Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

  1. Offline

    Matterz

    Supernatural Players
    A player classes plugin for Minecraft


    Current Version: v2.5.2

    Background:
    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set supernatural.world.disabled for all permission groups in the worlds where you don't want the plugin to be active.

    Download:
    version v2.5.2 (Recommended)
    version v1.1.9

    Source: https://github.com/Matterz/SupernaturalPlayers

    Recommended Plugins:
    - Permissions
    - WorldGuard

    Features:
    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)



    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons



    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:


    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.



    Server: mc.chaoticuniformity.net
    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:
    [​IMG]

    [​IMG]
    [​IMG]

    Vampire Infect Altar:
    [​IMG]
    [​IMG]

    Priest Altar:
    [​IMG]

    WitchHunter Hall:
    [​IMG]


    Commands:
    Code:
    <optional Parameter>
    [required Parameter]
    
    Player:
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    
    Admins:
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code:
    supernatural.command.help - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only
    
    supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml
    
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload
    supernatural.admin.command.save - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.


    Donations:
    (Appreciated, but definitely not required.)
    [​IMG]

    Changelog:
    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release
     

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. Offline

    Devboi

    I have a server with both creative and survival worlds.
    Is there any way to make vampires not get burned by the sun in the creative world?
     
  3. Offline

    Xcite4Ever

    Hi Matterz,

    Just wanted to say that this plugin of yours is really cool. Added a whole new dimension to the server. People would always asked for more diversity from TrainYourBrain's Vampires plugin. This hits the sweet spot.

    Thanks and keep up the good work.
     
    Matterz likes this.
  4. Offline

    Untouchablekill

    Question, how do we donate to the church and all that? Me and my friend are having a hard time doing so
     
  5. Offline

    Matterz

    Did the server admin set the Church location by doing /sn setChurch?
    Does the church have an altar? (Diamond by default)
    If yes to both, then Right-Click the Altar to trigger the event.

    @Devboi

    Updated:


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  6. Offline

    vrox

    Awesome, thanks.

    Ok I know I've asked for alot already, and this is going to top all of that, but I use the MobArena plugin, and this kind of ruins that. Could you set a way to turn people into humans while in there?
    If there's no good way to link with the MobArena plugin, could you let us define an area where we turn human when we enter and go back to to supernatrual when we leave?
    Doesn't have to be done anytime soon, if you do add it. My players are having fun messing around with their powers, and aren't interested in the arena too much right now.
     
  7. Offline

    Lightzaver

    Link dead?
     
  8. Offline

    Matterz

    The download link?

    It's working for me.
     
  9. Offline

    Lightzaver

    oops! sorry - fixed - firefox worked!
     
  10. Offline

    vrox

    Are the settings in the config file what they would be if you are at full power?
     
  11. Offline

    Devboi

    I have added this to my admin class
    - supernatural.player.preventsundamage
    he also has
    '*'
    but I am still getting sun damage
    please help
    (no errors in console)
     
  12. Offline

    yuckfoooo

    I LOVE where you are going with this plugin :)

    If you have some time, please provide more in-game help through the /sn command as it's really hard to explain to people what each class does

    Great work!
     
  13. Offline

    pounds123

    Ok, thanks for replying.
     
  14. Offline

    LordDead1233

    Very very great plugin I love this.
    but I have one ask :D
    maybe its awesome to turn players into werewolves at night
    I mean their look. and let you look like Ghoul's,Vampire's that would be very awesome and cool.
    Let Ghoul's Fly maybe??
     
  15. Offline

    Declan9976

    how do i create and altar block?
     
  16. Offline

    omnija

    you should maybe add a config to allow or disallow class's with weapons, since i don't really know too many myth about bow or sword handling werewolves or ghouls. maybe give no wielding weapon class's a unarmed combat bonus or something.
     
  17. Offline

    Matterz

    Yes

    I'm not sure. I just retested with a friend and it works on my server with Permissions 3.1.5

    Changing the way players look would require a client-side mod. This isn't something I'm willing to do.


    ?

    Werewolves can't use weapons at night. Ghouls can never use weapons. Both get an attack bonus when fighting unarmed.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  18. Offline

    omnija

    oh ok -> Downloads right away!
     
