[TP] Wormhole X-Treme - Multi-World capable Stargates - Moved to BukkitDev!

Discussion in 'Inactive/Unsupported Plugins' started by lycano, Jul 1, 2011.

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  1. Offline

    lycano

    Wormhole X-Treme v1.016
    Multi-World capable Stargates for bukkit powered servers
    Craftbukkit 1846

    This project has been moved to BukkitDev
    Please visit the new project page on BukkitDev http://dev.bukkit.org/server-mods/wormhole_x-treme/

    Project moved to BukkitDev
     

    Attached Files:

    Last edited by a moderator: May 18, 2016
  2. Offline

    Anthoyn Shaw

    I can only assume it would be for traps, jails, or to create one way only gates for other reasons. odd
     
  3. Offline

    but2002

    @lycano In my server I have a public sign-dial gate network. I've recently found out that if you approach a sign-dial gate, activate it the wormhole opens to the chosen sign address, however if you type /dial Address it will actually hop over to the address in the command. I don't think this is normal behavior.. is it?
     
  4. Offline

    GameSlayerGS

    Oh, I was just experimenting with custom gate designs and was thinking that I could actually use Stargates that look like Portals or anything really, to do... well... lots of stuff, since I could make one that looks like anything, literally, but that's fine, I can just move the lever and hide it behind something, or in the ground or something.
    I was specifically thinking about the Super Hostile Canopy map which has a "damaged portal" in it which is where you're supposed to sort of start from, so I was gonna have a nether portal that lead to it and then just have that damaged portal be where we start out at.

    Also, is there some way to remotely dial a gate, if not, I think that'd be a cool feature to have.
     
  5. Offline

    LucidLethargy

    Ah thank you so much! I've been working some crazy hours lately so i've not had the chance to fully peruse the 45+ plugin pages for the plugins I use, so this is much appreciated.
     
  6. Offline

    but2002

    I can't tell if that was truly thankful, or sarcastic. .-.
     
  7. Offline

    kynian

    Can anyone explain to me what the /wxt redstone command does? Ive lookedaround but havent been able to find any information on it and its just a bool expression in game. can anyone explain it?
     
  8. Offline

    lycano

    @but2002 *shhhh* you just found a hidden secret. I know this but think of it as a redirected dial feature ;) It will be fixed after completed refactoring.

    @kynian its in the command section "/wxt redstone - Get or set redstone power to gate"
     
  9. Offline

    but2002

    '

    To be honest I like it. It adds a feature that my "Buffered Dial" suggestion a while back was supposed to to. I'd like if you kept it, but made it better. Ex. hit the lever, it dials the sign, then you type /dial OhaiThar and then it shuts off the gate, and then dials "OhaiThar"
     
  10. Offline

    lycano

    @but2002 that is absolutely doable
     
  11. Offline

    kritikern

    Great plugin! It's extremely useful for getting around. However, I want something similar (with multiple world support) that doesn't have put restrictions on the size/form of the gate. I want to make huge interiors for my small buildings! Does something like that exist?

    I tried searching, but I couldn't find anything. I do suck at searching, though :(
     
  12. Offline

    DetCox

    hi, i just have one problem.
    i have 8 stargates on a CB1000 server with wormhole 1.011
    all 7 work fine all the time, i just have one that will stop working when you come though and will not star working untill the chunk is unloaded and reloaded (a re-login fix doesn't work if two or more players are in the same area).
    all that is different about this stargate is that it is in a glass dome under water (my servers Atlantis)
    id post an error if i got one but i get nothing
     
  13. Offline

    but2002

    This is a known bug in the server, it has nothing to do with Wormhole X-Treme. Sometimes chunk begin to report the wrong block type and report air for no apparent reason. D:
     
  14. Offline

    DetCox

    k thanks ill have to post that on my webpage
    can i quote you?
     
  15. Actually this plugin puts a restriction in size only in one direction. Your gate can be very tall and large but will be limited to 10 layers. @lycano That would be a great improvement to the plugin if that 10 layers limit could be pushed. To 50 or so.
     
  16. Offline

    locutus

    Thanks for your plugin lycano, and all the devs before you on this.
     
  17. Offline

    zootsuitman

    Great Awsome plugin for the original makers, and Awsome to you Lyanco. I just up graded from a very bad pluggin that kept taking me to the nether. Only thing keeping me from having a complete nerd freakout is that the DHD has to be in a certain place so no SGC, and no iris on sign controled gates. :'(

    Thanks again for the work you put into this.
     
