[SEC] Lockette - Simple chest and door lock, no databases! [Moved to BukkitDev]

Discussion in 'Inactive/Unsupported Plugins' started by Acru, Feb 14, 2011.

  1. Offline

    Acru

    Lockette - The sign-based container and door lock for Bukkit! - by Acru Jovian

    ElgarL has been assigned as the current maintainer of this project, please forward any important issues to him as well. This post is abandoned, but proceed to BukkitDev for updates.

    Download it at BukkitDev! (Alternate) (JAR) (Source), also view the Change Log on BukkitDev.



    Supported external plugins:
    • Permissions - Permissions/Groups
    • GroupManager - Permissions/Groups
    • PermissionsBukkit - SuperPerms/Groups
    • PermissionsEx - SuperPerms/Groups
    • bPermissions- SuperPerms/Groups
    • Towny - Groups/Zones
    • SimpleClans - Groups
    • mcMMO - Groups (Disabled by default now, due to issues.)
    • Factions - Groups
    • LWC - Zones
    • Register - Economy
    Alternate languages included:
    Confirmed compatible plugins: ColorSign, SpeedSign.
    Conflicting plugins: ChestShop, Most sign editors!


    The active Lockette information page will commute to BukkitDev soon, but the forum thread is still the best place for discussion.



    Overview:

    The purpose of this plugin is to restrict access to the contents of chests, dispensers, furnaces, and doors without the use of a database to track containers.

    To use, simply place a signpost on the floor directly beside a chest or other container to be locked. Enter [Private] as the first line. Your own name will automatically be entered on line 2 as the chest owner. Optionally type in the full names of two other users allowed to access the chest's inventory on lines 3 and 4.

    When done correctly, the sign will automatically fix itself to the side the target chest, protecting it from unauthorized access! Only the chest's owner can then break the sign or chest. (Warning: Anyone with permission to use WorldEdit commands or similar can circumvent the protection by removing the sign.)

    [​IMG]

    Additionally, you can enter [Everyone] on lines 3 or 4 instead of a user name to allow everyone access to the contents of a private container, or [Operators] to allow ops access. If a Permissions plugin is available, you can use groups like [Moderator] or [Admins] or others as defined in the Permissions settings files.

    The owner of a container can add more users by placing additional signs beside the container with the heading [More Users], where lines 2-4 specify the names of the additional users. You can edit the users on previously placed signs by right clicking the sign, and using the command '/lockette <line number> <text>' to change it.


    Working with Doors:

    To protect a door, you can use the same method as protecting a container, the sign will attach to the door automatically. In addition, you can attach a [Private] wall sign to any side of the blocks just above or just below a door. For double doors only one side needs a sign. Door support is enabled by default in the config file.

    Once a door is protected it will only open for someone listed as a user, and will not respond to redstone power or switches unless [Everyone] is listed as a user. Iron doors which usually won't open from clicking will work just as wooden doors. In addition, double doors will open together automatically!

    You can also use [More Users] signs as with containers, with the caveat that the sign cannot be placed on the block above the door if the [Private] sign is not above the door as well! (This is done to prevent a security uncertainty issue.)

    Protected doors will be closed automatically if a timer is set. A timer can be set globally with a configuration option, or individually for each door by using the tag [Timer: #] on line 3 or 4 of the [Private] sign, where # is the number of seconds that the door should remain open. If the timer is set to 0, this means the door will never automatically close. If no timer is specified, protected doors will use a global timer set in the configuration file. If the server is shut down cleanly any open doors will be closed, but in the event of a server crash while a door is open, it may remain so. Note that the initial state of a door is assumed to be closed.

    Care must me taken to place protected doors on a stable block. Building a door on sand, gravel, leaves, TNT and et cetera are allowed by the plugin, but cannot be secured fully. :3 Additionally, it should be noted that most status messages still refer to locked blocks as containers, so for the purpose of simplicity, doors should be considered as a type of container.


