[INACTIVE][ECON] LocalShops v3.1.1 (Fifth Avenue) - Economy Based Player Shops [935]

Discussion in 'Inactive/Unsupported Plugins' started by cereal, May 13, 2011.

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  1. Offline

    cereal

    LocalShops
    Economy Based Player Shops

    Version: 3.1.1 (Fifth Avenue)

    LocalShops allows players to create and manage physical shops - literal player-defined cuboids - in which they can directly participate in a server economy!

    Version 3 includes masses of bug fixes, tweaks and improvements, including a brand new item search engine, allowing players to use, manage and create shops with more ease that ever before.

    Features:
    • Player owned and operated physical shops!
    • Shops can be managed by multiple players.
    • Create a Free Market in which the players directly control economic values of items!
    Download LocalShops (JAR)
    Source Code
    Issue Tracker (Bug Reports & Feature Requests)

    Requirements:
    Got Issues or Problems?

    We're happy to help with any issues or problems you may have, but please help us as we make every effort to help you! If you're experiencing errors, or funkiness please do the following:
    1. Verify that your versions meet the requirements in the Requirements Section
    2. You can reproduce the bug
    3. Use kind words in your post!
    Awesome, now in the post please include the following information:

    • Version of Bukkit
    • Version of LocalShops
    • Version of Permissions
    • Which Economic Plugin you are using (and version number)
    • Description of issue, error, or shenanigan
    • Steps to reproduce issue, error, or shenanigan
    • Log files (as much as you can provide the better)
    Commands: [required] <optional>
    • /shop
      • Displays a list of player commands
    • /shop select
      • Select a cuboid area for a shop to occupy. Used in conjunction with both the create and move commands. Using the select command a second time will cancel the selection process.
    • /shop create [shop name]
      • Creates a shop of the default sized (specified in the configuration file) at your location.
      • If used after the select command - assuming the player didn’t cancel the selection process, possess enough money to create a shop (also specified in the configuration file) and the selection is smaller than the maximum allowed area (again, specified in the configuration file) - a shop will be created that fills the specified area.
      • Remember, shops are created in a 3D space - selecting two blocks on the floor will likely result in the creation of a shop that is a single block tall, which isn’t particularly useful to anyone.

        Any characters may be used for a shop name, including spaces and punctuation.
    • /shop info <id>
      • Used while standing in a shop, this command will return information about that specific shop. If a shop ID is added to the end, it will return information about another shop without the player needing to be physically in it.

        Use either this command or list to get shop IDs.
    • /shop browse <buy|sell>
      • Shows a list of items currently in the shop and if provided either buy or sell as an argument it will only show those for to buy or sell (from the players perspective).
    • /shop find [item name|id]
      • Finds nearby shops that either buy or sell the item sorted by distance with the cost per item.
    • /shop list
      • Lists all shops in the current world that the player owns, along with their unique IDs and names.
    • /shop move [id]
      • Moves the specified shop to a new location. The select command can be used prior to this command, allowing the shop to be moved to a new cuboid specified by the player.

        Both list and info will return shop IDs, in addition to other information.
    • /shop destroy
      • Destroys the shop the player is currently standing inside. The owner of the shop will receive anything that was left in stock, inventory space permitting.
    • /shop add <item name>
      • Used without an item name on the end, adds the stack of items that the player is currently holding.

        If an item name is specified, that item will be added to the shop, with a stock of 0.
    • /shop remove <item name>
      • Used without an item name, removes the item that the player is currently holding from the shop, and returns all remaining stock to the owner.

        If an item name is specified, it works in the same way, but for the specified item instead of the held item.

        In order to remove a certain amount of items from a shop (and not stop the shop from stocking the item), the player must use the buy command. Owners and managers of a shop are not charged for removing items in this manner.
    • /shop buy [item name] <amount>
      /buy [item name] <amount>
      • Purchases a specified item from a shop. If the player uses ‘all’ in place of an amount, the shop will attempt to fill the player’s inventory with the specified item, money (and item stock) permitting.
    • /shop sell <item name> <amount>
      /sell <item name> <amount>
      • Used without an item name and amount defined, sells the stack of items the player is currently holding.

        With an item name defined, a specific item (a single item) is sold to the shop. If the player uses ‘all’ in place of an amount, all instances of that item in his inventory will be sold.
    • /shop set
      • Help page - displays a list of set commands.
    • /shop set buy [item name] [price] <bundle size>
      • Used to set the price and bundle size of items that the shop will be able to buy or purchased from customers.

