Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

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    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    Objective:
    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    Features:
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    Commands:
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands
    Permissions:



    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    SoftDepends:
    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Idiot-proofing
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    http://yaml-online-parser.appspot.com/
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    [​IMG]
    Have questions? join us at #Heroes on esper.net in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

     
    madmac, babybellepvp, RufoH and 30 others like this.
  2. Offline

    Redyugi

    1.1.2. I thought of that before I posted, and made sure I had the most recent one.
    I haven't changed the default damage config, but it seems that it might be stemming from that. I have reports of a fall from 3 blocks high killed a player at full health, a skeleton's first arrow hits me for about half my health (more for those without diamond), etc.
     
  3. Offline

    Cenarius

  4. Offline

    Kainzo

    Coming soon!
    Bed healing! (can turn on or off)
    Code:
    bed:
        healInterval: 15
        bedHeal: true
        healPercent: 5
    I'd love to be able to reproduce this - but I have not been able to. Can you try using default configs?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  5. Offline

    Redyugi

    Only thing I changed was the class file. And suggesting switching to default for a while got me angry responses. :/
     
  6. Offline

    Kainzo

    Throw it on a test server - see if it occurs, if so, move to default -everything- and then see if you can reproduce it
    respond here with how and we'll investigate further.
     
  7. Offline

    Legolas75893

    Hey - I was wondering if there was a plan of some sort to make it so that for each level you advance in, you get a higher chance of getting the block you mine/punch or whatever. Like mcMMO does.
     
  8. Offline

    agentfros

    \


    Thanks and thanks. I really appreciate it :)
     
  9. Offline

    Redyugi

    Alright. On a test server, with defaults, it happened to me 1 out of the many times I logged in and logged out. It happens at random, but my server members seem to be plagued by it often. However, an error did occur while I was on the test server. Seems my server host keeps wiping my log so I never seen it til now.
    Code:
    2011-07-29 23:06:25 [SEVERE] Could not pass event ENTITY_DAMAGE to Heroes
    java.lang.IllegalArgumentException: Health must be between 0 and 200
        at org.bukkit.craftbukkit.entity.CraftLivingEntity.setHealth(CraftLivingEntity.java:38)
        at com.herocraftonline.dev.heroes.damage.HeroesDamageListener.onEntityDamage(HeroesDamageListener.java:202)
        at org.bukkit.plugin.java.JavaPluginLoader$58.execute(JavaPluginLoader.java:649)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:423)
        at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:179)
        at net.minecraft.server.EntityArrow.m_(EntityArrow.java:190)
        at net.minecraft.server.World.entityJoinedWorld(World.java:1198)
        at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:48)
        at net.minecraft.server.World.playerJoinedWorld(World.java:1180)
        at net.minecraft.server.World.cleanUp(World.java:1104)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:447)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    
    Any ideas?
     
  10. Offline

    M1sT3rM4n

    Oh I had deleted one of the options and not realized it :p
     
  11. Offline

    bothersome

    An issue I've found with Heroes is in using the damage system. If a server is using health totals much higher than 20 then food heals very little and becomes useless unless used in mass quantities.

    There are a few things I have found that don't seem to function as intended. When using the Citizens plugin, the npc mobs damage players health bar, but hp does not reflect this change in health. I attempted to make up for the lack of effective food by adding the Drink plugin to my server. This had a similar effect to the npc mobs. When a player would use a water or milk bucket to regain health, their health bar would refill but their actual hp would be remain unaffected.

    Maybe you could make the health given by food configurable.
     
  12. Offline

    mythcaptor

    is there any chance that you add additional variables to spells like damage, or amount healed, that can be increased at higher levels?
     
  13. Offline

    excalibr23

    This is already there for a lot of spells. Also, i think for most spells you can add a damage descriptor. Check the skills.yml
     
  14. Offline

    PwndahBear

    I only start off with 4 classes in my class.yml
    Is the file messed up, or how do i get more classes?
     