    Features:
    • No passwords or databases needed!
    • Permission checks run in constant time, no matter how many protected containers.
      • One owner and up to 11 additional users supported. (17 for double chests!)
      • Allows access to [Everyone] while still protecting the container from vandalism.
      • Allows group names in conjunction with many other plugins.
    • Special powers for ops or admins, configurable with permissions.
      • Reports when an admin does something naughty.
    • Protects single and double chests, dispensers, and furnaces.
      • Explosion and block-break protection for the protected container and sign.
        • Option to protect all containers from explosions.
    • Full support for doors, both wooden and iron!
      • Double doors are handled automatically, with no redstone.
      • Doors can be set to close automatically, via a timer setting.
      • Redstone hacking is disabled for protected doors.
    • Prevents creation of chests larger than 2 blocks.
    • Informative or helpful messages when interacting with containers.
      • The first time a chest is placed, a help message will be shown.
      • Types of messages shown are configurable in settings.
      • Additional language support.

    Advanced Setup (Permissions) (open)

    Advanced Setup:
    There are a few things you can now customize in the configuration files for the plugin, found in the plugins/Lockette folder. After running the plugin for the first time, two files will be created, config.yml and strings.yml. The first holds the following settings:
    • enable-permissions - Allows the use of permission nodes to specify who can do what. If this is disabled, groups will still be used but admin status is taken from the ops file. Defaults to false.
    • enable-messages-* - Enables or disables groups of messages listed in the strings.yml file. Not counting the broadcast ones.
    • broadcast-*-target - Sets the group or player that specific broadcast messages should be sent to. This can be set to "" for no one.
    • explosion-protection-all - Enabling this extends explosion protection to all containers on the server, not just [Private] ones. Default is disabled.
    • allow-admin-bypass - Allows admins to go though any protected door. Default is true.
    • allow-admin-snoop - Allows admins to peek into chests owned by other people. Default is false, and this setting is recommended! A broadcast message will be sent each time an admin snoops in a protected container where the admin doesn't have permission to. The message will be sent to a player or group as specified in another option. Admins can still break protection on chests if this is disabled, however.
    • enable-protection-doors - Enables support for private doors, defaults to true.
    • default-door-timer - Sets the door closing timer for all protected doors on the server, unless overridden by a specific sign. Defaults to 0, which disables the door closing timer.
    In the strings.yml file, you can set alternate language tags for [Private] and such, in ANSI format. If you need characters not in ANSI then you might try UTF-8 format, though it seems bugged tight now. The default alternate tags are in French, but server ops are free to translate the whole file into the language of their choice. If you do this, please share it back to me~ :3 If you want to disable only a specific message, you can set it to "", the empty string. Admins can use the command '/lockette reload' after editing the configuration files, to reload them.

    If a Permissions plugin is not available or the enable-permissions option is set to false, Lockette will use the ops file to determine who are admins. Admins can break the protection on any chest, and look inside protected chests (only if the related option is set), as well as reload the plugins configuration files. All non-ops will be able to create protected containers for themselves.

    If a Permissions plugin is available and the enable-permissions option is set to true, the following nodes will be used instead of the ops file and are included by default in the '*' node:
    • lockette.user.create.* - Permission required to create a protected container or door. Possible sub-nodes include chest, dispenser, furnace, and door. (The permission lockette.create.all is still supported, but obsolete.)
    • lockette.admin.create.* - Allows admins to create containers and doors for other users. Possible sub-nodes include chest, dispenser, furnace, and door. Leave line 2 blank for the default behavior or enter the name of your choice. Capitalization matters.
    • lockette.admin.break - Allows breaking protection on containers.
    • lockette.admin.bypass - Allows opening of any locked door.
    • lockette.admin.snoop - Allows peeking in protected containers. (The setting allow-admin-snoop must be true.)
    • lockette.admin.reload - Allows use of the reload command.

    Technical Information (open)

    Technical Information:

    This plugin has been tested and shown to be working for many builds of CraftBucket though a number of the more recent builds had a serious issue, so I'm suggesting a minimum build of 561 now. If you update past what is listed in the post's title and the plugin seems to break, it is probably not my fault. Post a note anyway and I'll see about fixing. I'll try and keep up with the new recommended build system, but for latest builds that break things, you should expect some time to pass before I take care of the issue, as this plugin is now mature. :3

    If there are multiple containers by the placed sign, the plugin will use the NESW rule to choose the first container that is not yet private. To elaborate, the plugin will check to the north of the sign first, and if no container or door is available to the north, it will continue checking clockwise around the sign.

