Inactive [DEV] BukkitContrib Alpha 0.1.7 [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, May 21, 2011.

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  1. Offline

    Afforess

    BukkitContrib is superseded by Spout, the new Bukkit/Client framework.
     
  2. Offline

    thehutch

    I LOVE YOU!!!

    also anyone know how to change the way i open my jars back, i accidently change how you open them.
     
  3. Offline

    RGadelha

    Windows:
    - Right click minecraft.jar
    - Open With / Choose default program...
     
  4. Offline

    thehutch

    Yes but which program I messed it up by choosing the javaw, and all them java ones because winrar messed up my folder icons :(. All i'm asking is which application do I choose so it returns to normal.

    Also I got bukkitcontrib working and its awesome with mcMMO
     
  5. Offline

    RGadelha

    The default app for jar files is Java(TM) something,
     
  6. Offline

    alexandre

    There is no way to make a compatible bukkitcontrib with the modloader ?
     
  7. Offline

    Ziden

    Could this have the possibility to know when a client has a original minecraft account (auth at minecraft.net) or not ?

    This could be very usefull.
     
    narrowtux likes this.
  8. Offline

    narrowtux

    No. Soon, there'll be a plugin system with which it should be possible to recreate all the client mods in a more efficient way.
     
    Ziden likes this.
  9. Offline

    Ziden

    But couldnt this somehow fake a HandShake package or a Login1Package to check if the user has a minecraft.net original account ?

    thanx for your reply
     
  10. Offline

    alexandre

    @narrowtux
    So with this "plugin" we will able to use all the modloaderMP mods ?
     
  11. Offline

    narrowtux

    No, it's a plugin system witch allows to rewrite those mods to make them compatible to BukkitContrib.
    Afforess knows more about this, as he is the dev, ofc :D

    With the latest BukkitContrib, you can listen to in- and out-going packets. I think that this could be done via this.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  12. Offline

    alexandre

    Thanks for your response =)
    Do you know something about the advancement of this project ?
    It look Awesome !!!!!
    With this we will don't have to use itemcraft ^^
     
  13. Offline

    narrowtux

    ATM, Afforess is busy coding the GUI until it's done. Today, he added working popup screens and half-working buttons (They don't send that thei're clicked ATM).
    You can see the progress of the project here: https://github.com/Afforess/BukkitContrib/issues/milestones
     
  14. Offline

    K900

    Nah. We'll be able to use ItemCraft. But we'll be able to use ItemCraft without all the COPY FILES REMOVE META-INF DID YOU CHECK THAT REMOVE META-INF AGAIN HOPE THAT IT WORKS DON'T INSTALL ANY OTHER MODS %) Just not right now really.
     
  15. Offline

    alta189

    no
    Later, that functionality will not be done for several weeks

    what

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  16. Offline

    alexandre

    Ok, so approximately 4 day (if I understand english =P) you'ill give us an awesome update to convert mod to bukkitcontrib for our server ?
     
  17. Offline

    K900

    Like, you join a server and you get all the plugins and features and mods and stuff. No need to patch the client, no need to fight bugs and stuff. That's awesome, isn't it :)
     
  18. Offline

    narrowtux

    No. In 4 days @Afforess should have the gui done, the plugin system is much more to code.
     
  19. Offline

    jumika

    Please make a release with bettergrass integrated!
    With betergrass patch i get grayscale textures on the sides of blocks.
     
  20. Offline

    alexandre

    Ah ok, do you have a release date ?
     
  21. Offline

    alta189

  22. Offline

    alexandre

    I see 26 days =) I think i will open my server after that =)
     
  23. Offline

    Ziden

    Thanx for your reply narrow.

    Im not familiarized with packages and things, is there somewhere i can study/discuss this ?
    My intetion is letting original players have advantages (IE a simple permission node added on onLogon), however i have not really idea on how to archieve that. I was thinking on editing bukkit´s code itself, the NetLoginHandler class and the public void a(Packet1Login packet1login) method. I tought bukkitcontrib could do something similar to that since it does modify packages. Anywhere i can go deeper into this ?
     
  24. Offline

    narrowtux

    Look at this class: https://github.com/Afforess/BukkitC.../bukkitcontrib/packet/listener/Listeners.java
    With this, you can add a Listener for a packet of the type you want (so, for the login packet (Packet1Login), use 1).
    You have to implement Listener in a custom class to handle this.
    In the method boolean checkPacket(Packet p) you can then cast the Packet to Packet1Login and pull out the information you want to have. Return false if you want to block sending/receiving that packet.
     
    Ziden likes this.
  25. Offline

    Ziden

    Thanx, ill be studyng this when i get home =)
    But how could i get the response from that packet ? That prolly sends a 'false' or 'true' back to the server to know it the user has or hasnt auth.

    Thanx alot for your reply.
     
  26. Offline

    narrowtux

    The listener acts as a proxy between packets. You can decide wether to forward it or not.
    This is done by returning true/false
     
  27. Offline

    Schlumpf

    Hello,
    very nice Plugin, but I got a Bug:
    When I type in /reload or /reloadall the Server reloads. I am using AuthMe and so I have to type in again /login <pw>
    But since I have your Plugin AuthMe always say Error: You are not registered. But I am registered, if not I couln't type in /reloadall :D
    The log says nothing, I got no error I just cant login anymore I must disconnect and join than again. Can this maybe be fixed?!
     
  28. Offline

    alta189

    AuthMe is incompatible, it's a problem on their end
     
  29. Offline

    Raphfrk

  30. Offline

    12119

    Hey i wonder if anyone could help me,

    i am very interested in this plugin and would love to use it on my server but it seems that when i install the client mod i get a substantial amount of lag that is not present without the client mod, it seems that it is the client mod which is the problem (or at least i think) as my players without bukkit contrib installed have told me that everything is working perfectly on their side.
     
  31. Offline

    Afforess

    Update to Bukkit 1000.

    They are not saved, I have not had the time to implement any client side persistence. For the time, I recommend using @narrowtux 's shortcut plugin that uses BukkitContrib to bind commands, and persists them on your server. ;)

    That is intentional. I force a redownload because a player could just rename the zip and have x-ray textures, or something else there. It's for security reasons.

    That's not planned. Read the OP on modloader.

    See this:


    That's not something BukkitContrib did - I imagine you had some other client mod (OptiFog?) that added new video settings. Anyway delete the file named "options.txt" in your %AppData%/.minecraft folder and you should be fine. ;)

    Can I get details on your system? Windows, Linux, Mac? General specs (Processor Speed, RAM, etc?)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
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