[ECON] Jobs - The Job plugin for minecraft [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by phrstbrn, Jun 27, 2011.

  1. Offline

    ledhead900

    Is this going to be alive again when 1.0 reco is out ?
     
  2. Offline

    Pixiio

    Does somebody has a GOOD config where the prizes are good? I'm like digging for 5 minutes, and already have 250 dollar.. Hehe

    Thanks!

    It's still working..

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  3. Offline

    ledhead900

    Awesome does it with the new blocks tho ?
     
  4. Offline

    --GJ--

    It should, as that only has to deal with the Bukkit API, not any of the actual Jobs code.
     
  5. Offline

    bobacadodl

    Request: Add "movement" jobs. Example: get from one npc to another, one coord to another of move a certain amount of blocks,
     
  6. Offline

    --GJ--

    As cool as this sounds, I have a feeling it'd be really hard to implement, especially given the prevalence of all the warp & portal plugins that exist.
     
  7. Offline

    JmannDriver

    Here is one suggestions that I would like to see you do in the next update, it is simple and will require at minimum the coding of a boolean flag.

    I want to be able to have regular classes, and then Sub-Classes. Right now I can do that but I can't make it to where my regular players can choose one class then choose another class type I make as a sub class. The problem is that I have to allow them 2 classes to get this to work and they can always go back and select 2 primaries. If you can give us a way to classify classes as Primary, Sub, Sub-sub, and so forth so that we can make sort of jobs talent trees that allow us to become highly specialized based on what we do.

    At the minimum you could make a boolean flag that flags a class as a primary or a subclass which would make this possible almost instantly with minimal code added. If you wanted to go high end you could allow us to cascade down through the class system and create talent tree's that we can connect from a primary class all the way down to their bottom or from a sub-class all the way to the bottom.

    I have basic programming knowledge and have edited your code a little to get some of the new mobs and items in. If you want any more detailed feedback please contact me because if I can get a temporary fix from you now I can start throwing in sub-classes I have planned such as Alchemy(money for creating potions), Runecrafter(tied into permissions for use of runes), and Healer(tied in with food and healing potions).

    P.S. If you can work up a way to earn money by using an item such as a potion that would be great. It would allow me to give xp and money to players who use potions if they are a healer class and so forth.

    my TS is teampainclan.com
     
  8. Offline

    Topzera

    My question is:
    A player who has the job of a miner, you can put blocks and then break them again they will gain experience and money again?

    If so, is to fix this?
     
  9. Offline

    atlan1

    Yes thats right but easy to fix:
    Just set a positive value for breaking a particular block and set a negative value for placing it.
    If you do so the miner will either gain very little expierience and money or lose xp and money, dependent on what values you choose.
     
  10. Offline

    --GJ--

    As noted in the intro post, simply give negative XP & money for placing these blocks in your config file.
     
  11. Offline

    Topzera

    but if another player has placed the block and another break will earn the same amount of xp and money, but that solves.

    sorry for the spelling, I'm using google translator.
     
  12. Offline

    --GJ--

    Then just penalize everyone for placing those blocks. That's what we've done on our server.
     
  13. Offline

    Topzera

    good idea, I will review my settings, and thanks for replying! :)

    ----

    one more question:
    setting has to lose money when you die and / or exp?
     
  14. Offline

    atlan1

    @Topzera
    If you mean if there is a setting for losing xp/money on death, no there is none.
    _____________________________________________________
    I found a small bug:

    If you have a job for crafting and you craft multiple items at once, you will only get Xp for one crafted item.
     
  15. Offline

    Gizmotist

    How can i get new jobs and edited jobs to work? Because every time i change something it removes the job from /jobs browse. Any reasons why or how to fix it?

    Here's one of them that gets removed after i edited.

    P.S
    In the notepad ++ i have the proper layout with the Spaces and nothing is red.
     
  16. Offline

    jerebear007

    When Ever I Try To Join a Job It Lets me but when i type /jobs stats it says Please Join a Job First and i dont get iconomy money for killing animals as a hunter.
     
  17. Offline

    darkcloud784

    NONE of the Crafting jobs are registering exp when crafting.