    Due to the current implementation of the explosion event, this plugin will cancel all explosions that would damage the container or sign, rather than just remove the container and sign from the blocks to be damaged. Canceled explosions still knock signs off the walls. Canceled explosions leave signs looking blank, but this is just a graphic glitch, reconnect to fix.

    Bonus: This plugin will prevent chests bigger than 2 blocks from being created via glitches. (Again, this could be circumvented using WorldEdit commands, so take care who has access to such a plugin.)

    This plugin was inspired by the old hmod plugins Lock by Roman "kingseta" Pramberger and ChestCapsule by Fernando "Fergo".

    Hooking into Lockette (open)

    Hooking into Lockette:

    If you are a plugin author and want to connect to Lockette, you can use a public static function to get information about the protected status of a block.

    More info later, perhaps, but if you need the details now then go poke through the source~

    Future Possibilities:

    There are a number of things that have been suggested, and they tend to be added to the list below if I think they might be a good idea. However, some sort of locked container limit is requested often but this is not possible without a database to track the number of locked containers someone has. All things considered, this will not be supported. On the up side, without a database you can have literally millions of locked containers without any sort of lag, and there are permissions to restrict who can create locked chests. Perhaps only allow Moderators to create locked chests for other users, if you don't want to allow infinite locked chests.

    Aside what has already been implemented, the following may or may not appear in future versions:
    • Furnace/dispenser clusters, protected by a single sign.
    • [Log] sign to list recent users of a container or door.
    • iConomy fee for protecting containers/doors.
    • Worldguard connection.
    • [Protected] tag for viewing only.
    • Specific time range that doors can be opened.
    • DataLog plugin support.
    • More types of protected blocks, such as brewing stands.
    If you want any of the above features sooner than never, let me know! However, I currently see Lockette as functionally complete, for the most part, in that it already has all the functionality it needs. Future updates will mostly be to account for changes in Minecraft and Bukkit.


    Final Note:

    Please leave a reply if there are any bugs or suggestions, and if you like this plugin you can click the like button at the bottom of this post~ Thanks to those few that have donated! [​IMG]
     
  2. Offline

    khamseen_air

    Awesome, will give it a go as soon as I can! :)

    I would have to agree with this, we're currently on Permissions 3.x but are trying to switch over to PermissionsBukkit since it's the only long term solution and it would be nice if this supported it like LWC already does.

    Yeah, I dislike that they've done that in 1.8, it looks terrible in my opinion.
     
  3. Offline

    MonsieurApple

    Moved back to releases
     
  4. Offline

    Hidendra

    Good to see you're back to updating Lockette, @Acru ! Welcome back ^_^
     
  5. Changelog please ? :}
     
  6. Offline

    khamseen_air

    He's listed the changes in 1.4 at the top of the OP.
     
  7. Offline

    Acru

    Do groups work as expected in PEX, too?

    No changes to the actual nodes.

    Thank you~
    And more updates shortly, I'm making a new task list if you have any suggestions.

    Could you try out the current version of PermissionsEX along with PermissionsCompat? I had a look at it and I couldn't see any issues, but nothing in depth. They may have fixed PermissionsCompat (the bridge) since you last tried.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  8. Actually, I did a quick check earlier and it does seem to be working as expected, I may have misread the following in the console:
    Code:
    2011-09-12 22:56:46 [INFO] Lockette version 1.4 is being enabled!  Yay!  (Core version 1.1)
    2011-09-12 22:56:46 [INFO] Lockette: Detected craftbukkit build [1060] ok.
    2011-09-12 22:56:46 [INFO] Lockette: Using ops file for admin permissions.
    2011-09-12 22:56:46 [INFO] Lockette: Ready to protect your containers.
    I didn't expect it to use the ops file for any permissions.

