[TP/ECON] TSA v0.9.0 - Travel Sign Authority (Sign Based Travel) [IConomy6][1185]

Discussion in 'Inactive/Unsupported Plugins' started by hakelimopu, Aug 27, 2011.

  1. Offline

    hakelimopu

    EvanKing likes this.
  2. Offline

    Trekkx

    Looks really cool, going to try this out now :)
     
  3. Offline

    Planitia

    I am in a group with the everything tag for commands '*' but this plugin is problematic with that, and using tsa.* only allows limited features.

    I'm not sure what other into to provide other then I am running latest successful build 1221.
     
  4. Offline

    EvanKing

    Im sort of new to this, but I really want to use this mod. Can anyone tell me how to use permissions? I just need two groups. All ops, and all users (default, like random people that join)
     
  5. Offline

    Planitia

    You can just use the inbuilt ops system. All plugins should give all commands to ops.

    Also in light of this you can ignore my query because I wasn't opped when I should have been.
     
  6. Offline

    cjx3711

    Why is it it tells me that the economy is not hooked in when I try to travel? I have iConomy installed.

    Edit: I'm using iConomy 6.0.3.
    When I create the sign, it tells me that the arrival or departure point is created, but when I try to travel, it says "Economy not hooked in, so no travel for you". I don't see any config file for me to edit to fix that issue.
     
  7. Offline

    hakelimopu

    I confess, I did not do as much testing with the permissions as I should have.

    I am currently working on a few updates (and testing for build 1185), so I shall give it a more thorough going-over.

    [Edit]

    Just finished updating. Permissions seem to work correctly.
     
  8. Offline

    jalle1997

    It would be great if you wrote what the single permission node did :)
     
  9. Offline

    crazyish

    1. adding default contrabands may not be the best idea since people will have to remove them, command by command since i doubt your defaults match everyone elses ideas of what they should be.
    2. The reason why i can not use this plugin on my server: It kills people. Wether the sign is placed high or low, or N/W/E/S. It randomly murders people when they arrive..
     
  10. Offline

    hakelimopu

    Um... random murder is a feature?

    But seriously, sorry for the random carnage. I will investigate.

    Question: how enclosed was the area into which the players were teleporting? I had early issues when ceilings were too low. I also had issues when departure points and arrival points were too far away.

    I think in response to the contraband issue, I shall add a "contraband clear" command so that one command removes all contraband from the list.
     
  11. Offline

    Mordekaim

    Hey hey

    It's really good plugin but to make it perfect it would need custom contraband for each sign.
    ..or im missing something and its possible to do it..


    Edit: one more thing i would love to see signs that work 2 ways this way making transports will be easier
     
  12. Offline

    ROFLBOB

    Do you think it would be possible to add ownership to a sign so that any money would go toward a specific iConomy account? I have a town account set up and I would like all money to go directly into that account instead of vanishing.
     
  13. Offline

    hakelimopu

    Mordekaim: per sign contraband would add too much complexity to the plugin (i.e. add too much management)

    ROFLBOB: i will think on this. i still have the 4th line of the arrival point signs free. i could make it so that an arrival point determines where the money goes, but I will need to consider whether such a change is right for the plugin...
     
  14. Offline

    Toni1602

    its possible to add economy5 ? i have any problems on my server with economy6 and with 5 and 6 test it... but its say:
    "Economy not hooked in, so no travel for you"
     
  15. Offline

    secondstomarz

    Does this work with 1337?
     
  16. Offline

    thehutch

    Suggestion:
    If a player is caught using a contraband/illegal item then you should have an option to teleport them to a certain location kinda like a screening room at an airport? Or maybe lets say 3 tries to get through say they forogt about that item then they remove it and are allowed through? Would be awesome
     
  17. Offline

    PaddePanik

    I have a Departure that has Line1 [TSA] Line2 DEPARTURE Line3 Test Line4 0
    and with just that it's telling me that there is no arrival with the name test.

    If i create a sign with [TSA] ARRIVAL Test it's telling me: [TSA] Arrival point could not be created.

    Help me solve this?
     
  18. Offline

    Freakinstar

    What does Double_Step block mean ??
     
  19. Offline

    Repel7

    Every time i attempt to travel i fall out of the world and die....:p
     
  20. Offline

    bananadude17

    I would love to use this for my server. But when I place a Sign with [TSA] it says "TSA signs can only be placed on double steps." Any help???
     
  21. Offline

    BlackbirdD

    Do what it asks u to - put any slab, then another 1 and then the sign on them

    I need help : I can easily place departure signs, but when i place arrival sign it says like [TSA]: Arrival point could not be created. Checked all lines - correct. What can be the problem?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  22. Offline

    md_5

    Long time no see hakelimopu. You will notice that this thread has now been placed into the Inactive Plugin subforum.
    If you wish to revive this plugin, please ensure that you update and test compatibility with the latest recommended Bukkit build before reporting your original post, asking for it to be moved back to the release forum.

    Thanks for your time.
    md_5
     

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