  18. Offline

    DeathToKittens

    Has anyone looked over implementing this plugin with PermissionsBukkit v1.1 yet? I've looked over the simple node system and have yet to been able to get PermissionsBukkit v1.1 to recognize WHX yet. I've tried PermissionsBukkit v1.1 with SuperpermsBridge with no success. I'm 90% sure I have the config file setup correctly. Config can be uploaded if need be.

    Disclaimer! This is my first try at any permissions. My server has grown from 2-3 guys to over a dozen now and better management is needed. I'm sure I'm just messing something up.
     
  19. Offline

    sssss465

    How do I add Multi World Support? Like Importing Worlds.
     
  20. Offline

    Kethoth

    I seem to have found a bug (feature?) with IDCs and irises.

    When the iris is closed, you can dial out and the iris will still be in place when the gate deactivates.

    If you dial into a gate locked with an IDC it removes the iris and it does not reactivate the iris once the gate deactivates and the iris has to be reactivated.
     
  21. Offline

    but2002

    @lycano New feature request: Plugin API.
    I'd like to be able to get the locations of any types of stargates, for display on a map.
     
  22. Offline

    lycano

    @but2002 after refactoring it will be there
     
  23. Offline

    cionxdistan

    I have a question. Would it be possible to add a sound effect to the portal opening?

    Also, on a side note, All my stargates seem to only have flowing water, even when I set them to stationary water. Also, wooshdepth doesn't show up as a custom option.
     
  24. Offline

    Elfsovereign

    Are you waiting to release a build for 1000 until you've gotten your ring platforms set up :)
     
  25. Offline

    William Hall

    Umm, every time i restart the server the signs for the portals disappear :S
     
  26. Offline

    lycano

    @Elfsovereign Well actually its because i have a job again since 1th August. I have to drive 180 km every day and after 8 hours work plus driving time im quite tired. Ill use this Friday/Weekend for fixing stuff in Wxw, Wxt and Tele++

    @William Hall i know thats because i thought "hey lets fix the invalid target message by simply triggering the sign" but something is wrong during the reinit of the gate ... it worked in 953 so i have to check it again ^^

    @cionxdistan wooshdepth only can be changed by the shape layers. Regarding to sound effects. You can create a redstone point to you layer (that one that only is powered when the gate is active) and connect this wire to some note blocks.
     
  27. Offline

    NightKev

    Is there a way to edit the database and manually delete a gate? I was trying to set up a redstone gate and accidentally made two "[RD]"/"[RS]" blocks in the shape file (moved them to a different layer, but forgot to remove them from the first time... d'oh!), and now I can't remove it at all and get this error when I try:
    Code:
    2011-08-03 19:43:142011-08-03 19:43:14 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'wxremove' in plugin WormholeXTreme v1.011
    	at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    	at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    	at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:320)
    	at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:713)
    	at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
    	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
    	at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    	at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    	at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.model.Stargate.setupRedstoneDialWire(Stargate.java:1740)
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.model.Stargate.setupRedstone(Stargate.java:1722)
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.bukkit.commands.CommandUtilities.gateRemove(CommandUtilities.java:129)
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.bukkit.commands.WXRemove.onCommand(WXRemove.java:62)
    	at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    	... 12 more
    (copied straight from server.log).
     
  28. Offline

    LucidLethargy

    So I am now going about recreating my many, many gates since I don't want to mess with a conversion that may not work (the author who posted the info also posted about problems he was having) but I notice I can't destroy the sign on the gate now as I previously could... is there a setting I am missing? If not, please add that back in as I would rather not have public gates used for the city state my own personal name!

    By the way neat little addition with the timed glowstone before the gate activation, that's pretty sweet :D
     
  29. Offline

    lycano

    @LucidLethargy syncing those animations was very trick ^^ thy =) Well about your problem: The Sign can be destroyed if you destroy the block behind the Lever. The Lever will then drop to ground. After that you can destroy the Sign.

    You can try to destroy the sign's block also if you didnt touched the gate before. If you touched it use method one.

    @NightKev yes. You can open up the database with any sqlite editor such as SQLite Browser (windows). After opening the Database ( plugins/WormholeXTreme/WormholeDB ) look up the right table (sry i dont have this in mind currently as im currently at work) but youll find it =)

    Note: Make a backup before editing anything!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  30. Offline

    Serenade X

    Can there be a tutorial on how to activate the gate with redstone, i've tried and tried and i cannot figure out how to get it to activate with redstone.
     
  31. Offline

    DeathToKittens

    I have a player who wants to make a swan dive portal and this would be helpful. I've looked over it and I'm not sure if I'm missing a command or permission/setting.
     
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