Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

Thread Status:
Not open for further replies.
  1. [​IMG]

    Old Post - Check BukDev (open)
    Old Post - Check BukDev (open)

    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    Objective:
    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    Features:
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    Commands:
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands
    Permissions:



    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    SoftDepends:
    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Idiot-proofing
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    http://yaml-online-parser.appspot.com/
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    [​IMG]
    Have questions? join us at #Heroes on esper.net in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

     
    madmac, babybellepvp, RufoH and 30 others like this.
  2. Offline

    xellllex

    Show Spoiler

    011-08-20 01:47:25 [INFO] [Heroes] Loaded hero: xell
    2011-08-20 01:47:25 [SEVERE] Player: xell was not properly updated during login!
    2011-08-20 01:47:36 [SEVERE] Player: xell was not properly updated during login!
    2011-08-20 01:47:36 [INFO] [xAuth] xell has registered!
    2011-08-20 01:47:42 [SEVERE] Player: xell was not properly updated during login!
    2011-08-20 01:48:17 [SEVERE] Player: xell was not properly updated during login!
    2011-08-20 01:48:30 [SEVERE] Player: xell was not properly updated during login!
    2011-08-20 01:48:50 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'confirm' in plugin Heroes v1.2.0-b194
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:352)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:737)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:701)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:694)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:436)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.util.ConcurrentModificationException
    at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
    at java.util.HashMap$KeyIterator.next(Unknown Source)
    at com.herocraftonline.dev.heroes.persistence.Hero.clearEffects(Hero.java:313)
    at com.herocraftonline.dev.heroes.command.commands.ChooseCommand$StateB.execute(ChooseCommand.java:128)
    at com.herocraftonline.dev.heroes.command.BasicInteractiveCommand.execute(BasicInteractiveCommand.java:91)
    at com.herocraftonline.dev.heroes.command.CommandHandler.dispatch(CommandHandler.java:78)
    at com.herocraftonline.dev.heroes.Heroes.onCommand(Heroes.java:199)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 13 more

    Code:
    [B]Heroes Ver(build): [/B]1.2.0
     [B]Perms 3.1+ Ver:[/B] 3.1.6
     [B]CraftBukkit Ver:[/B] 1060
     [B]BukkitContrib Ver: [/B][SIZE=3][I]Alpha v0.1.7[/I][/SIZE]
    
    Code:
    [B]Plugins:[/B]
    [COLOR=rgb(255, 0, 0)]Ico5                                            Craftbook[/COLOR]
    [COLOR=rgb(255, 0, 0)]Citizens                                       Inventorysave[/COLOR]
    [COLOR=rgb(255, 0, 0)]Iquest                                          Stackable[/COLOR]
    [COLOR=rgb(255, 0, 0)]xAuth                                          Spout[/COLOR]
    [COLOR=rgb(255, 0, 0)]Advancemobs                             Voxelair[/COLOR]
    [COLOR=rgb(255, 0, 0)]Commandbook                           Heroes[/COLOR]
    [COLOR=rgb(255, 0, 0)]Worldedit                                    Herosneak[/COLOR]
    [COLOR=rgb(255, 0, 0)]Worldguard                                 Bukkitcontrib[/COLOR]
    [COLOR=rgb(255, 0, 0)]Dreamland                                  Logginmessage[/COLOR]
    [COLOR=rgb(255, 0, 0)]Permissions3.1.6                          Spye[/COLOR]r
    
     
  3. Offline

    Dimantio

    hmm the permissions-skills can we make it use mana? i wonder would be nice.
     
  4. Offline

    LeGenDaryX

    Is there a way i can use this with permissions 2.7?
    A workaround or something..
    because a lot of plugins can't use permissions 3 :(
     
  5. Offline

    psc0111

    Heroes Ver(build): 1.2.0
    Perms 3.1+ Ver:3.1.6
    CraftBukkit Ver:1060
    Spout VerL 1.02

    My server appears to be having trouble loading the skills. This error occured in the debug log everytime I try to start it.
    Code:
    2011-08-20 08:15:19 [SEVERE] [Heroes] Critical error encountered while loading. Disabling...
     
