[FIXES] NaturalHumans v0.4 - Naturally spawning and more! [1060]

Discussion in 'Inactive/Unsupported Plugins' started by user_43347, Sep 9, 2011.

  1. Offline

    user_43347

    NaturalHumans - Drops, natural spawning, and more!
    Version: 0.4delta (What does delta mean? I don't know.)
    Authors: @steaks4uce

    * THIS WILL NOT WORK WITH 1.8+ BECAUSE OF NOTCH'S CHANGES *

    Note: Read the text file included in the zip, if you ask a question that is answered
    in that, I will not be helping you (at least concerning that question). Aditionally,
    whenever updating, delete your previous configuration for maximum experience.

    About this plugin: This plugin allows Humans to naturally spawn throughout the world,
    they are passive creatures, even when hit, although this can be changed in the
    configuration. They can also drop items. Which can be specified in the configuration
    along with chances and amount. They also spawn wether it be day or night (going to make
    this configurable).

    Download: http://dl.dropbox.com/u/20607155/NaturalHumans.zip
    Source Code: This isn't anything major, but if you want it then just send me a private message.

    Changelog: (Version 0.1delta): Added spawning of humans and added passive mode.
    Version 0.2delta: Added drops, drop amounts, and drop chances, along with configuration.
    Version 0.2delta (silent): Fixed false death causing double item drops.
    Version 0.3delta: Added grouping rate (which can only slightly control the amount).
    Version 0.4delta: Removed group-rate, added internal measures to avoid large clusters.
     
    kahlilnc likes this.
  2. Offline

    kahlilnc

    :D Bukkit dev ?
     
  3. Offline

    saul100

    Steaks, awesome as usual!
     
  4. Offline

    x1nd1g0x

    hmm i set the spawn chance to 99 and still none spawning

    nevermind. this is amazing! thanks!

    oh you didnt make it so its configurable where they spawn in day/night/both

    and problem. when they spawn. they are in a row and then spread out from bumping into eachother. just like spawnmob <mob> <amount>
    also can you make it so you can configure the amount of humans spawn in a group?

    sorry but another problem.
    all of them follow you the exact same way
    and they keep bumping into you . they wont stop following you if you stop

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  5. Offline

    user_43347

    If they are following you, that means they are attacking you (and you have god mode on if they aren't doning any damage).
    All mobs spawn this way, they spawn around you but make sure they are out of your field of sight. They should ungroup pretty quickly though. And yes, I'll add an amount.
    I said I would in the original post. Thanks!

    Update 0.3delta is live!
    Adds group rate controller (controls how many spawn but note: this is approx. and not 100% accurate all the time because of how Minecraft spawns mobs. Allowed values are 1-5).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  6. Offline

    BioRage

    Sounds great, bookmarked, and will check progress state. Since 1.8 per-release is out, I'll have to wait!
     
  7. Offline

    cyberjacob

    screenshots?
     
  8. Offline

    user_43347

    Update 0.4delta is live!
    Removed "group-rate" system, delete your configurations! The group control system is now controlled internally to avoid hassles and glitches.

    Show Spoiler
     
  9. Offline

    BioRage

    @steaks4uce

    As unreal as this may sound, would it be possible for them to spawn with certain armor / weapons?

    GJ on .4! :)
     
  10. Is it possible for the spawning Humans to carry weapons, armor or any visual on them?
    And by configuration am I then able to make them hostile or even make it random if they are hostile or not?
     
  11. Nice, works perfectly. Really nice.
    Can you add more configurations?
    Like:
    Damage change of monster
    Hp change of monster
    Mby SKIN change of monster?
    Add weapon in hand ?
    add armor that they wear?
     
  12. Offline

    user_43347

    I cannot make them have special skins, armor, or weapons. (sorry)
    I will add a setting to customize their health and damage.
    They can either be friendly (all the time) or mean (all the time). This is because of what code of them is left in Minecraft.
     
  13. can you lmk when u update to health , damage and perhaps more drop possibilities?
    EDIT:
    what is the smallest chance to spawn these? i got 10 and i set it to 4 and started to rain errors :D
     
  14. Offline

    hounvs

    Is it possible to make them passive until attacked? Like daytime spiders.
     
  15. seriously no updates? chance spawn: 1 -> works, 2-4 not working. 5 -> works and 6-9 not working and again 10 works..WTF

    EDIT:
    also 1: 0 spawnings, 5: 2 much spawning, 10: EVEN MORE SPAWNING.
    come on!! FIX UR PLUGIN :D
     
  16. Offline

    user_43347

    SERIOUSLY? Like yeah!
    Well, I have other things to attend to (like life and HerobrineUnleashed).
    The bug you are having is simple, do you have hostile mobs disabled?

    Update information! 0.5delta [DEV]
    I am adding the following...
    • Chance that they spawn hostile (configurable)
    • Passive until attacked

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  17. ok so now theyre neutral UNTIL attacked? and has chance to be hostile?
    Next: what about the spawn rates? spawnrate 1 wont give monsters at all, 5 gives 2 much :D
     
  18. Offline

    user_43347

    Thats not released, can't you read? Additionally, on the topic of reading, read the notice it gives you in the zip.
     
  19. i know its not released , just saying
     
  20. Offline

    madscientist108

    Wow, this plugin seems like it will be fun....
    Maybe you should make an option in the config file where the Humans are passive, and only go hostile when they are attacked....
    It would also be pretty funny if all the humans tried to kill Creepers and Endermen and whatnot...
     
    Buckethead likes this.
  21. Offline

    Forecaster

    What's wrong with bukkit dev?
     
  22. Offline

    ACallander

    I guess I'm a tardbucket but I can't get it to work. Loaded it on my test server and it doesn't spawn any humans.
     
  23. Offline

    user_43347

    Whats right with it?
    Send me a pm with your config, server.properties, and server.log.
     
  24. Offline

    Forecaster

    That's a stupid answer.

    But that's fine, keep your issues with bukkitDev to yourself. I don't want to hear any more from you anyway.
     
  25. Offline

    BioRage

    +1 for anti bukkit dev :)
     
  26. Offline

    Vision

    Requesting update.
    Please.
     
  27. Offline

    dblalock98

    why cant this work for 1.8
     
  28. I cant see any humans in my world <=(
    how does it spawn more
    and how can i spawn them??
     
  29. Offline

    user_43347

    By reading the big red letters on the OP.
     

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