Inactive [FUN] SpoutEssentials v3.9.2 [SPLASH SCREENS, GUI commands, Music, Capes, Sky, and more!] [1.2.3-R0]

Discussion in 'Inactive/Unsupported Plugins' started by skawke, Aug 7, 2011.

  1. Offline

    skawke

    [​IMG]
    @rediem's Banner :)
    Version: v3.9.2
    Go here for download, commands, permission nodes, and more!
    http://dev.bukkit.org/server-mods/spoutessentials/

    OnScreenCommands:
    (If you would like to get a small taste, join my server @ play.thetaylormc.com:27965, and press ~)


    Splash Screens:


    Uses Spout's various features for a whole ton of fun!
    • Notifies when people join
    • Notifies when people leave
    • Displays a notification when people join the server
    • Allows the playing of music, both to themselves AND serverwide
    • A simple 'poke' feature
    • and TONS more! (Full list @ bukkitdev page)
    SpoutEssentials includes optimizations for these plugins:
    Want to test out the features before using it? Join my server @ play.thetaylormc.com

    I work quite hard to make the plugin, and I try to put everyone's requested feature into SpoutEssentials. Donate to help me buy food a better server :(:(!

    [​IMG]

    Credits:
    · @rediem for the banner :D:D:D:D:D:D
    · @tips48 for helping me with the poking feature (basic messaging)
    · @SwearWord from #bukkitdev for helping me with config stuff
    · #spout for helping me with SpoutCraftEnabledEvent
    · @Ninja Grinch for pointing out bugs in 2.7.2
     
    GameFAQsRolo, Kiste, Hopium and 8 others like this.
  2. Offline

    KoroshiyaHunter

    There is a glaring issue that is addressed at the top of that YML file. Your OGG's name has a space in it. Rename it to remove the space or replace the space with an underscored (_) and then re-upload it.
     
  3. Offline

    skawke

    What I meant by remove was set it to :false

    :/

    Or use %20
     
  4. Offline

    eye[knot]

    Umm how to configurate splash screen
    All i can do
    Set splashscreen to ture in modules cfg file and enter the url. Entering the game the image shows up but i cant take it off by pressing any key
     
  5. Offline

    scrub88

    when i try to play music i get this error:

    Code:
    19:46:59 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'spe'
     in plugin SpoutEssentials v3.6.1
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:41)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16
    3)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
    53)
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    java:756)
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:721)
    
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:714)
            at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
            at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java
    :500)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Caused by: java.lang.UnsupportedOperationException: All audio files must be ogg
    vorbis, wav, or midi type
            at org.getspout.spout.sound.SimpleSoundManager.playCustomFile(SimpleSoun
    dManager.java:240)
            at org.getspout.spout.sound.SimpleSoundManager.playCustomMusic(SimpleSou
    ndManager.java:174)
            at org.getspout.spout.sound.SimpleSoundManager.playGlobalCustomMusic(Sim
    pleSoundManager.java:153)
            at org.getspout.spout.sound.SimpleSoundManager.playGlobalCustomMusic(Sim
    pleSoundManager.java:147)
            at org.getspout.spout.sound.SimpleSoundManager.playGlobalCustomMusic(Sim
    pleSoundManager.java:142)
            at org.getspout.spout.sound.SimpleSoundManager.playGlobalCustomMusic(Sim
    pleSoundManager.java:137)
            at me.skawke.spoutessentials.SpoutEssentialsCommandManager.onCommand(Spo
    utEssentialsCommandManager.java:186)
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:39)
            ... 13 more
    in-game it says an internal error occurred any ideas?
     
  6. Offline

    Rusher_Ranger

    EN :
    Hello! (im sorry for my bad English im french)

    I have a feature to offer!
    I do not if it is possible

    Put an auto server message in message of achievement,
    and even better to the possibility of making a link that opens the web browser.

    Or just turn on the chat link.


    FR : Bonjour !