  6. Offline

    Marinedalek

    I get this error, please help

    2011-08-20 23:40:39 [SEVERE] Could not pass event PLAYER_MOVE to Heroes
    java.lang.NullPointerException
    at com.herocraftonline.dev.heroes.persistence.HeroManager.createNewHero(HeroManager.java:85)
    at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:148)
    at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:102)
    at com.herocraftonline.dev.heroes.skill.skills.SkillSpeed$SkillPlayerListener.onPlayerMove(SkillSpeed.java:90)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:174)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:528)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:436)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  7. Offline

    Sleaker

    Heroes no longer uses BukkitContrib, and it no longer supports Bukkit. Upgrade to Spout or remove it.
     
  8. Offline

    Kainzo

    Not currently possible.
    There isn't without rewriting some of P2
    Post the require info we need to support your issue.
     
  9. Offline

    Tagz

    /skill skeleton

    Is it possible to stop the skeleton from burning in day light?
    Does it only target other players? They don't seem to attack mobs.
    And can it be made so that the summoned skeleton doesn't give any xp? Right now the class can summon the skele, kill it and gain xp :)
     
  10. Offline

    Retricide

    I, too, would be willing to donate if it expedited the implementation of multiworld into Heroes.
    Is there a release number planned for multiworld support?
    Thanks
     
  11. Offline

    urm

    I think, it can be good to identificate classes by ids, not by names, so it would be classes with same names.

    maybe just increase overload of Skeleton skill?
    its possible to immune daylight, but only for all skeletons, i think, because they are same mob

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  12. Offline

    darkaura12

    what do i do if im at bukkit 1060 and my players are still getting end of stream when they try to connect?
     
  13. Offline

    kreek

    Ok I just got the plugin and is there a wikki or anything that will describe this clearly as it seems the only class everyone can choose is warrior?

    I'm also getting this ERROR:

    2011-08-20 18:39:33 [INFO] Starting minecraft server version Beta 1.7.3
    2011-08-20 18:39:33 [INFO] Loading properties
    2011-08-20 18:39:33 [INFO] Starting Minecraft server on *:25565
    2011-08-20 18:39:34 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-980-g4ed23b1-b1060jnks (MC: 1.7.3)
    2011-08-20 18:39:34 [INFO] Preparing level "world"
    2011-08-20 18:39:34 [INFO] Preparing start region for level 0 (Seed: -5717304065262644640)
    2011-08-20 18:39:35 [INFO] Preparing start region for level 1 (Seed: -5717304065262644640)
    2011-08-20 18:39:35 [INFO] Preparing spawn area: 36%
    2011-08-20 18:39:35 [INFO] [HerobrineUnleashed] HerobrineUnleashed 0.3.4.2 is enabled!
    2011-08-20 18:39:35 [INFO] [HerobrineUnleashed] Current configuration version: 0.3.4.2!
    2011-08-20 18:39:35 [INFO] [Heroes] Skills loaded: []
    2011-08-20 18:39:35 [INFO] [Heroes] Loaded class: Vagrant
    2011-08-20 18:39:35 [INFO] [Heroes] Default class found: Vagrant
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Manaburn defined for Warrior not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Taunt defined for Warrior not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Fireball defined for Warrior not found.
    2011-08-20 18:39:35 [INFO] [Heroes] Loaded class: Warrior
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Taunt defined for Paladin not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Invuln defined for Paladin not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Layhands defined for Paladin not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Revive defined for Paladin not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Dispel defined for Paladin not found.
    2011-08-20 18:39:35 [INFO] [Heroes] Loaded class: Paladin
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Manaburn defined for Shadowknight not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Taunt defined for Shadowknight not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Invuln defined for Shadowknight not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Layhands defined for Shadowknight not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Fireball defined for Shadowknight not found.
    2011-08-20 18:39:35 [WARNING] [Heroes] Skill Revive defined for Shadowknight not found.
    2011-08-20 18:39:35 [INFO] [Heroes] Loaded class: Shadowknight
    2011-08-20 18:39:36 [SEVERE] Error occurred while enabling Heroes v1.2.0-b194 (Is it up to date?): null
    java.lang.NullPointerException
    at com.herocraftonline.dev.heroes.Heroes.setupPermissions(Heroes.java:313)
    at com.herocraftonline.dev.heroes.Heroes.onEnable(Heroes.java:258)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:885)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:278)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:178)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:161)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:286)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:273)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:149)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:337)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-20 18:39:36 [INFO] Server permissions file permissions.yml is empty, ignoring it
    2011-08-20 18:39:36 [INFO] Done (0.182s)! For help, type "help" or "?"
    2011-08-20 18:39:39 [INFO] Stopping the server..
    2011-08-20 18:39:39 [INFO] Stopping server
    2011-08-20 18:39:39 [INFO] [HerobrineUnleashed] HerobrineUnleashed 0.3.4.2 is disabled!
    2011-08-20 18:39:39 [INFO] Heroes version 1.2.0-b194 is disabled!
    2011-08-20 18:39:39 [INFO] Saving chunks

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  14. Offline

    Archelaus

    Not a Heroes problem.