    Spout version: 644
    CB: 1587
    Config:
    Code:
    # Jobs configuration.
    #
    # Stores information about each job.
    #
    # NOTE: When having multiple jobs, both jobs will give the income payout to the player
    # even if they give the pay for one action (make the configurations with this in mind)
    # and each job will get the respective experience.
    #
    # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
    # and job2 gives 5 income and experience for killing a player. When the user kills a player
    # they will get 7 income and job1 will gain 10 experience and job2 will gain 5 experience.
    
    Jobs:
        # must be one word
        Woodcutter:
            # full name of the job (displayed when browsing a job, used when joining and leaving)
            # also can be used as a prefix for the user's name if the option is enabled.
            # Shown as a prefix only when the user has 1 job.
            #
            # NOTE: Must be 1 word
            fullname: Woodcutter
            # Shortened version of the name of the job. Used as a prefix when the user has more
            # than 1 job
            shortname: W
            # The colour of the name, for a full list of supported colours, go to the message config.
            ChatColour: GREEN
            # Option to let you choose what kind of prefix this job adds to your name.
            # options are: full, title, job, shortfull, shorttitle, shortjob and none
            chat-display: none
            # [OPTIONAL] - the maximum level of this class
            max-level: 50
            # [OPTIONAL] - the maximum number of users on the server that can have this job at
            # any one time (includes offline players).
           # slots: 30
            # Equation used for calculating how much experience is needed to go to the next level.
            # Available parameters:
            #   numjobs - the number of jobs the player has
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            # Equation used for calculating how much income is given per action for the job level.
            # Available parameters:
            #   baseincome - the income for the action at level 1 (as set in the configuration).
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
             # Equation used for calculating how much experience is given per action for the job level.
            # Available parameters:
            #   baseexperience - the experience for the action at level 1 (as set in the configuration).
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            ########################################################################
            # Section used to configure what items the job gets paid for, how much
            # they get paid and how much experience they gain.
            #
            # For break and place, the block name or id is used.
            # You can select a sub-type by using a '-' between the id and the bit
            # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
            # 17-2 = birch log.
            #
            # If no sub-type is give, the payout will be for all sub-types.
            #
            # To get a list of all available block types, check the
            # bukkit JavaDocs for a complete list of block types
            # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
            #
            # For kill tags (Kill and custom-kill), the name is the name of the
            # mob.
            # Available mobs:
            #   Chicken
            #   Cow
            #   Pig
            #   Sheep
            #   Wolf
            #   Creeper
            #   Giant
            #   Skeleton
            #   Spider
            #   Zombie
            #   PigZombie
            #   Squid
            #   Ghast
            #   Player
            #   Slime
            #
            # NOTE: mob names are case sensitive.
            #
            # For custom-kill, it is the name of the job (also case sensitive).
            #
            # NOTE: If a job has both the pay for killing a player and for killing a
            # specific class, they will get both payments.
            ########################################################################
            # payment for breaking a block
            Break:
                # block name/id (with optional sub-type)
                LOG:
                    # base income
                    income: 0.2
                    # base experience
                    experience: .75
            # payment for placing a block
            Place:
                SAPLING:
                    income: 0.2
                    experience: 0.2
                WOOD:
                    income: 0.2
                    experience: 0.2
        Miner:
            fullname: Miner
            shortname: M
            ChatColour: DARK_GRAY
            chat-display: none
            max-level: 50
           # slots: 30
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Break:
                STONE:
                    income: 0.2
                    experience: .2
                COAL_ORE:
                    income: 0.2
                    experience: 0.2
                REDSTONE_ORE:
                    income: 0.2
                    experience: 0.2
                IRON_ORE:
                    income: 0.2
                    experience: 2.0
                GOLD_ORE:
                    income: 0.2
                    experience: .75
                LAPIS_ORE:
                    income: 0.2
                    experience: 0.2
                DIAMOND_ORE:
                    income: 2.0
                    experience: 0.2
                OBSIDIAN:
                    income: 0.2
                    experience: .75
                MOSSY_COBBLESTONE:
                    income: 0.2
                    experience: 0.2
                NETHERRACK:
                    income: 0.2
                    experience: 0.2
                GLOWSTONE:
                    income: 0.2
                    experience: 0.2
            Place:
                RAILS:
                    income: 0.2
                    experience: 0.2
                IRON_ORE:
                    income: -5.0
                    experience: -5.0
                GOLD_ORE:
                    income: -6.0
                    experience: -6.0
        Builder:
            fullname: Builder
            shortname: B
            ChatColour: WHITE
            chat-display: none
            max-level: 50
           # slots: 30
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Place:
                COBBLESTONE:
                    income: 0.1
                    experience: 0.2
                WOOD:
                    income: 0.1
                    experience: 0.75
                FENCE:
                    income: 0.1
                    experience: 0.2
                WOOL:
                    income: 0.1
                    experience: 0.2
                STONE:
                    income: 0.1
                    experience: .755
                GLOWSTONE:
                    income: 0.2
                    experience: .75
                SANDSTONE:
                    income: 0.2
                    experience: 0.2
                GLASS:
                    income: .2
                    experience: .75
                BRICK:
                    income: 0.2
                    experience: 2.0
                LAPIS_BLOCK:
                    income: 0.2
                    experience: 2.0
                DOUBLE_STEP:
                    income: 0.1
                    experience: 2.0
                STEP:
                    income: 0.1
                    experience: 0.2
                BOOKSHELF:
                    income: .1
                    experience: 0.2
                WOOD_STAIRS:
                    income: 0.2
                    experience: 0.2
                COBBLESTONE_STAIRS:
                    income: 0.2
                    experience: 0.2
                MOSSY_COBBLESTONE:
                    income: .75
                    experience: 0.2
                DIAMOND_BLOCK:
                    income: .75
                    experience: 0.2
                GOLD_BLOCK:
                    income: 0.2
                    experience: 1
                WOOL:
                    income: 0.2
                    experience: 0.2
                BRICK_STAIRS:
                    income: 0.2
                    experience: 0.2
                FENCE_GATE:
                    income: 0.2
                    experience: 0.2
                SMOOTH_STAIRS:
                    income: 0.2
                    exerience: 0.2
                THIN_GLASS:
                    income: 0.2
                    experience: 0.2
                IRON_FENCE:
                    income: 0.2
                    experience: 0.2
                SMOOTH_BRICK:
                    income: 0.2
                    expereince: 0.2
                VINE:
                    income: 0.02
                    experience: 0.02
        Digger:
            fullname: Digger
            shortname: D
            ChatColour: GOLD
            chat-display: none
            max-level: 50
            #slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Break:
                DIRT:
                    income: .01
                    experience: .2
                GRASS:
                    income: .01
                    experience: 0.2
                GRAVEL:
                    income: .01
                    experience: 0.2
                SAND:
                    income: .01
                    experience: 0.2
                CLAY:
                    income: .02
                    experience: 0.2
        Farmer:
            fullname: Farmer
            shortname: F
            ChatColour: BLUE
            chat-display: none
            max-level: 50
            #slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Break:
                CROPS-7:
                    income: .2
                    experience: 4.0
                SUGAR_CANE_BLOCK:
                    income: .05
                    experience: 0
                BROWN_MUSHROOM:
                    income: .05
                    experience: 2.0
                RED_MUSHROOM:
                    income: .05
                    experience: 2.0
                PUMPKIN:
                    income: .05
                    experience: 2.0
                MELON:
                    income: .05
                    experience: 2.0
                PUMPKIN_SEEDS:
                    income: .05
                    experience: 0.2
            Place:
                SEEDS:
                    income: .05
                    experience: 0
                SUGAR_CANE_BLOCK:
                    income: .01
                    experience: 0.2
                PUMPKIN:
                    income: .05
                    experience: 2.0
                MELON_SEEDS:
                    income: .05
                    experience: 0.2
        Hunter:
            fullname: Hunter
            shortname: H
            ChatColour: RED
            chat-display: none
            max-level: 50
           # slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Kill:
                PIGZOMBIE:
                    income: 5.0
                    experience: 7
                GHAST:
                    income: 7.0
                    experience: 10.0
                Chicken:
                    income: 5.0
                    experience: 7.0
                Cow:
                    income: 5.0
                    experience: 7.0
