I am submiting this request for all the users that want plugins that won't go multiworld. Straight to the point I want a bukkit tool that can make bukkit plugins multiworld without editing the plugins themselves. Now this is how the directory should look. #################### Code: ##################### Server: bukkit.jar bukkit.yml other_bukkit_files_here BMulti.jar Bmulticonfig.txt world1 world2 plugins world1 world2 plugin1.jar plugin2.jar plugin3.jar ###################### #################### That way certain plugins will only run for the world they are in. but lets say you want worldedit.jar to load in all the worlds then you would put that in a folder in the plugins folder named "allworlds" EXAMPLE: Code: ##################### Server: bukkit.jar bukkit.yml other_bukkit_files_here BMulti.jar Bmulticonfig.txt world1 world2 plugins allworlds worldedit.jar world1 world2 plugin1.jar plugin2.jar plugin3.jar ###################### OR maybe you want to have worldedit.jar on 2 worlds the directory would look like... Code: ##################### Server: bukkit.jar bukkit.yml other_bukkit_files_here BMulti.jar Bmulticonfig.txt world1 world2 plugins world1,world2 worldedit.jar world1 world2 plugin1.jar plugin2.jar plugin3.jar ###################### I hope someone will make this it will save a LOT of work and time.
Fixed the directories not showing up. I know xD EDIT by Moderator: merged posts, please use the edit button instead of double posting.
@JoshuaBehrens I agree. It really isn't very difficult to add multi-world support for plugins, but if someone wanted to they could just make another plugin with a config file to select worlds that a plugin is active in, just like Permissions provided a basis that lots of other plugins hooked into. This isn't really a big issue, otherwise a central plugin would probably already have been established.
I wanted the plugin "Factions" to be multiworld, it's open source if you could make it multi-world I would donate $5 to you.
I think it's almost impossible (without changing the code a lot) just providing a plugin only one world. And for more worlds does the plugin have to be loaded twice ? Does this also mean different settings per world for default ?