[MECH] RedstoneChips 0.97 - Integrated circuits plugin [1.5.1-R0.2]

Discussion in 'Archived: Plugin Releases' started by eisental, Jan 19, 2011.

  1. Offline

    eisental

    RedstoneChips 0.97 / BasicCircuits 0.97 / SensorLibrary 0.34
    (Last update on April 30th, 2013, cb 1.5.1-R0.2)


    [​IMG]

    Features:
    • Build chips with any number of input and output pins, from compact 2 block chips up to whatever you can imagine.
    • Choose from over 50 different chip types and several 3rd party chip libraries.
    • Most chip types can work with a wide or infinte range of i/o configurations. Sign arguments allow you to customize chip behavior.
    • Chips can communicate through redstone, or directly by touching each other. Some chip types can also communicate over wireless channels.
    • Chips can be built in almost any imaginable structure allowing very compact circuits.
    • Debug and maintain large projects using various tools and commands.
    [​IMG]

    [cake] Help me spend more time working on RedstoneChips. Please donate

    Circuit libraries made by other people:
    Changelog (open)

    RedstoneChips 0.97 (Apr 30th, 2013)
    • Fixed the saving bug on cb 1.5.1.
    • Added an option to disable update checking.
    BasicCircuits 0.96 (Apr 30th, 2013)
    • pixel: Added a maximum distance value preference to prevent lags and server crashes. The max can be changed using/rcprefs pixel.maxDistance x and defaults to 7.
    • sram: Fixed a problem with anonymous memory.
    SensorLibrary 0.34 (Dec 1st, 2012)
    • daytime: Fixed daytime offset bug.



    Full changelogs and source code @ github.com:
    RedstoneChips [gunpowder] BasicCircuits [gunpowder] SensorLibrary
     
    DoomLord, Shamebot, Vecht and 6 others like this.
  2. Offline

    eisental

    It seems that you're not using the latest RedstoneChips-0.77. I made 3 0.77 releases and apparently you didn't use the last one. A stupid mistake on my part I guess, but you can see the updates on previous posts. Anyway, just redownload RedstoneChips-0.77.jar and I believe all the problems will go away.
    This goes for anybody who has problems with the latest craftbukkit builds.
     
  3. Offline

    petteyg359

    It works after downloading again :) Would be nice if version numbers changed with new versions.
     
  4. Offline

    eisental

    Yeah I know :) I was just too lazy to make 3 new version numbers in 1 day...
     
  5. Offline

    raz235

    do you think its possible to make a circuit that will wait a number second and then set the value to high?
    it will be very good for music..
     
  6. Offline

    eisental

    I can make a delay circuit but it's already possible to do this with 2 pulse circuits connected to each other. The first should be a positive trigger pulse (just 'pulse | 1sec' on the sign) and the second should have a negative trigger so it will go high when it's input (from the 1st pulse after the pulse is over) goes low. The 2nd pulse can have 0 pulse width if all you're trying is to trigger something. I think that's about the same functionality, let me know if i'm missing anything.
     
  7. Offline

    raz235

    tried it right now..
    doesnt work the second one get on for realy realy short time but instantly,no delay at all..
    most of the songs have diffrent timing from one note to the other so a delay will be great..
     
  8. Offline

    eisental

    Well if you set the text on the 2nd pulse to 'pulse | 1000 negative' and 1st pulse text to 'pulse' and connect the 1st output to the 2nd input it should work (just tested it). I'm not sure what the problem could be... Try the debugger if you can't get it to work.

    EDIT: Another way is to invert the pulse output with a not or some torches.
     
  9. Offline

    raz235

    before you wrote it i used a pulse then a not and then another pulse and it worked but its annoying because its taking too much space and the music must be close to each to hear it all..
     
  10. Offline

    rjwboys

    then do some underground work
     
  11. Offline

    raz235

    all the system is underground except the noteblocks that play the music. its pretty hard to build underground, all gotta be smaller..
     
  12. Offline

    eisental

    ver 0.8 will have a delay and allows placing input/output/interface blocks above and below chip blocks among other stuff. I hope to release it tomorrow but i'm still struggling with some weird sign update bugs with the print circuit...[​IMG]
     
  13. Offline

    malecoda

    Could you implement a pixel transmitter? finding room for receivers and pixels on a large fully addressable display is quite tricky unless i am doing something wrong. I can post a video later if needed.
     