                Pig:
                    income: 5.0
                    experience: 7.0
                Sheep:
                    income: 5.0
                    experience: 7.0
                Wolf:
                    income: 5.0
                    experience: 10.0
                Creeper:
                    income: 3.0
                    experience: 10.0
                Skeleton:
                    income: 0.2
                    experience: 7.0
                Spider:
                    income: 0.2
                    experience: 7.0
                Zombie:
                    income: 0.2
                    experience: 7.0
                Enderman:
                    income: 0.2
                    experience: 40.0
        Fisherman:
            fullname: Fisherman
            shortname: F
            ChatColour: AQUA
            chat-display: none
            #max-level: 50
            slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Fish:
                RAW_FISH:
                    income: 25.0
                    experience: 100.0
        Blacksmith:
            fullname: Blacksmith
            shortname: B
            ChatColour: DARK_PURPLE
            chat-display: none
            max-level: 50
            #slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Craft:
                WOOD_SWORD:
                    income: 0.2
                    experience: 0.2
                STONE_SWORD:
                    income: 5.0
                    experience: 5.0
                IRON_SWORD:
                    income: 5.0
                    experience: 50.0
                GOLD_SWORD:
                    income: 7.2
                    experience: 60.0
                DIAMOND_SWORD:
                    income: 10.0
                    experience: 100.0
                Bow:
                    income: 0.2
                    experience: 25.0
                Arrow:
                    income: 2.0
                    experience: 5.0
                DIAMOND_PICKAXE:
                    income: 15.0
                    experience: 50.0
                Stone_pickaxe:
                    income: .1
                    experience: .2
                Iron_pickaxe:
                    income: 5.0
                    experience: 25.0
                Gold_pickaxe:
                    income: 7.2
                    experience: 35.0
                Diamond_spade:
                    income: 10.0
                    experience: 50.0
                Stone_spade:
                    income: .1
                    experience: .2
                Iron_spade:
                    income: 5.0
                    experience: 5.0
                Gold_spade:
                    income: 7.2
                    experience: 12.2
                Diamond_Hoe:
                    income: 15.0
                    experience: 13.0
                Stone_Hoe:
                    income: .1
                    experience: .2
                Iron_Hoe:
                    income: 7.0
                    experience: 5.0
                Gold_Hoe:
                    income: 6.0
                    experience: 1.75
                Diamond_Chestplate:
                    income: 50.0
                    experience: 100.0
                Iron_Chestplate:
                    income: 25.0
                    experience: 10.0
                Gold_Chestplate:
                    income: 30.0
                    experience: 25.0
                Diamond_Helmet:
                    income: 25.0
                    experience: 100.0
                Iron_Helmet:
                    income: 15.0
                    experience: 30.0
                Gold_Helmet:
                    income: 15.0
                    experience: 40.0
                Diamond_Leggings:
                    income: 50.0
                    experience: 100.0
                Iron_Leggings:
                    income: 12.0
                    experience: 30.0
                Gold_Leggings:
                    income: 15.0
                    experience: 40.0
                Diamond_Boots:
                    income: 25.0
                    experience: 50.0
                Iron_Boots:
                    income: 15.0
                    experience: 25.0
                Gold_Boots:
                    income: 15.5
                    experience: 30.0
        Cook:
            fullname: Cook
            shortname: C
            ChatColour: YELLOW
            chat-display: none
            max-level: 50
            #slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Craft:
                Bread:
                    income: 5.0
                    experience: 7.0
                Cake:
                    income: 15.0
                    experience: 100.0
                Mushroom_Soup:
                    income: 10.0
                    experience: 10.0
                Cooked_Fish:
                    income: 15.0
                    experience: 50.0
                Grilled_pork:
                    income: 10.0
                    experience: 10.0
                Cookie:
                    income: 50.0
                    experience: 300.0
                Cooked_beef:
                    income: 10.0
                    experience: 10.0
                Cooked_chicken:
                    income: 10.0
                    experience: 10.0
        Mercenary:
            fullname: Mercenary
            shortname: Merc
            ChatColour: DARK_RED
            chat-display: none
            max-level: 50
           # slots: 30
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((0.25)^(joblevel-1))
            experience-progression-equation: baseexperience*((0.25)^(joblevel-1))
            Kill:
                Player:
                    income: 250.0
                    experience: 1200 
     