    J'aurais une fonctionnalité à proposer !
    Je ne c'est pas si c'est possible

    Mettre un auto message server, en message de achievement,
    et encore mieux mettre la possibiliter d'en faire un lien qui ouvre le navigateur web.

    Ou alors simplement activer les lien dans le chat.
     
  7. Offline

    wilk freeman

    I had already tried %20 and a underscore, (and space even though the file said not to and that's what i had linked) nothing worked.
     
  8. Offline

    sintri

    Would've been nice to be able to disable join notifications throught the config file.
    Also, music aren't working here across 2 computers and 3 oses. Though suppose should also note that it doesn't work for mcmmo and bcm either. Just nothing downloads to the audiocache, so I'm doing something wrong, or spouts' changed their hooks, or something broke with spout.
     
  9. Offline

    skawke

    Looking into it.
    Can't do that, or I'm not understanding what you're trying to do.
    Try your own music :)
     
  10. Offline

    KoroshiyaHunter

    I didn't say to use an underscore instead of a space in the link. RENAME the file to either include the underscore or remove the space entirely. And then try to use the file with the NEW name. The file plays fine in my browser, however it needs to be in the proper naming format to work with SpoutEssentials.

    @Skawke,
    If you upload the exact SplashScreen your server uses, here, then I can/will write a tutorial for it.
     
  11. Offline

    Zymosis

    How do I make it so that when a player joins it would play music for them? (Like welcome music)
    I'd like it to play this for the players when they join. http://www.youtube.com/watch?v=gvxtFG3eE14&feature=related So, how would I do this? Spout so far is amazing. And this would top it off. Thanks for reading, and any help would be amazing. :)
     
  12. Offline

    rudedoggx

    I installed this plugin on my server today, and it's been great! I'm just having one problem. I'm trying to have a message/music play when someone enters a region, and it's only working for some regions. Here is what part of my config looks like:


    Code:
    WorldGuardRegions:
        rudyshouse:
            music: http://dl.dropbox.com/u/12345/frostman.ogg
            message: Rudy's House
            icon: DIAMOND
            resetTextureOnPlayerLeave: false
            fog: NORMAL
            subMessage: DON'T TOUCH MAH SHIT!
            texturepack:
        joseshouse:
            music: http://dl.dropbox.com/u/12345/aitakatta.ogg
            message: Jose's House
            icon: FEATHER
            resetTextureOnPlayerLeave: false
            fog: NORMAL
            subMessage: Are you slow, kid?
            texturepack: www.texturepack.com
        steveshouse:
            music: http://dl.dropbox.com/u/12345/liketheangel.ogg
            message: Steve's House
            icon:
            resetTextureOnPlayerLeave: false
            fog: NORMAL
            subMessage: Sup, bitches?
            texturepack: www.texturepack.com
        darianshouse:
            music: http://dl.dropbox.com/u/12345/hikari.ogg
            message: Darian's House
            icon: ARROW
            resetTextureOnPlayerLeave: false
            fog: NORMAL
            subMessage: HOLD YOUR TITTIES!
            texturepack: www.texturepack.com
        exampleName:
            music: www.music.com/music.ogg
            message: exampleMessage
            icon: ARROW
            resetTextureOnPlayerLeave: false
            fog: NORMAL
            subMessage: 26 char MAX
            texturepack: www.texturepack.com
    A message shows up and music plays when you enter rudyshouse and joseshouse, but nothing happens for the others. Did I format something wrong?

    Another question. How do I set up music playlists? I looked at the http://dev.bukkit.org/server-mods/spoutessentials/pages/configuration-file-tutorial/ page, but that told me to look at the Music Playlist tutorial page, which I can't seem to find anywhere.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  13. Offline

    skawke

    Any errors in the console?
    Still in the making...I don't have much time xD
     
  14. Offline

    Smidds

    As requested, Ticket posted! :)
     
  15. Offline

    rudedoggx

    I got these two errors.