        Both this command and the set sell command below are set from the perspective of the shop, not the customer; in contrast the buy and sell commands are always from the perspective of the customer.
    • /shop set sell [item name] [price] <bundle size>
      • Sets the price and bundle size of items that can be sold to the customer.
    • /shop set manager +/-[player name]
      ex: /shop set manager -cerealk +Mineral
      • Adds or removes managers from the player’s shop. A manage is able to add/remove items, set prices and set maximum amounts. He cannot move the shop, destroy the shop, nor add/remove managers.
    • /shop set minbalance [amount]
      • Sets a shops minimum balance that must remain in the account at all times. Helps prevent players from selling to a shop and completely bankrupting the owner.
    • /shop set max [item name] [max amount]
      • Used to set a maximum stock limit for a specified item. Note that the owner of the shop will still be able to add items above the maximum stock level, but the shop will not buy items from players if the current stock level is higher than the maximum specified amount.
    • /shop set notification
      • Toggles if the shop owner is to receive periodic transaction notifications via chat.
    • /shop set owner [player name]
      • Changes the shop owner to another player.
    • /shop set unlimited money
      Requires a special permission node: localshops.admin
      • Sets the shop to have unlimited money - useful for a server shop buying items from players. The money from items sold to the shop while this is toggled on will go to whoever is set as the shop owner. If the owner is set to a player that doesn’t exist (ServerBank, for example) the creator of the shop won’t get the money from item sales.
    • /shop set unlimited stock
      Requires a special permission node: localshops.admin
      • Sets a shop to have an unlimited amount of all stocked items - keep in mind that items still need to be added to the shop for them to appear in the shop’s inventory.
    Permissions:
    A word of caution with Permissions, Managers by default cannot use shops! Managers should have both the manager and user permissions, similar with Admins.
    • localshops.user.*
      • Users can buy and sell to shops but not make or manage them.
      • Sub nodes are:
        • localshops.user.buy
        • localshops.user.sell
        • localshops.user.browse
    • localshops.manager.*
      • Owners and Managers can create, move or destroy shops and manage shops (using the set commands)
      • Sub nodes are:
        • localshops.manager.add
        • localshops.manager.create
        • localshops.manager.destroy
        • localshops.manager.move
        • localshops.manager.remove
        • localshops.manager.select
        • localshops.manager.set
        • localshops.manager.set.owner
    • localshops.admin
      • Allows administrative access to override manager permissions.
    • localshops.free.create
      • Removes the cost associated with creating a shop.
    • localshops.free.move
      • Removes the cost associated with moving a shop.
    Configuration File:
    See this post for the configuration file!

    Example/Instruction Videos:
    See this post for the example & instruction videos!

    Third Party Tools & Utilities:
    ShopEditor - The GUI for Editing Shops (Windows only :()

    Reporting:

    LocalShops reports minimal anonymous data to provide general usage tracking. No personal or server information is ever transmitted. The following data is provided:
    • Plugin Name (this will always be LocalShops)
    • Plugin Version
    • Bukkit Version (the full Bukkit version string)
    • Operating System
      • Name
      • Version
      • Architecture
    • Java Version
    This data helps us understand the environments in which LocalShops is used within, however you are more than welcome to disable it by setting "report-stats" in the configuration file to false.


    Internet Relay Chat:
    We idle on EsperNet! Come join us (along with pretty much the rest of the Bukkit crew).
    • Server: irc.esper.net
    • Port: 6667
    • Channel: #localshops
    Credits / LocalShops Team:
    Please do not send support messages directly to any of us. While we appreciate your desire to solve problems or get answers, it isn't appropriate and our answers could easily help others!
    Changelog:

    Version 3.1.1
    • Fix detection of BOSEconomy
    • Fix "/shop buy all" not properly functioning
    Version 3.1.0
    • Out of Beta!
    • Features:
      • Permissions updated, is not mandatory
        • Will only restrict admin commands to ops without Permissions
      • Sorting of /shop browse and /shop list
      • New command: /shop find
        • Used to find nearby shops that sell an item
      • Transaction notification for shop owners
    • Bug Fixes:
      • Economy sanity checks
      • /shop select Message clarify usage (bare hands)
      • Sanity checks on corrupt shop files
      • /shop sell all now sells all items instead of a single stack
      • Refactored Commands (now each in their own class)
      • Remove players from memory on PLAYER_KICK and PLAYER_QUIT events
      • Notification for insufficient funds
      • Owner & creator information is now shown in /shop info for all situations
      • Match criteria updated
        • Wool, Cactus Green, Cactus, Glowstone Dust
    Version 3.0.3-Beta
    • Fixed money exploit
    • Fix typo on selling or buying 0 items
    • Redstone Dust match criteria updated
    • Soul Sand match criteria updated
    View all changes here!

