Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

  1. Offline

    Matterz

    Supernatural Players
    A player classes plugin for Minecraft


    Current Version: v2.5.2

    Background:
    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set supernatural.world.disabled for all permission groups in the worlds where you don't want the plugin to be active.

    Download:
    version v2.5.2 (Recommended)
    version v1.1.9

    Source: https://github.com/Matterz/SupernaturalPlayers

    Recommended Plugins:
    - Permissions
    - WorldGuard

    Features:
    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)



    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons



    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:


    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.



    Server: mc.chaoticuniformity.net
    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:
    [​IMG]

    [​IMG]
    [​IMG]

    Vampire Infect Altar:
    [​IMG]
    [​IMG]

    Priest Altar:
    [​IMG]

    WitchHunter Hall:
    [​IMG]


    Commands:
    Code:
    <optional Parameter>
    [required Parameter]
    
    Player:
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    
    Admins:
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code:
    supernatural.command.help - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only
    
    supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml
    
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload
    supernatural.admin.command.save - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.


    Donations:
    (Appreciated, but definitely not required.)
    [​IMG]

    Changelog:
    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release
     

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. Offline

    dionbijl

    how do u make a wolf bane potion
     
  3. Offline

    puffnuget

    I cant seem to get whitchhunter arrows to work. Also I cant get demons to shoot fireballs :(
     
  4. Offline

    ArMaDoN

    hello I do not understand the config file is it that someone could explain me in detail please
     
  5. Offline

    Monkey78

    Loving the plugin, keep up the good work. However, I would also like to request some additional configuration options across the classes.
    I see it could be a huge task to add the ability to create your own class, but rather than being fully customisable, would it be possible instead to just add some more of the variables across to the other classes?
    E.g. the PowerGained, HealthGained, and HealingCost variables on Vampires given to all the other classes, the Burn (daylight burning) variable for the other supernatural classes, the Food variable for non-supernaturals to gain power by eating, the DamageFactor: Fall variable given to all classes so you can predefine their fall damage resistance, etc?
     
  6. Offline

    Xertez

    excuse me for asking. but what permissions gives access to the killlist?
    because i noticed that i as an admin can use "/sn killlist" but members can not. and i also noticed that this command was not in the first post though it is a useable command and great for witch hunters. i'm assuming its supernatural.command.killlist . but wont be able to verify till later.

    Its confirmed. it is indeed supernatural.command.killlist . would it be possible for you to add that to your spoilers in case someone like me shows up again?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  7. Offline

    ArMaDoN

    how to use the power of whitchhunter?
     
  8. Offline

    Matterz

    Make sure you are a Werewolf. Make/Buy/Steal a Bowl. Left-Click with the Bowl in your hand. You will get a message telling you what items you need to collect. Collect those items then left-click with the bowl again to cure yourself.

    Thank you!

    Left-Click with your Bow equipped to cycle between the arrows.

    You can join these classes, but you can't get their abilities to work? How about the demon snare ability?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  9. Offline

    ArMaDoN

    yes I know it but when I select fire and when I shoot an arrow's nothing
     
  10. Offline

    Xertez

    dude... if i could make my own class. it would be a chupucabra(i know i didnt spell that correctly.) and thats only because you NEVER see them as a class, no matter where you look.
     
  11. Offline

    Matterz

    Odd. Are you getting a message about power, pvp, or cooldowns?
     
  12. Offline

    ArMaDoN

    Sorry I'm french so I had a little trouble understanding all. I explain my problem:

    voila, I become one of Witchunter I take my bow with arrows and I select a power, nothing happens. be it a cow, a pig, a zombie or a human, it draws Boom.

    more when I change the config file and after I do a reload. I go back to the config parameter and have put the original
     
  13. Offline

    Icemelt

    Just wanted to say that we were really happy to find this mod and we hope you keep it going for a long while. We'd tried other RPG style projects, but this one was awesome, because it doesn't use experience which is what we were looking for.

    Also, what kind of admin mod do you suggest to go with this? I've used a few in the past, but I just want something that will auto-save and restart the server if needed etc. But, I want it to get along with this addon. Thanks again.
     
  14. Offline

    Matterz

    Does it say any of the following?:
    Shouldn't matter. I use McMyAdmin myself.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  15. Offline

    ArMaDoN

    i cannot use special arrows in PvP areas
     
  16. Offline

    Matterz

    It means that the server admin has set that area to Non-PvP. You must be in a PvP area in order to use special arrows.
     