    Code:
    2011-09-30 03:21:43 [SEVERE] Could not pass event PLAYER_MOVE to SpoutEssentials
    java.lang.IllegalArgumentException: A Texture Pack must be in a .zip format
        at org.getspout.spout.player.SpoutCraftPlayer.setTexturePack(SpoutCraftPlayer.java:535)
        at me.skawke.spoutessentials.SpoutEssentialsPlayerListener.onPlayerMove(SpoutEssentialsPlayerListener.java:195)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:180)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:618)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:500)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    2011-09-30 03:22:14 [SEVERE] Could not pass event PLAYER_MOVE to SpoutEssentials
    java.lang.IllegalArgumentException: A Texture Pack must be in a .zip format
        at org.getspout.spout.player.SpoutCraftPlayer.setTexturePack(SpoutCraftPlayer.java:535)
        at me.skawke.spoutessentials.SpoutEssentialsPlayerListener.onPlayerMove(SpoutEssentialsPlayerListener.java:195)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:180)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:618)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:500)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    and

    Code:
    2011-09-30 07:44:05 [SEVERE] Nag author: '<NoAuthorGiven>' of 'WorldGuard' about the following: This plugin is not properly shutting down its async tasks when it is being reloaded.  This may cause conflicts with the newly loaded version of the plugin
    
    Could one of those errors be the problem?
     
  16. Offline

    KoroshiyaHunter

    I can tell you, for one, that your top error is because you're giving incomplete links for the textures packs.

    Your first region doesn't have a URL for the texture pack so that's probably why that one works. Go through your config and remove every instance of "www.texturepack.com"

    As for the second error, that's all Skawke. I don't get this error when reloading.
     
  17. Offline

    rudedoggx


    Thanks. I got rid of the texture pack business, so now it looks like this:
    Code:
    WorldGuardRegions:
        rudyshouse:
            music: http://dl.dropbox.com/u/12345/frostman.ogg
            message: Rudy's House
            icon: DIAMOND
            fog: NORMAL
            subMessage: DON'T TOUCH MAH SHIT!
        joseshouse:
            music: http://dl.dropbox.com/u/12345/aitakatta.ogg
            message: Jose's House
            icon: FEATHER
            fog: NORMAL
            subMessage: Are you slow, kid?
        steveshouse:
            music: http://dl.dropbox.com/u/12345/liketheangel.ogg
            message: Steve's House
            icon:
            fog: NORMAL
            subMessage: Sup, bitches?
        darianshouse:
            music: http://dl.dropbox.com/u/12345/hikari.ogg
            message: Darian's House
            icon: ARROW
            fog: NORMAL
            subMessage: HOLD YOUR TITTIES!
        exampleName:
            music: www.music.com/music.ogg
            message: exampleMessage
            icon: ARROW
            resetTextureOnPlayerLeave: false
            fog: NORMAL
            subMessage: 26 char MAX
            texturepack: www.texturepack.com
    I tried getting rid of texturepack under exampleName but it keeps regenerating, so I can't do that part.
    Anyways, it doesn't seem like I'm getting errors anymore, but the regions still won't do what they're supposed to.
     
  18. Offline

    KoroshiyaHunter

    I just tried to view one of your files and the links are all dead. From what I can see, you're not actually using your Dropbox ID. I doubt your user ID is actually "12345." Or, are you changing it to that for the sake of posting your config here?
     
  19. Offline

    rudedoggx

    Yeah, I don't know why I did that. Let me find my actual user ID.
    http://dl.dropbox.com/u/40626324/aimburst.ogg

    There.
     
  20. Offline

    KoroshiyaHunter

  21. Offline

    rudedoggx

    Oh, no. I meant when I posted the config here, I replaced the user ID with 12345. The file itself has the correct ID.
     
  22. Offline

    KoroshiyaHunter

    Just for the sake of trying... In your config file, switch the places of one that works and one that doesn't. Then, see things change in-game.
     
  23. Offline

    rudedoggx

    Alright, I tried switching rudyshouse and joseshouse with darianshouse and steveshouse and nothing changed. :-( rudyshouse and joseshouse still work, the other two don't.
     
  24. Offline

    skawke

    Are the regions within another region?
     