  18. Offline

    TurtleSick

    So when does it get updated to the new craftbukkit :3
     
  19. Offline

    GenericMC

    Is there any way to set it so certain groups can have more jobs than others? On my server I want certain people to have two jobs at once while everyone else only has 1. Is there a way to do that now or could that be incorporated into a future update?
     
  20. Offline

    Royalgamer06

    Lots of error on reload. I use OP-system. I have Win7, java 1.7. I use RB 1.0.1-R1. Maybe an update will do its work.
    please update
    Thank you
    Greetz Roy

    Info:

    -config: that is default
    -in-game: some bugs
    -on reload (server log):
     
  21. Offline

    blasterweb

    How can I disable the titles? I don't want it to show like "Novice Mine <playername> is now AFK" whenever someone types /afk.
    Is there a way to make it like: "[Groupname] <playername> is now AFK" with colors and everything? I am using PermissionsEX with ChatManager.
     
  22. Offline

    Narayan

    I'm having a similar problem, my crafters don't get money for crafting... every other job works normally...
     
  23. Offline

    PainKNero

    Using Essentials (2.7.1) too, edit the Essentials config.yml at this point (change true to false):
    Code:
    # Disable this if you have any other plugin, that modifies the displayname of a user.
    change-displayname: false
    will result in displaying the Jobs prefixes in Chat !
     
  24. Offline

    Royalgamer06

    Please update to RB 1.0.1-r1!
    I have Win7, 64 bit, java 1.7
    I use Groupmanager

    error log on reload:
    Code:
    17:04:39 [SEVERE] Exception in thread "Thread-8085"
    17:04:39 [SEVERE] java.lang.InternalError: Unexpected CryptoAPI failure generati
    ng seed
    17:04:39 [SEVERE]       at sun.security.provider.NativeSeedGenerator.getSeedByte
    s(Unknown Source)
    17:04:39 [SEVERE]       at sun.security.provider.SeedGenerator.generateSeed(Unkn
    own Source)
    17:04:39 [SEVERE]       at sun.security.provider.SecureRandom.engineGenerateSeed
    (Unknown Source)
    17:04:39 [SEVERE]       at java.security.SecureRandom.generateSeed(Unknown Sourc
    e)
    17:04:39 [SEVERE]       at org.h2.util.MathUtils$1.run(MathUtils.java:62)
    17:04:39 [SEVERE]       at java.lang.Thread.run(Unknown Source)
    17:04:39 [SEVERE] Error occurred while enabling Jobs v2.6.0 (Is it up to date?):
     unable to create new native thread
    java.lang.OutOfMemoryError: unable to create new native thread
            at java.lang.Thread.start0(Native Method)
            at java.lang.Thread.start(Unknown Source)
            at org.h2.store.WriterThread.startThread(WriterThread.java:131)
            at org.h2.engine.Database.opened(Database.java:1931)
            at org.h2.engine.Engine.openSession(Engine.java:75)
            at org.h2.engine.Engine.openSession(Engine.java:159)
            at org.h2.engine.Engine.createSessionAndValidate(Engine.java:138)
            at org.h2.engine.Engine.createSession(Engine.java:121)
            at org.h2.engine.Engine.createSession(Engine.java:28)
            at org.h2.engine.SessionRemote.connectEmbeddedOrServer(SessionRemote.jav
    a:285)
            at org.h2.jdbc.JdbcConnection.<init>(JdbcConnection.java:110)
            at org.h2.jdbc.JdbcConnection.<init>(JdbcConnection.java:94)
            at org.h2.Driver.connect(Driver.java:72)
            at java.sql.DriverManager.getConnection(Unknown Source)
            at java.sql.DriverManager.getConnection(Unknown Source)
            at com.zford.jobs.dao.JobsConnectionPool.getConnection(JobsConnectionPoo
    l.java:61)
            at com.zford.jobs.dao.JobsDAO.getConnection(JobsDAO.java:91)
            at com.zford.jobs.dao.JobsDAOH2.setUp(JobsDAOH2.java:52)
            at com.zford.jobs.dao.JobsDAOH2.<init>(JobsDAOH2.java:47)
            at com.zford.jobs.config.JobsConfiguration.loadGeneralSettings(JobsConfi
    guration.java:142)
            at com.zford.jobs.config.JobsConfiguration.reload(JobsConfiguration.java
    :94)
            at com.zford.jobs.Jobs.reloadConfigurations(Jobs.java:291)
            at com.zford.jobs.Jobs.onEnable(Jobs.java:117)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:188)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:968)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:280)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169
    )
            at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:436)
            at org.bukkit.Bukkit.reload(Bukkit.java:187)
            at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java:
    22)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16
    5)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
    78)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
    74)
            at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:564)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:541)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
     
  25. Offline

    --GJ--

    Would someone care to enlighten me on how to do restricted areas? I tried, and it seems like it broke Jobs completely.

