Inactive [SEC] EpicZones v0.37 - Polygon Based Area Protection - Now with Economy Support! [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 2, 2011.

  1. Offline

    jblaske



    Features
    • Polygonal and Circular area creation. (Not just cuboids!)
    • In-game zone creation.
    • Provide a Circular border to your map.
    • Hierarchical Permissions with Child and Parent Zones.
    • Display Entering and Exiting messages in chat.
    • Enhanced /who
    • Advanced control of zone based regeneration
    • Many zone specific controls for things like Fire, Explosions and Mob spawning control
     
  2. Offline

    ndeems

    Ah. Makes sense. I did end up making 11x11 areas. Thanks for the help.
     
    CourtArtanis likes this.
  3. Offline

    dipsyman

    Does it work for 1.0.0?
     
  4. Offline

    CourtArtanis

    Yessir, visit my server if you want proof :)

    [​IMG]
    http://obsidian-knights.org/ - Website
    EU Based 24/7 Survival Server!
     
    jblaske likes this.
  5. Offline

    AlesisJC

    Best mod ever... being able to control who can pass the radius border is what i really needed, to allow default players a limited building space, however can we edit the 0,0 to a different cordinate?
     
  6. Offline

    CourtArtanis

    0,0? you mean the points that appear in the config?
     
  7. Offline

    AlesisJC

    Yes, but you can't alter it, everytime i do, it goes back to 0:0 after a /reload or restart,
     
  8. Offline

    CourtArtanis

    no there isnt really a super efficient way of editing points...its best to do it in game when you draw
     
  9. Offline

    AlesisJC

    Im not on about when i make a new zone, when you have Radius:true it sets by default a 1000 block wide border, that only those with epiczones.ignoremapradius can build outside of, but the set point is 0,0. Sorry if im misunderstanding you, but are you saying theres a way to change that ingame?
     
  10. Offline

    CourtArtanis

    radius: 6000
    points: 0:0

    Those variables?

    You can't edit the points of global zones.....global zones are the "whole" world.

    The radius is the amount of blocks people can build in. Unless they have the permission node.

    EDIT: As far as i know, you can't edit the points of global zones. world.yml would be absolute. The radius is how you set the area people can build in, ie. Radius: 6000 would only allow people to build within only 6000 blocks.
     
  11. Offline

    AlesisJC

    Yeah that's the ones im on about, it would of been nice to of been able to move the Mid point of the radius to somewhere else, as I would of liked the limited building area to be away from my spawn buildings. But nevermind
     
  12. Offline

    CourtArtanis

    I see, show me the world.yml you are trying to save.

    Copy the text here http://pastebin.com/

    Then send me the link to the paste.
     
  13. Offline

    AlesisJC

    I assume that the global border that is set to the first spawn location on a map is where the points:0:0 part is, that was what i was trying to edit so i could move it elsewhere on the map, but doesn't seem to change.
    Code:
    pvp: false
    sanctuary: false
    childzones: []
    entertext: ''
    type: GLOBAL
    fire: {ignite: false, spread: false}
    disallowedcommands: !!set {}
    explode: {creeper: false, ghast: false, tnt: false}
    exittext: ''
    mobs: [ALL]
    floor: 0
    ceiling: 128
    name: world
    permissions: {}
    fireburnsmobs: true
    radius: 100
    points: 0:0
    regen: {amount: 0, bedbonus: 0, delay: 0, interval: 500, maxregen: 20, mindegen: 0,
      restdelay: 0}
    owners: []
    world: world
     
  14. Offline

    CourtArtanis

    Yeah, 0:0 would be the very first default spawn after map generation. (generally)....But, since the global zone is the whole world, i think that's why it can't be edited as that would kinda negate the point of it being global.

    The points: flag doesn't define where the radius starts, it defines the WHOLE zone :)

    You could always make a zone yourself and just deny building in the global zone, but allow it in the custom one?

    Sorry, i mean zone off the area you dont want people to build in - as a custom zone....

    for example, make a zone 100 blocks wide around the spawn area - deny building for everyone within that zone

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  15. Offline

    AlesisJC

    So wait, your saying i could create a zone where only certain groups can build, such as new players but can't build outside of that zone?
     
  16. Offline

    CourtArtanis

    definately :) that's the idea of the plugin :D
    I have a zone around my spawn area, noone can build inside that...