  25. Offline

    rudedoggx

    They very well could be. I have separate regions for different parts of the houses, for example, a bridge to someone's house, or a farm in front of the house. They may be overlapping a little bit, could that be the problem?
     
  26. Offline

    Cryptite

    Any chance of getting daytime/nighttime tracks for regions? I have dozens of tracks prepared for night, and I'd love to be able to alternate between the two!
     
  27. Offline

    KingPin

    does anyone have any dimensions for the splash file? I have tried to follow any small tidbits of info but so far have gotten nothing. heres the error from console :

    I have tested locally and using external tools and the server returns a 200 code not 403 like the error says.

    Code:
    3:03:11 [SEVERE] javax.imageio.IIOException: Can't get input stream from URL!
    13:03:11 [SEVERE]       at javax.imageio.ImageIO.read(ImageIO.java:1395)
    13:03:11 [SEVERE]       at me.skawke.spoutessentials.SpoutEssentialsSpoutListener.onSpoutCraftEnable(SpoutEssentialsSpoutListener.java:171)
    13:03:11 [SEVERE]       at org.getspout.spoutapi.event.spout.SpoutListener.onCustomEvent(SpoutListener.java:47)
    13:03:11 [SEVERE]       at org.bukkit.plugin.java.JavaPluginLoader$94.execute(JavaPluginLoader.java:904)
    13:03:11 [SEVERE]       at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    13:03:11 [SEVERE]       at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    13:03:11 [SEVERE]       at org.getspout.spout.PlayerManager.onSpoutcraftEnable(PlayerManager.java:87)
    13:03:11 [SEVERE]       at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:141)
    13:03:11 [SEVERE]       at net.minecraft.server.Packet18ArmAnimation.a(SourceFile:36)
    13:03:11 [SEVERE]       at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    13:03:11 [SEVERE]       at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    13:03:11 [SEVERE]       at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:500)
    13:03:11 [SEVERE]       at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    13:03:11 [SEVERE]       at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471)
    13:03:11 [SEVERE]       at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    13:03:11 [SEVERE]       at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    13:03:11 [SEVERE] Caused by: java.io.IOException: Server returned HTTP response code: 403 for URL: http://www.kpsden.com/mine/cdn/kpsn_splash.png
    13:03:11 [SEVERE]       at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1612)
    13:03:11 [SEVERE]       at java.net.URL.openStream(URL.java:1035)
    13:03:11 [SEVERE]       at javax.imageio.ImageIO.read(ImageIO.java:1393)
    13:03:11 [SEVERE]       ... 15 more
    
     
  28. Offline

    skawke

    Probably. Overlapping regions is a nightmare to work with.
    I'll be making a tutorial soon.
    Maybe.
     
  29. Offline

    rudedoggx

    Well, I've deleted all of my regions and started over, rudyshouse and joseshouse still work, and the others don't. I'm beginning to think either I formatted something wrong, or I'm somehow setting those two regions incorrectly. They're on water, and the other two are on land (not sure if that's relevant.)

    Yep, I set the region wrong since it's not on flat land. It's partially working now! Unfortunately, as I walk through the area, I get the pop-up message many times, meaning I'm entering and exiting the region multiple times? This is even more frustrating.

    I guess I'll figure it out some other time. What are the variables for the fog settings per region?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  30. Offline

    blade00362

    A splashscreen when entering worldguard regions would be a nice feature.. ;)
     
  31. Offline

    Wiinick

    SUGGESTION: When playing music upon joining, it stops playing when u enter another Worldguard, sound region. How about, it saves the place u were at so when u exit it, the music continues to play. Or also, when defining a worldguard region, in some way, the region could have a, sort of volume glow to it. So lets say u define the region, so like 5 blocks out from that region, the sound would start but very faint, and get loader when u got closer, hence, a sound glow. Like light, it dims when u get further away. Also, How about a random music list, so for a region u could define which music it would play, or make it random. This would come in handy for, say u enter a worldgaurd region for a beach. U dont want to hear the same sound effect each time, why not randomize it.
     

Share This Page