  19. Offline

    Matterz

    Updated:

     
  20. Offline

    Helloimme

    How to get humanity after being a vampire? i can't figure it out, should the lapis block be at the coven or at the banish?

    also, we just got your plugin like 20 mins ago and you update lol, nice timing i guess
     
  21. Offline

    Matterz


    Here is the defaults:

    Code:
    Priest:
               AltarMaterial: DIAMOND_BLOCK
    
    Vampire:
         Altar:
            Infect:
                Material: GOLD_BLOCK
                Surrounding:
                    Count: 20
                    Radius: 7.0
                    Material: OBSIDIAN
            Cure:
                Material: LAPIS_BLOCK
                Surrounding:
                    Count: 20
                    Radius: 7.0
                    Material: GLOWSTONE


    You can create these altars anywhere. You do need permissions to use them though.
     
  22. Offline

    Helloimme

    Thanks a lot, another question (sorry, but testing this and some features are harder than others) to use skills with the priest do we need pvp on? or can i exorcise and/or banish with pvp off? (i just managed to heal some1, yay :D)
     
  23. Offline

    Matterz

    Aggressive spells (banish, exorcise, drain power) require that the target be in a PvP area (as defined in WorldGuard)
     
    Helloimme likes this.
  24. Offline

    CraftForTheCure

    When trying to heal somebody nothing happens in game and the terminal says "USERNAME is trying to cast a spell..."
     
  25. Offline

    NazzyDragon

    Oh my god how have I not seen this yet. I am testing this ASAP, probably either early in the morning or later this evening.

    IT.
    LOOKS.
    SEXY.


    Dayum son, lovin' it.<3333
     
  26. Offline

    Matterz

    It means it can't find an appropriate target. Heal only works on Humans and Priests. It should find any player you target who is within 20 blocks of you.
     
  27. Offline

    Phantom Index

    Any possiblility to allow changing the names of the classes? I i'm not to happy for the class Priest. Would call it a PeaceWalker or Something Holy.
     
  28. Offline

    LordDead1233

    alright we'll sorry for asking then.
    I've searched whole time for a client-side mod but can't find it.
    or doesn't that one excist right now???
     
  29. Offline

    ripx666

    I cant seem to use the admin commands can use all the other ones iam sure that nothing wrong below