    However, I also did find the following error:
    Code:
    2011-09-12 23:29:54 [SEVERE] Could not pass event BLOCK_PLACE to Lockette
    java.lang.NullPointerException
            at org.yi.acru.bukkit.Lockette.LocketteBlockListener.onBlockPlace(LocketteBlockListener.java:140)
            at org.bukkit.plugin.java.JavaPluginLoader$29.execute(JavaPluginLoader.java:441)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:90)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:74)
            at net.minecraft.server.ItemBlock.a(ItemBlock.java:85)
            at net.minecraft.server.ItemStack.placeItem(ItemStack.java:56)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:223)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:573)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-09-12 23:29:58 [SEVERE] Could not pass event BLOCK_PLACE to Lockette
    java.lang.NullPointerException
            at org.yi.acru.bukkit.Lockette.LocketteBlockListener.onBlockPlace(LocketteBlockListener.java:140)
            at org.bukkit.plugin.java.JavaPluginLoader$29.execute(JavaPluginLoader.java:441)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:90)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:74)
            at net.minecraft.server.ItemBlock.a(ItemBlock.java:85)
            at net.minecraft.server.ItemStack.placeItem(ItemStack.java:56)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:223)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:573)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-09-12 23:30:01 [SEVERE] Could not pass event BLOCK_PLACE to Lockette
    java.lang.NullPointerException
            at org.yi.acru.bukkit.Lockette.LocketteBlockListener.onBlockPlace(LocketteBlockListener.java:140)
            at org.bukkit.plugin.java.JavaPluginLoader$29.execute(JavaPluginLoader.java:441)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:90)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:74)
            at net.minecraft.server.ItemBlock.a(ItemBlock.java:85)
            at net.minecraft.server.ItemStack.placeItem(ItemStack.java:56)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:223)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:573)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-09-12 23:30:04 [SEVERE] Could not pass event BLOCK_PLACE to Lockette
    java.lang.NullPointerException
            at org.yi.acru.bukkit.Lockette.LocketteBlockListener.onBlockPlace(LocketteBlockListener.java:140)
            at org.bukkit.plugin.java.JavaPluginLoader$29.execute(JavaPluginLoader.java:441)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:90)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:74)
            at net.minecraft.server.ItemBlock.a(ItemBlock.java:85)
            at net.minecraft.server.ItemStack.placeItem(ItemStack.java:56)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:223)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:573)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-09-12 23:30:06 [SEVERE] Could not pass event BLOCK_PLACE to Lockette
    java.lang.NullPointerException
            at org.yi.acru.bukkit.Lockette.LocketteBlockListener.onBlockPlace(LocketteBlockListener.java:140)
            at org.bukkit.plugin.java.JavaPluginLoader$29.execute(JavaPluginLoader.java:441)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:90)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:74)
            at net.minecraft.server.ItemBlock.a(ItemBlock.java:85)
            at net.minecraft.server.ItemStack.placeItem(ItemStack.java:56)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:223)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:573)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-09-12 23:30:11 [SEVERE] Could not pass event BLOCK_PLACE to Lockette
    java.lang.NullPointerException
            at org.yi.acru.bukkit.Lockette.LocketteBlockListener.onBlockPlace(LocketteBlockListener.java:140)
            at org.bukkit.plugin.java.JavaPluginLoader$29.execute(JavaPluginLoader.java:441)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:90)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:74)
            at net.minecraft.server.ItemBlock.a(ItemBlock.java:85)
            at net.minecraft.server.ItemStack.placeItem(ItemStack.java:56)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:223)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:573)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I've restarted the server and will try to do some more testing.
     
  9. Offline

    Acru

    There should be a message if it found a permissions plugin.
    With permissionsEX 1.13 and the compatablility Permissions.jar, it should say:
    Lockette: Linked to Permissions plugin version 2.7.7

    From the position of the error, this could only be caused by placing a wall sign, but another plugin removed or changed the wall sign rather than canceling the event, before it got to Lockette. It shouldn't be any trouble to put in a check for this, for 1.4.1.

    PS: Blue spiders are nasty!
     