  15. Offline

    llaraet

    HI
    read the whole thread as there is manyy examples of class.yml that members have posted and other very inportant info.
     
  16. Offline

    johnshone

    hi so i was wondering pls can you make this plugin multi-world coz it would be much easier
     
  17. Offline

    krokokid

    I thought I'd give away some classes. Haven't tried out the mage class yet, or hunter, but will get to them soon:
    Code:
    classes:
    
        Vagrant:
    
            default: true
    
            summon-max: 0
    
            description: The vagrant, starter PATH
    
            permitted-armor:
    
            - LEATHER
    
            permitted-weapon:
    
            - WOOD
    
            permitted-skills:
    
            experience-sources: []
    
            expmodifier: 0
    
            permission-skills:
    
            base-max-health: 20.0
    
            max-health-per-level: 0.0
    
        Warrior:
    
            default: false
    
            summon-max: 0
    
            description: Skilled in Defense Combat and Heavy Armor
    
            permitted-armor:
    
            - LEATHER
    
            - CHAINMAIL
    
            - IRON
    
            permitted-weapon:
    
            - WOOD
            - STONE
    
            - IRON_PICKAXE
    
            permitted-skills:
    
                Taunt:
    
                    level: 5
    
                    mana: 75
    
                    cooldown: 30000
    
                Fireball:
    
                    level: 10
    
                    mana: 20
    
                    cooldown: 3000
    
                Manaburn:
    
                    level: 20
    
                    mana: 30
    
                    cooldown: 40000
    
            experience-sources:
    
            - KILLING
    
            - MINING
    
            - CRAFTING
    
            - LOGGING
    
            - PVP
    
            - SKILL
    
            expmodifier: 1.5
    
            base-max-health: 20.0
    
            max-health-per-level: 0.0
    
        Paladin:
    
            default: false
    
            parent: Warrior
    
            summon-max: 0
    
            description: Divine Knight
    
            permitted-armor:
    
            - LEATHER
    
            - DIAMOND_CHESTPLATE
    
            - DIAMOND_LEGGINGS
    
            - IRON
    
            - CHAINMAIL
    
            - GOLD
    
            permitted-weapon:
    
            - WOOD
    
            - GOLD
    
            - STONE
    
            - IRON
    
            permitted-skills:
    
                Layhands:
    
                    level: 10
    
                    mana: 100
    
                    cooldown: 30000
    
                Invuln:
    
                    level: 40
    
                    mana: 100
    
                    cooldown: 500000
    
                Revive:
    
                    level: 50
    
                    mana: 100
    
                    cooldown: 60000
    
                Taunt:
    
                    level: 1
    
                    mana: 20
    
                    cooldown: 3000
    
                Fireball:
    
                    level: 1
    
                    mana: 5
    
                    cooldown: 2000
    
                Dispel:
    
                    level: 1
    
                    mana: 5
    
                    cooldown: 2000
    
            experience-sources:
    
            - KILLING
    
            - MINING
    
            - CRAFTING
    
            - LOGGING
    
            - PVP
    
            - SKILL
    
            expmodifier: 1.0
    
            base-max-health: 20.0
    
            max-health-per-level: 1.0
    
        Shadowknight:
    
            default: false
    
            parent: Warrior
    
            summon-max: 0
    
            description: Dark Knight
    
            permitted-armor:
    
            - LEATHER
    
            - DIAMOND_LEGGINGS
    
            - IRON
    
            - CHAINMAIL
    
            - GOLD
    
            permitted-weapon:
    
            - WOOD
    
            - GOLD
    
            - STONE
    
            - IRON
    
            permitted-skills:
    
                Layhands:
    
                    level: 10
    
                    mana: 100
    
                    cooldown: 30000
    
                Invuln:
    
                    level: 40
    
                    mana: 100
    
                    cooldown: 500000
    
                Revive:
    
                    level: 50
    
                    mana: 100
    
                    cooldown: 60000
    
                Taunt:
    
                    level: 1
    
                    mana: 20
    
                    cooldown: 3000
    
                Fireball:
    
                    level: 1
    
                    mana: 5
    
                    cooldown: 2000
    
                Manaburn:
    
                    level: 1
    
                    mana: 50
    
                    cooldown: 3000
    
            experience-sources:
    