    Configuration File:
    The configuration file for LocalShops is located at plugins/LocalShops/localshops.properties and can easily be modified. See the following information about each variable and its purpose and valid values.
    • uuid=Random
      • Used for reporting.
    • debug=false
      • Value can be true or false. If true, logs verbose debugging information to console.
    • shops-per-player=-1
      • Maximum number of shops each player can have, unlimited is -1.
    • report-stats=true
      • Value can be true or false. If true, anonymous information will be collected, see Reporting section.
    • log-transactions=true
      • Value can be true or false. If true, logs transactions.
    • max-damage=35
      • Maximum damage percentage an item can have to be added to a shop (it will be sold repaired). Default is 35 (or, 65% or more of the 'health' of the item is remaining).
    • charge-for-shop=true
      • Enables charging for creating & moving shops.
    • shop-cost=100
      • Cost of creating a shop.
    • move-cost=100
      • Cost of moving a shop.
    • shop-height=3
      • Default shop height.
    • shop-width=10
      • Default shop width.
    • max-height=10
      • Maximum shop height.
    • max-width=30
      • Maximum shop width.
    • shop-notification=true
      • If true, shop transaction notices will occur. Note: this is a global configuration!
    • shop-notification-timer=300
      • Number of seconds between transaction notifications, default is 5 minutes.
    • shop-transaction-max-size=100
      • Maximum number of transactions that a store will store for notification purposes. Limited to 100 by default to prevent infinite memory usage.
    • search-max-distance=150
      • Maximum number of meters away from a player to include in shop find results (should be renamed to find-max-distance and will likely happen in the near future).
    BOSEconomy Support:
    BOSEconomy does not provide support for major or minor values and ONLY supports whole numbers. The result is that all orders are rounded up to the next whole number to ensure that the Shop Owners obtain the proper monetary value. Here are some examples:
    • Stone selling for 1.30 each...
      • A player purchases 1 and the total price is 1.30 and is thus rounded to 2 (we goto the next whole number, there is NO rounding down)
      • A player purchases 100 and the total price is 130 and thus there is no rounding to do.
    How to enable Debugging & Obtain the Logs:
    1. Locate the LocalShops properties file, it is located in the folder "plugins/LocalShops/" and is named "localshops.properties".
    2. Find the line that starts with "debug=" and set the value (portion after the equals) to true.
      1. You should now have "debug=true"
    3. Remove your old server logs (we will want a fresh slate to start with). The server log is "server.log", either delete it or move/rename it.
    4. Start the Bukkit, and perform the actions to cause the error.
    5. Stop Bukkit.
    6. Locate "server.log" in the Bukkit main directory and attach it to your forum post!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 16, 2016
    Thumbz, Mitsugaru, Stalker and 9 others like this.
  2. Offline

    Laguna

    Is that the command "/shop browse" just let me have permission to use it when "localshops.admin." And look at the content of the stores need to use that command (I think).
     
  3. Offline

    cereal

    Browse is its own permission "localshops.user.browse", I'm still confused as to what your issue is with the browse command and the admin nodes. Looks like we didn't update the op post with the browse specific permission. I'll add it.

    We're busy on LocalShops 4, it would at the moment be a waste of effort given that 4 is so close. We'll get to it, just don't know when that is. We do however have the source code fully available and you'd be interested in looking at net.milkbowl.localshops.ShopManager.loadShop(File file) as that loads the shops from file. When your looking at our source code make sure your looking at the correct branch, master is LocalShops 4, there is another branch titled v3.1 that is the current release found here.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 16, 2016
  4. Offline

    Laguna

    That is the command browser? "localshops.user.browse." THANK YOU. You should put that command to those who have permission "localshops.manager .*". So players can see what's inside the shops.
    A greeting and thanks for the clarification.
     
  5. Offline

    cereal

    Browse is a user command so we don't be giving it natively to managers as it can easily be done via specific node permissions.
     
  6. Offline

    SandmanDP

    It is saying i can only create one shop and i have it set to -10 on the yml file
     
  7. Offline

    progrestar

    when will support Bukkit 1000?
     
  8. Offline

    cereal

    When its ready.
     
