SPAM ERRORS!
    Massively rewrote NPC code.
    NPCs now spawn on their own.
    Hundreds of NPCs are now possible.
    Villager NPCs possible
    Enderman NPCs possible
    More colors for them in chat!
    NPCs are auto-named.
    NPCs now can mate, result ing in babies.
    Added secondary NPCs being able to attack pigs when they are hungry.
    Right-clicking on an NPC with a food item (pork, rotten flesh, or wheat) can feed it.
    Feeding an NPC makes it your friend.
    Friendly NPCs (with the exception of villagers) will defend you.
    Friendly NPCs will also not attack.
    Shooting an NPC with an egg can change its gender
    Right-clicking an NPC with a blaze rod can make it invincible
    Right-clicking an NPC with a saddle can make you ride it.
    Right-clicking an NPC with nothing can make the NPC say something to you.
    "Tips" from Allora.
    "get me [npcname]" teleports you to the NPC.
    Allora has a configurable custom command.
    Allora has a configurable best friend. This can be used to prevent griefers from taking advantage of Allora as much.
    Allora is now a villager.
    "npcpop" command that allows you to see the NPC population (not sure if this is accurate).
    Allora's mood isn't as easy to put in the toilet now.
    Broke a whole bunch of commands regarding secondary NPCs.
    Added NPC "census".
    Right clicking with a book gives a list of NPCs.
    Right-clicking a watch advances time extremely quickly.
    Made add-food/drain-food commands for ops only.
    0.5p
    Broke Allora attacking mobs on command.
    Multiple NPCs work better now.
    NPCs besides Allora now have genders.
    "come here [npcname]" will get the NPC and bring it to you.
    NPCs now have individual moods.
    "how are you [npcname]" will tell you how that NPC is feeling
    NPCs besides the main NPC now have hunger, and over time get hungrier.
    "feed [npcname]" will feed the NPC you mentioned.
    "allorahungerdown [npcname]" will lower the hunger variable of the NPC you mentioned.
    "are you hungry [npcname]" will let you see how hungry that NPC is.
    If a player hits the NPC, it will announce on the chat who hit her.
    0.4
    NPC
    "bot attack [mob]" makes Allora attack a nearby mob of that type
    Supported mobs:
    Skeleton
    Squid
    Pig
    Zombie
    Creeper
    Cow
    Sheep
    "follow me allora" has been improved
    "drop [block I.D.]" causes Allora to show and drop 1 of that block.
    "trade [block I.D.] for [block I.D]" Allora will how up with the block you requested and the block you trade for it will dissappear from your inventory.
    Damage-specific pain messages.
    If a player hits the NPC, it will announce on the chat who hit her.
    The NPC can have a "baby".
    Players can name it.
    When it dies, Allora says it has in chat.
    Chatbot
    Allora can do math now.
    Addition
    Multiplication
    Subtraction
    Division
    Finding a number's square root
    Squaring a number
    Finding the average between two numbers.
    Allora has a variable that allows her to remember who she was talking to.
    "give [number] [block I.D] to [bot name]"
    "go home allora" is now "go away allora"
    Other
    Allora now has an inventory.
    If I (Cactose) join your server, I will get a special message in chat and it will try to set me on fire.
    And some other things.

    0.3.1p
    Made Allora have strings it defaults to instead of saying a lot of "null".
    Changed some strings
    Probably more than what I listed above.
    0.3p
    Configuration
    Allora uses a configuration file
    Allora's name can be changed in the configuration, along with a prefix and suffix
    Allora's respawn point can be changed (Edit: this doesn't really work very well though, maybe not at all!)
    Chat
    Allora break apart sentences into words and handle them.
    Allora can learn words.
    NPC
    Allora announces in chat after taking damage
    Probably more than that.
    0.2p
    Fuctioning NPCs
    NPCs respawn when killed (usually)
    "come here allora" summons the NPC
    "kill me allora" summons the NPC and causes you to lose health
    "go home allora" sends the NPC home to its respawn point
    Expanded "alloradebug", now has the NPC entity ID and location
    Quite a few removed commands including "kill me"
    Probably more things, I don't know.
    0.1p
    All the stuff in the original bot (First release :D)
     
  2. Offline

    VRYUKI

    awesome
     
  3. Offline

    TheInfoBug

    I like the idea and the plugin, but everytime I type "come here allora" . She kills me
     
  4. Offline

    BlueCactus

    That's not even the type of NPC plug-in I'm aiming for, but I will release the source code later as a sort of API so other people could code it if they wanted.

    You don't fix, for it is not a problem with the plug-in. Possible solutions: creative mode, decent armor, towers, glass walls, or not using the plug-in. Mobs attack people, I'm not completely overriding the default AI completely yet.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 20, 2016
  5. Offline

    BlueCactus

    I changed her into a villager, so that won't happen in the next release. You could put a glass wall between her and you or use creative mode for now.
     
  6. Offline

    Deleted user

    Wrong title formatting.
    Change the [1602] to a recommended build, like [1597]
     
  7. Offline

    TheInfoBug

    Okay thx. You seem like a cool dude.
    P.S. Could you teach me the basics of plugin development?
     