  14. Offline

    eisental

    Why not, i'll look into it later.
    --- merged: Feb 14, 2011 2:11 AM ---
    Updated to RC0.8 BC0.8 and SL0.11. See the first post and the website for details.
    This is a massive update so all kinds of bugs might pop up. Please let me know if you find any. You can even add an issue in the http://github.com/eisental repositories to make it organized...

    [​IMG]
     
  15. Offline

    I D

    it's me again i hope all is well been wrapped up with school and work not much play time wanted to show you what we are playing with... it's 78 blocks long 3 tall 3 wide built with 2 pixel circuits 2 counters 1 clock. enjoy and FYI your my hero everyone should donate.

    P.S. WE've even built houses that shift colors but that was before i realised that the clocks are very unstable but all is fixed now but the houses are gone we prune alot.
     
  16. Offline

    Plyz

    Would anybody please help me with the wireless, i need it to go from a switch , to a reciever with redstone opening a door, does it have to be in a straigh line, and would people try their BEST to explain it, tried for 20 min now :/ ty in advance. Just a simple how to, and what blocks to use.
     
  17. Offline

    eisental

    Build a transmitter with one input like so:
    Code:
    c - sandstone (chip block), g - gold block (output)  i - iron block (input), s - sign l - lever (switch)
    C I L
    S
    
    Write on the sign 'transmitter' on one line and your broadcast channel name on the 2nd.
    You can use any redstone source in place of the lever and you can put it on any of the iron block sides or on top of it.
    The you build a receiver with one output like so:
    Code:
    R - redstone wire, D - door
    C G L R R R D
    S
    
    Write on the sign 'receiver' on 1st line and the same broadcast channel on the 2nd.
    Of course you need to activate both by right-clicking their signs. When you pull the input lever on the receiver the door should open. I hope this works for you...
    --- merged: Feb 15, 2011 12:03 AM ---
    Thanks, nice video :) Have you thought changing the colors using the minecart? That is if you have minecart mania installed
     
  18. Offline

    Plyz

  19. Offline

    I D

    he was my hero first!
     
  20. Offline

    Plyz

    Liar :( !
     
  21. Offline

    letmedl

    can't destroy chips anymore in 0.8 (with force, command still working). is that intended?

    anyway, great plugin, love it! good job keep it up
     
  22. Offline

    eisental

    Thanks, did you upgrade your craftbukkit to build #323+?
    There was a recent change dealing with block break events.
     
  23. Offline

    letmedl

    tanks again master. that solved!
     
  24. Offline

    MatCat

    Just tried this on b339 and got all kinds of errors, I went from version .71 on b313 to .8 on b339 and got large quantities of errors.
     
  25. Offline

    eisental

    Works fine here. Can you elaborate?
     
  26. Offline

    JavaJosh

    Is there any way you can make it so we can use torches instead of levers on the output blocks?
     
  27. Offline

    eisental

    I don't think so, torches immediately go back to the state their supposed to be after you change them, but i'll see what I can do.
     
  28. Offline

    QQCucumber

    I just wanted to chime in the thread, it's been a while, mostly because everything has been working so well. I got a few of my players who love to use your circuits and they're amazingly flexible now, thank you.
     
  29. Offline

    JavaJosh

    alright thanks :)
     
  30. Offline

    gdude2002

    Hmm.. Using the latest RedChips, it seems like most of the circuits don't work, but a few of them do. For example, the photocell works, the clock and pixel do not. I don't get any errors, I simply get no output at all when I activate the sign, and the circuit doesn't activate.

    About the version.. I did get it from lukegb's bamboo, but version outputs this..

    Code:
    version
    This server is running Craftbukkit version git-Bukkit-"8845ffe" (MC: 1.2_01)
    This server is also sporting some funky dev build of Bukkit!
    
    
     
  31. Offline

    eisental

    Thanks, I appreciate it. it's nice to hear people don't have problems once in a while :)
    --- merged: Feb 19, 2011 1:06 PM ---
    Well, the new build numbers don't mean anything to me, but at least it means your using a build greater than #323.
    If you downloaded from bamboo, you can see the build number (#xxx) when you download it. In any case, did u remember to upgrade BasicCircuits too? A new RedstoneChips version always requires new circuit libraries.
    It sounds like your SensorLibrary works, so that could explain it. If not, find out the real build number, though I don't think there were any recent problems with new builds.
     

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