    Code:
    pvp: false
    sanctuary: true
    childzones: []
    entertext: '&DYou are entering the Spawn Area &2>>>Safe Zone<<<'
    type: POLY
    fire: {ignite: false, spread: false}
    disallowedcommands: !!set {}
    explode: {creeper: false, ghast: false, tnt: false}
    exittext: ''
    mobs: [ALL]
    floor: 55
    ceiling: 100
    name: Spawnarea
    permissions:
      vip: {destroy: deny, build: deny}
      rainbow2: {destroy: deny, build: deny}
      default: {destroy: deny, entry: allow, build: deny}
      mod: {destroy: deny, build: deny}
      builder: {destroy: deny, build: deny}
      owner: {destroy: deny, build: deny}
    fireburnsmobs: true
    radius: 0
    points: '-45:350 -45:315 8:314 8:351 '
    regen: {amount: 0, bedbonus: 0, delay: 0, interval: 500, maxregen: 20, mindegen: 0,
      restdelay: 0}
    owners: []
    world: world

    Then, my global zone is set to

    Code:
    pvp: false
    sanctuary: false
    childzones: [Lakesiderailway1, Lakesidelibrary, Lakeside, jail1, Spawnarea, Lakesiderail,
      Spawnrail]
    entertext: '&C You are entering the Wild. Beware.'
    type: GLOBAL
    fire: {ignite: true, spread: true}
    disallowedcommands: !!set {}
    explode: {creeper: true, ghast: true, tnt: true}
    exittext: ''
    mobs: [ALL]
    floor: 0
    ceiling: 128
    name: world
    permissions:
      default: {destroy: deny, entry: deny, build: deny}
    fireburnsmobs: true
    radius: 6000
    points: 0:0
    regen: {amount: 0, bedbonus: 0, delay: 0, interval: 500, maxregen: 20, mindegen: 0,
      restdelay: 0}
    owners: []
    world: world
    "default: " being the new/unassigned players....

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  17. Offline

    AlesisJC

    Would it be rude to ask you to maybe come onto the server and show off abit with creating a zone?

    That's awesome, if you could show me how to make a global setting that be perfect, only if its not a bothersome

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  18. Offline

    CourtArtanis

    Sure, just not right now....gimme a little while
    Add me to google talk or email me

    [email protected]
     
  19. Offline

    AlesisJC

    More recent problem, even if i only deny default group permissions to an area, it denys all the other groups to do the same any reason for this or solution? using groupmanager if that affects anything
     
    CourtArtanis likes this.
  20. Offline

    CourtArtanis

    I sent you an email, let me know what happens....
     
  21. Offline

    Radiomized

    I have the same problem with GroupManager.
     
  22. Offline

    CourtArtanis

    Switching to a hierarchal permissions system like PEX will make it easier to manage... :)
     
  23. Offline

    Radiomized

    Thank you, I think I will do that!
     
    CourtArtanis likes this.
  24. Offline

    CourtArtanis

    No problem, It's different due to the fact there is only 1 config file for the permissions. The nodes are the same, but the structure is a bit different. I will link you an example of how a basic PEX config looks.

    http://pastebin.com/MHPvQF4Q

    This is a watered down version of the config from my own server. Just remember these types of perms plugins are very fussy about the syntax and even a line break or tab can make it fall over - but, once you get the hang of it it's easy :D
     
  25. Offline

    Forest-18

    I have little issue. If I deny entry to some zone and player try to walk in, it would move him back a step, BUT right after that happen server will kick him out with message "You moved too quickly. (Hacking?)". What should I do?
     
  26. Offline

    jblaske

    This is an issue with EZ that i need to look into.
     
  27. Offline

    CourtArtanis

    Not only that, but i believe Mojang changed the way the server handles timing....so i think the sudden warp back to spawn will induce the built in anti-hack countermeasures[creeper]

    In time, friends :p

    EDIT: No pun intended ¬¬
    In the meantime you could either build a border that people can't destroy, or disable deny and just remove their ability to break/destroy blocks instead.
     
  28. Offline

    jinS

    no command?
     
  29. Offline

    CourtArtanis

    No command for what?
     
  30. Offline

    jinS


    A ..! sorry I'm wrong to read
     
    CourtArtanis likes this.
  31. Offline

    rorytmeadows

    We're using Essentials and liked the /whois feature, as it displayed a user's real name, geo-location IRL, and IP address. /whois for EpicZones is terrible and just tells you who's in the game (essentially /list). How can we turn that off and use the Essentials /whois?
     
    Forest-18 likes this.

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