  8. Offline

    ipaqmaster

    "come here allora"

    it dies cuz its a zombie

    its pissed

    nobody can place blocks

    fuck off DX. removed in 1 minute after install for reason: its like a 9 year old girl controls the server. oh and shes pissed.
     
  9. Offline

    taylorgrandorf

    Any chance you could separate the NPC control from the chatbot? Also, I use a mob control plugin (Part of MyWorlds) to prevent spawn of all hostile mobs in my cities. With Allora, they spawn anyway. My football stadium filled with creepers and slimes! Is this intended, or a bug?
     
  10. Offline

    BlueCactus

    I'm not sure what you mean, do you mean making them two seperate plugins? And about mobs spawning despite the other plugin, its not intentional, but I have an ideas why it might be happening. I'll get it fixed for the next version.
     
  11. Offline

    taylorgrandorf

    Thanks for the fix. As far as the separation, It would be nice to have allora assembled like Essentials where the chatbot is a seperate .jar from the NPC control. So somebody can have one or both of the features.
     
  12. Offline

    Luneth2

    how can i disable Allora?
     
  13. Offline

    BlueCactus

    You currently can't, this is the first time anyone's ever mentioned disabling Allora. You will be able to in the next version.
     
  14. Offline

    bobacadodl

    Cool plugin, but in my opinion in encompasses too much. If possible, break it down into 2 different plugins. One called Allora which just has the chat-bot features, and another called MineFauna which has the monster-taming features. This way your plugins will appeal to more people as not everyone will want all of the features.
     
  15. Offline

    theflame1901

    I don't really get it, what do they do?
     
  16. Offline

    BlueCactus

    Right now after you feed them they will not attack you and defend you. (The spawn slimes seem to be weird, they may be the exception.) You can sometimes teleport one to you by right-clicking with leather.
     
  17. Offline

    Jzigger

    This plugin kicks ass right now, but just two little things. The spamming that monsters make when they die, so when it turns day, all of them die. Second, Allora keeps spamming my server logs (I have my own server) with all these useless errors that don't happen :(. Let me get it strait, your plugin is truly amazing and took LOTS of effort. I have no problem with the stuff i listed, because i understand how hard it is it took to make it in the first place (and like Imm0rt41 said, Notch hasn't even done this yet!!!!) So ya, if you CAN remove those, try to please. If you do, i'll stuff my face in a pillow and scream with joy :) . You rock man! Keep up the great work!
     
  18. Offline

    theflame1901

    But what about the Chatting with NPCs? Does that really work? :eek:
     
  19. Offline

    BlueCactus

    Yes, but I haven't released the version with that in it yet. Its in the "next version" section of the post.
     
    theflame1901 likes this.
  20. Offline

    lionlorena

    Hi i have 2 questions: how can i make the initial slime stop hurting the player when fed ?
    and can i have any mob as pet or only the generated by the plugin ?
    thank you !
    and sorry for the bad english i'm Brazilian.
     
  21. Offline

    BlueCactus

    No, because slimes are weird. Spawn slimes will be disabled by default in the next version because of issues with them.

    Also no, it has to be an NPC.
     
  22. Offline

    Imm0rt41

    your text needs to be at least 5 times bigger before you can put it into a 1.0 server
     
  23. Offline

    TheArkOfMario

    I have a question and/or suggestion. If it can't alread, is it able to work with something like Towny? For example, monsters despawn when they enter towns, yet if you have a tamed monster you wouldn't want it to despawn? Is there (or will there be) a way to prevent your tamed monsters from despawning within a town?
     
  24. Offline

    BlueCactus

    They will despawn, but I think I might be able to stop it.
     
    TheArkOfMario likes this.
  25. Offline

    taylorgrandorf

    Error: "Cannot pass event CREATURE_SPAWN to minefauna" on 1.0-r1
     
  26. Offline

    BlueCactus

    Can you post the stacktrace (error message)?
     
  27. Offline

    taylorgrandorf

    I put it in a .txt file. There's tens of thousands of line of this, so I cut it short.
    It's mediafire. Let me know if that's not allowed. <Edit by Moderator: Redacted mediafire url>
     

    Attached Files:

    Last edited by a moderator: Nov 12, 2016
  28. Offline

    BlueCactus

    [quote uid=87905 name="taylorgrandorf" post=913141]I put it in a .txt file. There's tens of thousands of line of this, so I cut it short.
    It's mediafire. Let me know if that's not allowed. <Edit by Moderator: Redacted mediafire url>

    It looks like there were more than 1024 NPCs active at the time, which is the highest amount MineFauna can store. I don't know if this is an issue with my plugin not removing despawned NPCs, if it was a Bukkit bug or if someone on your server was having fun with /spawn.

    EDIT: It could have also been a breeding fiasco. Do you know if this was the case?
     
    Last edited by a moderator: Nov 12, 2016
  29. Offline

    taylorgrandorf

    It's my doing. I have a city build server. We have 10 cities, each over 2048x2048 blocks, and I would like to have villagers in it. Any way you can change this limitation?
     
  30. Offline

    BlueCactus

    Yes. I'll change it to 8192.
     
  31. Offline

    taylorgrandorf

    Thanks, I appreciate it. Your plugin brings life to my server of >5 players.
     

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