    Newest version of Jobs, CraftBukkit RB 1.0.1
     
  26. Offline

    MW3

    I apologise if this question seems ill-informed as I'm relatively new to bukkit and didn't understands most of the solutions on this thread, but I'm having compatibility issues when running iConomy and Jobs. They both work fine but when i try to get money for completing jobs my '/money' balance doesn't change, rendering doing jobs useless.
    Help Please!
     
  27. Offline

    blasterweb

    You're sure that you got all the permissions? :)
    Like: jobs.world.*
     
  28. Offline

    Taien

    Anyone know if this plugin is still being developed? Haven't seen any posts from the author in a while... and I'd like to add it back again. My server went to a block-based economy for a long time but now I'd like to move back to iConomy, but without jobs it's going to be pretty tough.
     
  29. Offline

    --GJ--

    Yeah, he's still working on it. The current version works OK on the newest build of CB, as well.
     
  30. Offline

    hollow36rus

    Hello all!
    CraftBukkit 1597
    Jobs 2.6.0

    When a player join on the server: (After this error the plugin off)
    Code:
    2011-12-17 12:25:22 [SEVERE] com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: The last packet successfully received from the server was 44,205,923 milliseconds ago.  The last packet sent successfully to the server was 44,205,923 milliseconds ago. is longer than the server configured value of 'wait_timeout'. You should consider either expiring and/or testing connection validity before use in your application, increasing the server configured values for client timeouts, or using the Connector/J connection property 'autoReconnect=true' to avoid this problem.
    2011-12-17 12:25:22 [SEVERE]     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    2011-12-17 12:25:22 [SEVERE]     at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
    2011-12-17 12:25:22 [SEVERE]     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    2011-12-17 12:25:22 [SEVERE]     at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.Util.handleNewInstance(Util.java:407)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1116)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.MysqlIO.send(MysqlIO.java:3348)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1967)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2140)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2626)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2111)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:2273)
    2011-12-17 12:25:22 [SEVERE]     at com.zford.jobs.dao.JobsDAOMySQL.getAllJobs(JobsDAOMySQL.java:72)
    2011-12-17 12:25:22 [SEVERE]     at com.zford.jobs.config.container.JobsPlayer.<init>(JobsPlayer.java:70)
    2011-12-17 12:25:22 [SEVERE]     at com.zford.jobs.Jobs.addPlayer(Jobs.java:237)
    2011-12-17 12:25:22 [SEVERE]     at com.zford.jobs.listener.JobsPlayerListener.onPlayerJoin(JobsPlayerListener.java:41)
    2011-12-17 12:25:22 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:265)
    2011-12-17 12:25:22 [SEVERE]     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    2011-12-17 12:25:22 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:129)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:113)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:80)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.Packet1Login.a(SourceFile:59)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:46)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.NetworkListenThread.a(SourceFile:94)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:527)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
    2011-12-17 12:25:22 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    2011-12-17 12:25:22 [SEVERE] Caused by: java.net.SocketException: Broken pipe
    2011-12-17 12:25:22 [SEVERE]     at java.net.SocketOutputStream.socketWrite0(Native Method)
    2011-12-17 12:25:22 [SEVERE]     at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92)
    2011-12-17 12:25:22 [SEVERE]     at java.net.SocketOutputStream.write(SocketOutputStream.java:136)
    2011-12-17 12:25:22 [SEVERE]     at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65)
    2011-12-17 12:25:22 [SEVERE]     at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123)
    2011-12-17 12:25:22 [SEVERE]     at com.mysql.jdbc.MysqlIO.send(MysqlIO.java:3329)
    2011-12-17 12:25:22 [SEVERE]     ... 22 more
    2011-12-17 12:25:22 [INFO] [Jobs v2.6.0] has been disabled succesfully.
    
     

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