            - KILLING
    
            - MINING
    
            - CRAFTING
    
            - LOGGING
    
            - PVP
    
            - SKILL
    
            expmodifier: 1.0
    
            base-max-health: 20.0
    
            max-health-per-level: 1.0
    
        Bowman:
    
            default: false
    
            summon-max: 2
            description: Skilled in Long Range Combat
    
            permitted-armor:
    
            - LEATHER
    
            permitted-weapon:
    
            - WOOD
    
            - STONE
    
            - IRON_PICKAXE
    
            - BOW
    
            permitted-skills:
                Firearrow:
    
                    level: 5
    
                    mana: 5
    
                    cooldown: 3
    
                LickWounds:
    
                    level: 7
    
                    mana: 20
    
                    cooldown: 3000
    
                Wolf:
    
                    level: 7
    
                    mana: 30
    
                    cooldown: 3000
    
                Summonarrow:
    
                    level: 10
    
                    mana: 2
    
                    cooldown: 3000
    
                Summon:
    
                    level: 5
    
                    mana: 2
    
                    cooldown: 3000
    
            experience-sources:
    
            - KILLING
    
            - MINING
    
            - CRAFTING
    
            - LOGGING
    
            - PVP
    
            - SKILL
     
            expmodifier: 1.5
    
            base-max-health: 20.0
    
            max-health-per-level: .5
        Hunter:
    
            default: false
    
            parent: Bowman
            summon-max: 4
    
            description: Master of the Woods
    
            permitted-armor:
    
            - LEATHER
    
            - CHAINMAIL
    
            permitted-weapon:
    
            - WOOD
    
            - STONE
    
            - IRON_PICKAXE
    
            - BOW
    
            permitted-skills:
    
                LickWounds:
    
                    level: 1
    
                    mana: 10
    
                    cooldown: 3000
    
                Wolf:
    
                    level: 1
    
                    mana: 30
    
                    cooldown: 3000
    
                Summonarrow:
    
                    level: 3
    
                    mana: 2
    
                    cooldown: 2000
    
                Summon:
    
                    level: 5
    
                    mana: 2
    
                    cooldown: 30000
                Barrage:
    
                    level: 15
    
                    mana: 20
    
                    cooldown: 3000
    
                One:
    
                    level: 12
                    mana: 2
    
                    cooldown: 2000
    
                Root:
    
                    level: 20
    
                    mana: 5
                    cooldown: 2000
            experience-sources:
    
            - KILLING
    
            - MINING
    
            - CRAFTING
    
            - LOGGING
    
            - PVP
    
            - SKILL
    
            expmodifier: 1.2
    
            base-max-health: 20.0
    
            max-health-per-level: 1.0
        Worker:
    
            default: false
    
            summon-max: 0
    
            description: Skilled in any type of crafting
    
            permitted-armor:
    
            - LEATHER
    
            permitted-weapon:
    
            - WOOD
    
            - STONE
    
            - IRON
            permitted-skills:
    
                SafeFall:
    
                    level: 3
    
                    mana: 20
    
                    cooldown: 30000
    
                SummonFood:
    
                    level: 7
    
                    mana: 30
    
                    cooldown: 30000
    
            experience-sources:
    
            - MINING
    
            - CRAFTING
    
            - LOGGING
    
            - SKILL
    
            expmodifier: 2
    
            base-max-health: 20.0
    
            max-health-per-level: 0.0
     
        ExpertWorker:
    
            default: false
            parent: Worker
    
            summon-max: 0
    
            description: Skilled in any type of crafting
    
            permitted-armor:
    
            - LEATHER
    
            permitted-weapon:
    
            - WOOD
    
            - STONE
    
            - IRON
            - DIAMOND
            permitted-skills:
    