    groups:
    Vip:
    default: false
    info:
    prefix: Vip
    suffix: ''
    build: true
    inheritance: builder
    permissions:
    - essentials.help
    - essentials.help
    - essentials.list
    - essentials.motd
    - essentials.rules
    - essentials.spawn
    - essentials.afk
    - essentials.back.ondeath
    - essentials.balance
    - essentials.chat.shout
    - essentials.compass
    - essentials.home
    - essentials.mail
    - essentials.mail.send
    - essentials.me
    - essentials.msg
    - essentials.nick
    - essentials.pay
    - essentials.portal
    - essentials.protect
    - essentials.sethome
    - essentials.signs.buy.use
    - essentials.signs.disposal.create
    - essentials.signs.disposal.use
    - essentials.signs.free.use
    - essentials.signs.heal.use
    - essentials.signs.mail.create
    - essentials.signs.mail.use
    - essentials.signs.protection.create
    - essentials.signs.protection.use
    - essentials.signs.sell.use
    - essentials.signs.trade.create
    - essentials.signs.trade.use
    - essentials.suicide
    - essentials.tpa
    - essentials.tpaccept
    - essentials.tpahere
    - essentials.tpdeny
    - essentials.warp
    - essentials.warp.list
    - essentials.worth
    - iConomyDeath.use
    - bcvote.*
    - supernatural.command.help
    - supernatural.command.list
    - supernatural.command.power
    - supernatural.command.classes
    - supernatural.player.shrineuse
    - supernatural.player.wolfbane
    - supernatural.player.preventwaterdamage
    Moderator:
    default: false
    info:
    suffix:
    build: true
    inheritance: Vip
    permissions:
    - essentials.sethome
    - essentials.back
    - essentials.ban
    - essentials.banip
    - essentials.broadcast
    - essentials.delwarp
    - essentials.depth
    - essentials.eco
    - essentials.getpos
    - essentials.jump
    - essentials.kick
    - essentials.kill
    - essentials.setwarp
    - essentials.time
    - essentials.togglejail
    - essentials.top
    - essentials.tp
    - essentials.tphere
    - essentials.tpo
    - essentials.tpohere
    - essentials.tppos
    - essentials.tptoggle
    - essentials.unban
    - essentials.unbanip"
    - essentials.whois
    - essentials.world
    - essentials.ext
    - lockette.admin.break
    - lockette.admin.bypass
    - lockette.admin.snoop
    - lockette.admin.reload
    - allow-admin-bypass
    - allow-admin-snoop
    - default-door-timer
    - lockette.admin.create.*
    - bcvote.*
    - supernatural.command.help
    - supernatural.command.list
    - supernatural.command.power
    - supernatural.command.classes
    - supernatural.player.shrineuse
    - supernatural.player.wolfbane
    - supernatural.player.preventwaterdamage
    - supernatural.admin.command.adminhelp
    - supernatural.admin.command.cure
    - supernatural.admin.command.curse
    - supernatural.admin.command.power
    - supernatural.admin.command.reset
    - supernatural.admin.command.reload
    - supernatural.admin.command.save
    - supernatural.admin.command.setchurch
    - supernatural.admin.command.setbanish
    - supernatural.admin.command.setcoven
    Admin:
    default: false
    info:
    prefix: Admin
    suffix: ''
    build: true
    inheritance: Moderator
    permissions:
    - essentials.protect.damage.*\n- '*'
    - spyer.spy
    - spyer.seeAll
    - spyer.fun
    - spyer.stopmobs.admin
    - spyer.stopmobs.fun
    - iConomyDeath.*
    - LockPick.open
    - allow-admin-bypass
    - allow-admin-snoop
    - default-door-timer
    - lockette.admin.create.*
    - bcvote.*
    - supernatural.admin.command.adminhelp
    - supernatural.admin.command.cure
    - supernatural.admin.command.curse
    - supernatural.admin.command.power
    - supernatural.admin.command.reset
    - supernatural.admin.command.reload
    - supernatural.admin.command.save
    - supernatural.admin.command.setchurch
    - supernatural.admin.command.setbanish
    - supernatural.admin.command.setcoven
    Builder:
    default: true
    info:
    prefix: ''
    suffix: ''
    build: true
    inheritance: ''
    permissions:
    - essentials.help
    - essentials.help
    - essentials.list
    - essentials.motd
    - essentials.rules
    - essentials.spawn
    - essentials.afk
    - essentials.back.ondeath
    - essentials.balance
    - essentials.chat.shout
    - essentials.compass
    - essentials.home
    - essentials.mail
    - essentials.mail.send
    - essentials.me
    - essentials.msg
    - essentials.pay
    - essentials.signs.buy.use
    - essentials.tpa
    - essentials.tpaccept
    - essentials.tpdeny
    - essentials.warp
    - essentials.warp.list
    - iConomyDeath.use
    - essentials.signs.sell.use
    - essentials.signs.protection.use
    - essentials.signs.disposal.use
    - essentials.signs.free.use
    - essentials.signs.mail.use
    - essentials.signs.trade.use
    - lc.level.*
    - lc.level.LevelName
    - essentials.sethome
    - enable-permissions
    - enable-messages-*
    - broadcast-*-target
    - explosion-protection-all
    - enable-protection-doors
    - lockette.user.create.*
    - bcvote.*
    - supernatural.command.help
    - supernatural.command.list
    - supernatural.command.power
    - supernatural.command.classes
    - supernatural.player.shrineuse
    - supernatural.player.wolfbane
    - supernatural.player.preventwaterdamage
     
  30. Any way to make this reliable work only in specified World(s)?

    For example permission nodes? I see nodes for the commands and shrines and such, but I presume that that does not mean it also blocks entire class from its abilities in Worlds where players do not have those nodes?
     
  31. Offline

    vrox

    Does smite just set the enemies on fire? It doesnt seem to be working against monsters. I removed all plugins but WorldGuard, WorldEdit, Permissions and SupernaturalPlayers to test and it still didn't change, so its not from an interfering plugin.
     

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