  17. Offline

    ArMaDoN

    I am the admin of the server and I put no area is not pvp.
     
  18. Offline

    Matterz

    Double check your settings in WorldGuard.
    http://wiki.sk89q.com/wiki/WorldGuard/Regions/Commands

    Yea I decided to stay away from permanent levels based on experience. It becomes too cumbersome to try and balance every level of every class. Most of the time in a PvP setting you just wind up with a couple high level people griefing all newcomers.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  19. Offline

    ArMaDoN

  20. Offline

    olimoli123

    Um, redstone fireball power doesnt work?
     
  21. Offline

    Xertez

    So i keep getting this. i have craftbukkit 1000. this is v1.0.1 delta. i've looked through the config but maybe i missed something. i'm not sure. will look again but let me know if you need anymore info. any help on solving this issue would be appreciated.

    Show Spoiler
    20:32:11 [SEVERE] Error occurred while enabling MagicSpells v1.0.1 (Is it up to
    date?): org/bukkit/permissions/PermissionDefault
    java.lang.NoClassDefFoundError: org/bukkit/permissions/PermissionDefault
    at com.nisovin.MagicSpells.MagicSpells.load(MagicSpells.java:278)
    at com.nisovin.MagicSpells.MagicSpells.onEnable(MagicSpells.java:86)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:857)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:264)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:151)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:136
    )
    at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:358)
    at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleComma
    ndMap.java:281)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:12
    9)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:2
    90)
    at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:480)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:465)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: org.bukkit.permissions.PermissionDe
    fault
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:36)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:24)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 15 more
     
  22. Offline

    olimoli123

    L
    Show Spoiler

    Looks like magic spells , not this plugin
     
  23. Options for what class can wear and use items, at least would be awesome.

    Also options for the weaknesses would be very cool.

    I don't understand why Ghoul's are hurt by water? I would think demons would be.
    It would be nice to have custom settings for that.

    Also, any sneak peaks on what Nightstalker will be? I was hoping for an evil version of Witchhunters, with a hitlist haha.
     
  24. Offline

    Radiator1172

    Alright, so I play on a server that uses this plugin, we have 2 factions: Legion ( Vampires, ghouls, demons, and werewolfs) against Letalis (Humans, Preists, and WitchHunters) and we love the plugin. I personally love the ghoul class, but we've come across a couple things that could be modified/added.
    1: Sometimes, when demons fall from high up into lava, the instant they touch a block they die?
    2: As a ghoul, the fist only thing is kind of annoying, but with weapons, We'd be over powered. So i suggest using bones or sulphur, we can summon Skeletons or creepers?
    3: Make the ghouls zombies attack anything that attacks the ghoul.
    4: PLEASE slightly bring down the amount of damage dealt to ghouls in water, down to 1 and a half per sec maybe?

    Thank you, eagerly awaiting next patches!
     
  25. I had a neat idea to cure ghouls instead of the altar.

    Ghouls must be"drowned" by sand or gravel while in a 3x3 netherack(different stone?) tomb with the top open :D

    The idea is, to purge the body of evil, you must bury the ghoul in the earth.


    Oh, and a fun idea:

    When demons enter water, theres a small chance, a cook fish pops out of it lol
     
  26. Offline

    msw1

    Huge glitch:
    Infinite power. You don't lose it unless you die. No error is happening. Even on debugmode. Craftbukkit build 1000-1038, version 2.2.7 supernaturals.
     
  27. Offline

    Oscarius

     
  28. Offline

    superasian99

    Vampire
    [​IMG]
    Werewolf
    [​IMG]
    Priest
    [​IMG]
    Demon
    [​IMG]
    Witch Hunter
    [​IMG]
    Ice Elemental
    [​IMG]
    Night Stalker
    [​IMG]

    Ghoul Coming Soon!
     
    olimoli123 likes this.
  29. Offline

    olimoli123

    Hmm, maybe WitchHunters can get some sort of reward like an amount of money by killing ppl on HitList?
     
  30. Offline

    Mankub

    does the priest alter have to be that big?
     
  31. Offline

    Matterz

    A Priest Altar is just 1 diamond block. You just place a diamond block and type /sn setChurch.

    That screenshot is just an example of how we did it in our Church.

    They get get bonus power (set to 8000 by default). I don't want to use any Economy plugin because then I'll be asked to use all economy plugins.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016

Share This Page