Inactive [SEC] AuthMe v2.5.1 - High Performance Authorization plugin [1818/1.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by pomo4ka, Jun 19, 2011.

  1. Offline

    Olick

    Recently, the plugin was disabled. You have started to develop the plugin?

    You intend to continue in 1.8?

    Sorry, i use Google Translation
     
  2. Offline

    Schlumpf

    Hi,
    will the new Version be compatible with Spout? Always when I type in /reload to relaod all my Plugins/Server and I am using Spout noone can login again. It always says then you are not registered, then you move a bit and you are kicked bcs hacking. If you rejoin then you can login and you are registered. Is this fixed in the new Version?

    The Cache:
    XAuth got a very nice cache. You can register on the website and the Plugin will see it. And the Cache is stored in the mysql table. You are always logedin for about 2 hours (you can set it in the config). Maybe you can add this caching system. Heres a link: XAuth
     
  3. Offline

    whoami

    I will add that to the 2.0 version


    Yes we will continue to develop AuthMe.

    Yes the new version should be compatible with Spout. Also /reload is working perfectly in the new version.

    That's not a cache. You will have the same behavior in AuthMe when you disable the cache.(A cache is a data structure that keeps all login informations in memory). The use of the cache is actually only intended when you are using the file database or your MySQL database is on another server on the other side of the planet.

    Yes AuthMe also has a session system. When you login your username is connected to your IP. In AuthMe 0.84 that information is lost on a server restart, in AuthMe 2.0 its saved into the database and sessions still work after a restart.
     
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    Schlumpf

    Ok, thx for this information! Very nice!
     
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    Marek0504

    I installed AuthMe 2.0 and I trying use it with MySQL (register in my website).

    My config file:
    I get error:
    What am I doing wrong?
     
  6. Offline

    Schlumpf

    Mysql support isn't tested yet. It's normal that there are Bugs into it. You must w8 until he tested mysql and fix all bugs.
     
  7. Offline

    whoami

    Nothing! You found a bug in the SQL code. (I forgot a whitespace). I fixed it on github and I will publish a new build soon.
     
  8. Offline

    vasil7112

    Still I got error!!
    Please Fix It!
     
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    Magie

    Hi,
    Why isn't datas form MySQL directly downloaded when user connected to the server? I made registration for web, but the players can't login to the game 'till reload.

    Thanks,
    Magie
     
  10. Offline

    KubiPL

    Hi,
    My problem is: AuthMe cancelling events using Priority. Can you stop that? My other plugins not work well, becouse i have installed AuthMe. Pls, remove Priority events cancelling. This is very annoying.
    Thanks.
     
  11. Offline

    whoami

    I just published the Beta of AuthMe 2.0. http://dev.bukkit.org/server-mods/authme/files/2-v2-0-cb-1060/

    MySQL works now and was tested. The next step for to a normal release is testing, testing, testing...


    Of course AuhMe cancels events. There is no other way for a authentication plugin but canceling all the events caused by not logged in players. AuthMe 2.0 is doing that with the lowest priority so other plugins that were written well should not be affected.
     
  12. Offline

    Ocram

    First off, must-have plugin. Thx.
    But... When "FactioTag" is enabled in Factions, players can write before they register/login. Honestly I don't know if this is the correct place to ask. Any solution to this?
    Maybe it's not needed but here's the plugins list:
    Show Spoiler
    Administrate
    BananaChunk
    BigBrother
    BlackJack
    BlockCantKeepUpSpam
    boosCooldown
    Borderguard
    ChunkRegenerate
    Citizens
    CommandiConomy
    CookieMonster
    Dailybonus
    dynmap
    Essentials
    Factions
    EssentialsSpawn
    FloodGates
    GiveTo
    gravelclay
    HeroicDeath
    iAuction
    iChat
    iConomy
    iConomyChestShop
    LWC
    mcMMO
    MinecartMania
    MobArena
    mxAntiPvPCheat
    NetherPortal
    Netstats
    NSCommans
    nSpleef
    Permissions
    PortalLink
    RedstoneMobSpawn
    SceduledAnnouncer
    Tetris
    uQuest
    VirtualChest
    WarnFreeze
    Whitelist
    WolfPound
    WorldEdit
    WorldGuard
    ZeeSlag

    No error from console.
    Latest plugins version, CB1060.
     
  13. Offline

    whoami

    AuthMe 0.84 or 2.0 ?
     
  14. Offline

    Ocram

    Yep, my mistake, 0.84.
     
  15. Offline

    whoami

  16. Offline

    Ocram

    It works :)
    Should we use 2.0? It's acceptably stable?
    Edit: on the main server we still run cb1000. Compatibility issues?
    (Kay i'm done with questions :D)
     
  17. Offline

    whoami

    At the moment I know of no bugs in 2.0Beta other than that the worldedit gui is not working correctly.
    But to be save just make a backup of the player database.

    Should work fine
     
  18. Offline

    Ocram

    Thanks for support, I'll give feedback if something goes wrong.
     
  19. Offline

    gunofason

    I would really liked it if you could PLEASE make it compatible with HeroChat!!!! People are joining as staff and TOTALLY spamming as them. What i'm trying to say is with herochat on, people can chat BEFORE logging in. So they connect to server while it still shows do /login to move or w/e they can type and chat! I need this fixed ASAP if you could! Or a confirmation that this won't be done so I can switch over to some other (probably crappier) auth plugin... :(
     
  20. Offline

    whoami

    what version are you using?
    0.84 or 2.0 ? If you use 0.84 please update to 2.0 and test if the bug still occurs
     
  21. Offline

    Schlumpf

    Hello,
    is the new Version now stable? Or are there still Bugs? If there is no known Bug I would download it, but if there are some known Bugs I will w8. My Server got about 80 Players and I don't want that my Server crash's
     
  22. Offline

    whoami

    http://dev.bukkit.org/server-mods/authme/tickets/

    That are the 2 bugs I know of at the moment.
     
  23. Offline

    Doidle

    I've been using this plugin with my server it works all fine but.. except for one thing.
    When I reload / reset my server I have to re enter my password. But then when I try to do that it says that I'm not registered :/
    And like when I'm going to login you should normally get like 1 message of Please /login <password>
    But I'm getting fully spammed with that message. Can you tell me how to put the timer on a higner time? So it won't spam that much?
     
  24. Offline

    whoami

    Please use AuthMe 2.0.
     
  25. Offline

    Doidle

    Do you have any idea where I can find AuthMe 2.0 ?
    Any links would be handy =)
    Thanks
     
  26. Offline

    whoami

  27. Offline

    Doidle

    I have this issue.
    I used the Authme 0.84 and I had no trouble but when I used the Authme 2.0 version I had trouble with the Spawning n stuff. When I register on a new account and when I have registered I must be teleported to the Spawn right?
    Well in this case I get spawned at the same place where I had to register and thats really far away from Spawn.
    So what to do now?
     
  28. Offline

    whoami

    When you join the server you are teleported to the spawn. After you login you are teleported back to the position you originaly have been at. You can disable that behavior in the config of AuthMe.

    Well you found a bug :) I forgot to add that new registered players are teleported back.

    If someone else is near the place you can use the "/tp" command to teleport yourself to another player. Or use http://forums.bukkit.org/threads/tp...and-others-to-certain-coordinates-1000.19644/ if you only know the coordinates but no other player is near that place.
     
  29. Offline

    Doidle

    Well so.. when are you going to fix this ''bug''?
     
  30. Offline

    whoami

    I already fixed it on github.

    When a recommended build for craftbukkit with 1.8 support comes out I will publish a final release of AuthMe 2.0 which will include this fix...
     

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