  9. Offline

    JoneKone


    Bump,

    This is what i need also, but there should be an multi world inhibitor. So i can't make the same inventory shop to an other world/area. (Admin configurable)
     
  10. Offline

    cereal

    LocalShops 4 will provide the ability to add multiple locations to a Shop. There is no ETA for LocalShops 4.
     
  11. Offline

    progrestar

    last version craftbukkit is 1000, when you updated this plugin?
     
  12. Offline

    cereal

    When it is ready.

    You can choose to do one of the following:
    • Wait patiently so we can finish LocalShops 4.0.0
    • Test LocalShops v3.1.1 and see if it works yourself.
    • Obtain the source code (available on github, see op post) and fix as necessary
    • Complain
    I understand I haven't updated the thread to reflect build 1000, but that just means I'm not focusing on Version 3 at this time. Did you actually do anything constructive or are you just complaining that the thread doesn't say 1000 and you aren't considerate enough to even test before you complain?
     
  13. Offline

    Jensemann95

    Hey! im getting an error every time i try the /shop set buy/sell command.
    "An internal error occured when attempting to perform this command"
    Please help!
     
  14. Offline

    cereal

    Please post logs and additional details of exactly the commands you're typing.
     
  15. Offline

    Jensemann95

    Noobish question, how do i get/how do i find the log? Im not very good at computer stuff :p
     
  16. Offline

    cereal

    Look for the "server.log" file.
     
  17. Offline

    Jensemann95

    Heres the log, i think. Ive added a stack of 64 Diamond Swords to my shop, but when im trying to type any other command, it gives me that error. Hope you have any solutions for me. :)
     

    Attached Files:

    • log.txt
      File size:
      845.1 KB
      Views:
      2
  18. Offline

    progrestar

    I did not want to write so rude, and apparently did not understand your first post. I do not know much English, and ask for a pardon. 935 version of the plugin works with 1000 bukkit version. Once again I apologize if you do not understand my words. Thanks for the plug, then what you do - people need.

    can I ask you to allocate a separate file for translation of the plugin. That is, do you transfer the plug is not got the source code. I will be glad to see in 4.0.0

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 16, 2016
  19. Offline

    cereal

    We've done some work to allow for translations however it far from complete and its just not possible to be complete by release of 4.0.0. Translation work is pretty rough :(
     
  20. Offline

    progrestar

    Looking'll wait. Greetings from Russia! :)
     
  21. Offline

    Urahara72

    I am finding that your plugin does not currently support pistons. When I attempt to add them to my shop I get "Could not find an item". This will be fixed in v 4.0?
     
  22. Offline

    cereal

    Yes.
     
  23. Offline

    arka82

    • Im new to the forums and currently to minecraft i installed this plugin and first i would like to say its awesome but i dont know how to go to page 2/3 or 3/3 it stays on 1/3 can someone please let me know if theres some way to turn the pages. By pages i mean to the shop list.
     
  24. Offline

    Jeffmcgee

    i would really like to add this to my new server, but we're running CB1000 and permissionsbukkit, neither of which your title says you support. was wondering if there was a timeframe for the update?
     
  25. Offline

    cereal

    Give it a try ;) Others have posted on this very same thread saying its working. LocalShops 4.0.0 will release when its ready, sorry but we're working on making sure its going to work as expected.
     
  26. Offline

    Jeffmcgee

    i'd love to use it with the update for sure, and i might try it beforehand. i'm assuming without the update superpermbridge.[node] is required?
     
  27. Offline

    cropperesp

    Any timescale on the new release? Really looking forward to this one :)
     
  28. Offline

    Jeffmcgee

    just asking again just to make sure, before V 4.0 is released, if we're using permissionsbukkit, is superpermbridge.[node] required?
     
  29. Offline

    JoneKone

    Hi me again suggesting a new feature..

    So there is a way to make an user group, atleast in my server. Not sure what the plugin is. But it changes the name for the player... We use [xxxx] prefixes before our names to determine what group we belong to.

    So Discounts :) To certain players... This would be handy. So i can give a Discount on my shop to certain player group.

    JK
     
  30. Offline

    Sleaker

    to my knowledge LS4 doesn't support bukkitperms at all directly, so if you want support you'll need P3/PEX - that may change by the time we release, but that's probably not going to happen unless cereal starts implementing it.
     
  31. Offline

    mattbot5000

    You just add the number to the end of the command e.g. /shop browse buy 2
    This does seem to be missing from the original post and took me a while to figure out myself after trying /page, /next and everything else I could think of. It's still a rather long command just to turn the page and I hope the devs consider changing it for V4.
     
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