[WIP] ProfessionsPlus - Earn Money with professions [1337]

Discussion in 'WIP and Development Status' started by Killie01, Nov 30, 2011.

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  1. Offline

    Killie01

    Professions+ the purpose:
    Earn money with:
    • Mining
    • Woodcutting
    • Farming
    • Fishing
    And it adds alot of customization.

    Customization:
    • Mining
      • Stone (default: $0.5)
      • Mossy cobblestone (default: $0.5)
      • Lapis Lazuli (default: $1.0)
      • Coal Ore (default: $1.0)
      • Iron Ore (default: $1.5)
      • Gold Ore (default: $1.0)
      • Obsidian (default: $2.0)
      • Diamond Ore (default: $2.5)
    • Woodcutting
      • Normal wood (default: $1.0)
      • Redwood (default: $1.0)
      • Birchwood (default: $1.0)
    • Farming
      • Wheat (default: $0.5)
      • Melons (default: $1.0)
      • Pumpkins (default: $1.0)
      • Sugarcane (default: $0.5)
    • Fishing
      • Fish (default: $1.0)
    Note: the prizes are not thought about seriously, they are almost random.

    Permissions:
    • pro+.use:
      • pro+.use.woodcutting
      • pro+.use.mining
      • pro+.use.farming
      • pro+.use.fishing
    • pro+.freeswitch
    • pro+.admin
    Anti abuse system:
    • ---Player placed blocks will not award any money.--- need to find out how im gonna do this.
    • People will not get the blocks if they are in Money-mode (Configurable)
    To use:
    • /profession <m/w/fa/fi> (price configurable, free by default)
    • use above while already assigned to a profession to choose new one (price configurable)
    • use above whit same profession to cancel.
    Progress-o-meter:
    • BlockDestroy listener [||||||||||] 0% (i know, get angry at me! :D)
    • Main class [|||||||||| ] 70%
    • Configuration [|||||||||| ] 90%
    • Mining [||||||||||] 100%
     
  2. Offline

    Edig

    Sounds really good :)...

    Idea:
    Depend on the block, its the amount of money.
    Dirt: .5 Obsidian $5

    Great job :)
     
  3. Offline

    Killie01

    look at the customization, it's implemented already :D
     
  4. Offline

    tombik

    Easy and clean. I'n excited and looking forward to see some beta versions :) .
     
  5. Offline

    Edig

    Lol sorry i didn't see it Great :)
     
  6. Offline

    Killie01

    you know what is even better? it's coming this weekend, i'll put a progress-o-meter up now.
     
  7. Offline

    Killie01

    good news:
    i'll make it work with levelcraft, mcmmo, Skillz, to only allow earning at a certain level.
    this will be in 1.1
     
  8. Offline

    llehctim4

    That sounds great! And I was going to suggest mcMMO integration before I saw your last post! I personally think it may be better to just get the block/item and sell it with iConomy or essentials or something. But when this comes out it may prove me wrong! Sounds good tho, so good luck!
     
  9. Offline

    mindless728

    for the anti-abuse system, check this out, it is something i wrote for RealFluids to keep track of the fluid height of each fluid. You could keep track of any data you want on a per block basis

    BlockStorage

    i have no idea if it still works with the newer versions of Bukkit
    this works by caching the data for the chunks based on the LRU algorithm and r/w from/to the disk when needed and supports any object type you need (its a generic)
     
  10. Offline

    Killie01

    :D thanks.
     
  11. Offline

    mindless728

    if you need any help with it, let me know
     
  12. Offline

    xGhOsTkiLLeRx

    I like your idea!
    What's about a "hunter profession"
    Maybe with a limitation, because it's easy to get some food ;)
     
  13. Offline

    Killie01

    sure :)
     
  14. Offline

    Killie01

    this being delayed is because of:
    • lots of homework
    • lots of gaming
    • bigger project
    AND ofc. the holidays
     
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