    No, this will complicate a already complex system further. Please don't tell us what'll be good unless you have experience with the guts of Heroes.
     
  15. Offline

    Alienware777

    Which one did you decide to use as your template?
     
  16. Offline

    Kainzo

    We disagree
    The default configs have a great template - just copy/paste and change the names that you want. Half the fun is creating your OWN rpg not cloning someone elses'
    Please use pastie.org or something rather than pasting that long line.
    Also copy/paste our required information so we can assist you. (read the first post / near the bottom)
    Create your own classes by editing the default YML's
    Without information, we have literally no clue how to help you. Look for errors/plugins breaking
    This may be possible, Sleaker can fiddle with it.
     
  17. Offline

    Tagz

    I have hatsplugin set to true, but my players can't use the hats, it says you aren't trained to wear tnt or so on ;)
    Am I missing a step?
     
  18. Offline

    kreek

  19. Offline

    yourmate123

    Y doesnt fire suddenly not work when you shoot a firearrow or a fireball PLEASE HELP IM IN NEED
     
  20. Offline

    Archelaus

    Your problem sits between your computer chair and your computer. If you have a laptop, the problem is staring at the screen as you read this.


    Now, provide us with as much information as you can. Else, we cannot help. Do not use caps.
     
  21. Offline

    yourmate123

    when i shoot a firearrow and fire ball the target does not go on fire any more
     
  22. Offline

    zeeveener

    ... He means read the first post and fill in the information that it tells you to post. Otherwise they will just ignore you.
     
  23. Offline

    yourmate123

    wat do i read where is this
     
  24. Offline

    zeeveener

     
  25. Offline

    yourmate123

    can u please ackually help me becuase thers nothing wrong withe the files its like some how the fire on fireball and firearrow are turn off or something
     
  26. Offline

    Archelaus

    You won't receive any help until you follow what we have been telling you. This is your last warning before we start ignoring every post you make.
     
  27. Offline

    Rezenith

    Did you know your code damage handlers have errors?

    If you shoot an arrow, and change your hand item to a sword, it will deal that sword damage.

    That's one hell of a bug.
     
  28. Offline

    Archelaus

    This is due to a recent bukkit change.
     
  29. Offline

    pacmanjones

    Could someone help please?

    [SEVERE] Could not pass event ENTITY_DAMAGE to Heroes
    java.lang.NoSuchFieldError: SUICIDE
    at com.herocraftonline.dev.heroes.damage.HeroesDamageListener.onEntityDamage(HeroesDamageListener.java:135)
    at org.bukkit.plugin.java.JavaPluginLoader$58.execute(JavaPluginLoader.java:649)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    at net.minecraft.server.EntityLiving.a(EntityLiving.java:486)
    at net.minecraft.server.Entity.a(Entity.java:635)
    at net.minecraft.server.Entity.move(Entity.java:513)
    at net.minecraft.server.EntityLiving.a(EntityLiving.java:582)
    at net.minecraft.server.EntityLiving.v(EntityLiving.java:704)
    at net.minecraft.server.EntityMonster.v(EntityMonster.java:26)
    at net.minecraft.server.EntityLiving.m_(EntityLiving.java:218)
    at net.minecraft.server.EntityMonster.m_(EntityMonster.java:30)
    at net.minecraft.server.World.entityJoinedWorld(World.java:1198)
    at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:48)
    at net.minecraft.server.World.playerJoinedWorld(World.java:1180)
    at net.minecraft.server.World.cleanUp(World.java:1104)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:447)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I upgraded Bukkit to 1060 along with upgrading spout and heroes all at the same time. Now this error is spamming the console unless I disable heroes. I've had to keep it disabled now, so I would appreciate if someone could hint at the source of the problem.

    I have permissions 3x (latest)
    Bukkit is 1060
    Spout is the latest too (1.0.2). I checked all the versions before I posted this message.
     
  30. Offline

    Archelaus

    You haven't updated bukkit, that issue only occurs if you have anything below 1060
     
  31. Offline

    pacmanjones

    Thanks for helping me out! I'll try again and tell you what happens. Thanks again heroes team!
     
Thread Status:
Not open for further replies.

Share This Page