I just made up a new map on my server with a big spawn house. Now i would like to protect the area with worldguard to deny mobs to be in there. Is this possible?
You can only deny the spawning of mobs inside that area (flag mob-spawning) but they can allways just walk into that area or spawn directly next to it.
Just make a big area with the flag mob-spawning deny and make sure the area is at least 2x as big as your spawnhouse, that way they will probably never even get close to it :3
how should that mob spawning flag look? Right now I have: flags: {mob-spawning: deny, pvp: deny, tnt: deny} but its not working! :/
Maybe Im expecting too much... does it imediatly remove the mobs for the region? It should be in the region.yml, correct? Is there a possible permission that can override its protection?
Omg D: We said it up there, that it wont stop mobs from walking into the region, it just stops mobs from spawning inside there. They can still freely move onto the region. Just do //butcher and they will be gone :3