  10. Offline

    Junrall

    Awesome! Lockette updates!
    Sorry to bring this up... especially since you posted this at the very top. :)
    I was just reading the above quote and had a thought. First I must admit, I have no idea how your plugin works and know next to nothing about Java programming... so my thoughts and assumptions may be way off base:p If so, I apologize.

    So, here are my assumptions:
    - When a lock is created with a sign it is stored in memory.
    - When the server starts your plugin checks each and every sign for [private] and [More Users] and then creates locks from these signs.

    My thoughts: (Assuming my previous assumptions are correct!)
    - Set the limit of locked chests within a config file. Every time a player tries to lock a chest have the plugin check each and every sign for the player's name and [Private] and have it keep count of each sign found. If the number of signs found is greater than the config setting then reject the attempt to lock something.
    - Using the same idea above, but have a command that will return the xyz co-ordinates of a given player's signs. This would help find and get rid of those abandoned locks.

    So, there you have it... my assumed idea of an assumed work-around for limiting the number of Lockettes.... all from my assumed intelligence!
     
  11. Offline

    Acru

    - The 'memory' is the sign's existence the world.
    - The only way to find every sign is to search the whole world.

    In practice, I believe that sign text is stored per-chunk, and even if the sign text could be found and related to a sign in each chunk, you would need to load and check every existing chunk in every existing world. Sorry. :3
     
  12. Offline

    Junrall

    Yikes... sounds laggy.
    Ok... I'll step backward, into the crowd, and blend into invisibility. ;)
     
  13. Then I'm confused as I'm not running the compatibility bridge and permissions seem to work.

    Might be a conflict between uCreate instamine functionality then. I'll have to do some more experimentation when I get a chance.
     
  14. Offline

    registered

    can you add a colored sign like this [​IMG]
     
  15. If you do add color, make it RED or make it customizable because BLUE just doesn't look right.
     
  16. Offline

    1hacker

  17. Yes everything works fine :D
     
  18. Offline

    panda100123

    What permission lets a guest read their own sign that they made? I used lockette.user.create.*
    but then they can't open their own chest. It says locked. Which one?
     
  19. Offline

    khamseen_air

    That's the correct permission node, if it says "locked" then that's another plugin, Lockette says "you do not have permission to open this chest".
     
  20. Offline

    daemitus

    "locked..." is KTShop. I had this issue 2 weeks ago.
     
  21. Offline

    Acru

    It doesn't look like much significant has changed between 1.8 prerelease and the release. For fence gates, you will be able to lock by placing a sign on the block below or above like for doors, but as they are only one block high.

    They are stackable however, so I was thinking of fixing things so you could stack two (or possibly more) fence gates, and have them all open/close at the same time.

    Of course, this won't work until the proper bukkit event hooks are in.
     
    khamseen_air likes this.
  22. Why not on the fences aswell, like the doors ? I don't think many people would have blocks above or room below for a sign.
     
  23. Myself, I'd love to see a sign being able to be placed to the side of a door or gate.
     
  24. Offline

    panda100123

    That's what I meant. Sorry for not being clear. Do you know what permission I need?
     
  25. Offline

    khamseen_air

    The permission node you listed, 'lockette.user.create.*' should be the correct permission node. What permissions plugin are you using?
     
  26. Offline

    panda100123

    Just re-installed it. First thing, went to Permissions 3.0 plugin and wrote lockette.user.create.* Now what?
     
  27. Offline

    Acru

    Probably best if you look at the documentation for the permissions plugin, in regards to setting everything up how you want.

    Of course, some people don't want or need to use permissions with lockette at all, and there is a configuration option to enable or disable it.
     
  28. Offline

    panda100123

    They can create it so the permissions work fine. What do I need to configure in config in lockette? Anything?
     
  29. Offline

    Acru

    I set things up so the default values are useful for most people.
    You can read under advanced setup in the main post, for more details what is available.
     
  30. Offline

    westmen41

    Works for gates?
     
  31. Offline

    Acru

    Do you mean fence gates?

    There is some support in Lockette for fence gates already, but bukkit for 1.8 isn't finished yet, so bukkit event support for gates may not work yet.
     

Share This Page