                SafeFall:
    
                    level: 1
    
                    mana: 20
    
                    cooldown: 30000
    
                SummonFood:
    
                    level: 2
    
                    mana: 30
    
                    cooldown: 30000
    
                Superheat:
    
                    level: 7
    
                    mana: 20
    
                    cooldown: 30000
    
                XMuteOre:
    
                    level: 15
    
                    mana: 20
    
                    cooldown: 30000
    
            experience-sources:
    
            - MINING
    
            - CRAFTING
    
            - LOGGING
    
            - SKILL
    
            expmodifier: 2
    
            base-max-health: 20.0
    
            max-health-per-level: 0.0
    
        Mage:
    
            default: false
    
            summon-max: 1
    
            description: Skilled in Magical Combat
    
            permitted-armor:
    
            - LEATHER
    
            - CHAINMAIL
    
            permitted-weapon:
    
            - WOOD
    
            - STONE
    
            permitted-skills:
    
                Fireball:
    
                    level: 1
    
                    mana: 5
    
                    cooldown: 3000
    
                Icebolt:
    
                    level: 3
    
                    mana: 5
    
                    cooldown: 3000
    
                Shield:
    
                    level: 7
    
                    mana: 20
    
                    cooldown: 30000
    
                Taunt:
    
                    level: 13
    
                    mana: 30
    
                    cooldown: 3000
    
            experience-sources:
    
            - KILLING
    
            - MINING
    
            - CRAFTING
    
            - LOGGING
    
            - PVP
    
            - SKILL
    
            expmodifier: 1.5
    
            base-max-health: 20.0
    
            max-health-per-level: 0.0
    
    As you might have guessed, I just love bowmen :D
     
  18. Offline

    whitemorn

    Check to see if any of your classes total health end in a odd number ie. 25 change them all to be even 20 or 30 etc. We had this happen, for some reason if a player has say 25 health total but is currently at say 6 health remain and gets hit from another player's spell that does more damage you crash. But if the players total health was even ie 30 you have no problem.

    Give that a try, that worked for me anyway.
     
  19. Offline

    Redyugi

    No odds? Alright. It's a good thing we are reworking some of the classes now for balance then =P Thanks :)
     
  20. Updating notes and what have you.
     
  21. Offline

    Kainzo

    V 1.1.3 - Optional bed healing!
    Converted the class selection process to an interactive command
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
     
    Cenarius, Mikhos and Yhtomitsu like this.
  22. Offline

    Yhtomitsu

    Woot keep up the good work
     
  23. Offline

    Jany95

    if i'm using itemcraft and install mo'creatures could i set exp for the monsters that mo creatures implement?
     
  24. Offline

    Yahtze

    Is there/will there be any way to disable XP Gain in certain areas ?
     
  25. Offline

    jasleenkilla96

    Noob Question :
    Sooo it seems that i only have 2 classes vagrant and warrior how do i fix this?
    Ive downloaded the lastest build #47
     
  26. Offline

    mash158

    I've got the same problem are we just both stupid?
     
  27. Offline

    krokokid

    you can make your own classes. Just follow the format of the warrior code, and they are made! If ur too lazy you can always copy my code from my previous post!
     
  28. Offline

    Ziden

    Im ussing permissionsBridge to BukkitPermissions. All other plugins accepted permissionsBridge as nijjo perms sucessfully. Anything i can do ?
     
  29. Offline

    Kainzo

    Not supported, use Perms 3.16+

    Make your own, its a YML file and accepts more.
     
  30. Offline

    jasleenkilla96

    Is there an easier way of creating the classes its kinda of confusing, is there a program :)?
     
  31. I've noticed some issues with the damage/health system as some of the other posts suggest.
    One scenario is that a player uses the skill pray to heal the other but the hearts do not respond unless he is punched first by the player casting the spell then it works. It just gives me the idea that somehow the hearts and the actual hero health go out of sync in certain instances.
     
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