Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

  1. Offline

    Matterz

    Supernatural Players
    A player classes plugin for Minecraft


    Current Version: v2.5.2

    Background:
    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set supernatural.world.disabled for all permission groups in the worlds where you don't want the plugin to be active.

    Download:
    version v2.5.2 (Recommended)
    version v1.1.9

    Source: https://github.com/Matterz/SupernaturalPlayers

    Recommended Plugins:
    - Permissions
    - WorldGuard

    Features:
    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)



    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons



    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:


    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.



    Server: mc.chaoticuniformity.net
    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:
    [​IMG]

    [​IMG]
    [​IMG]

    Vampire Infect Altar:
    [​IMG]
    [​IMG]

    Priest Altar:
    [​IMG]

    WitchHunter Hall:
    [​IMG]


    Commands:
    Code:
    <optional Parameter>
    [required Parameter]
    
    Player:
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    
    Admins:
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code:
    supernatural.command.help - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only
    
    supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml
    
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload
    supernatural.admin.command.save - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.


    Donations:
    (Appreciated, but definitely not required.)
    [​IMG]

    Changelog:
    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release
     

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. Offline

    SkullGuerras

    Thanks man, thank you, thanks for your help my server will probablydo well, wanted to know if I can change the items needed to turn each class (the altar).
     
  3. Offline

    Matterz

    Yes you can so long as you spell them correctly :)
     
  4. Offline

    iPhysX

    sounds awesome :)
     
  5. Offline

    SkullGuerras

    Dude, funny even, but I do not speak English, I use a translator, but I know the names of all items furnished in English, the names do notmake mistakes. '-'
    By the way, a plugin takes about as long to develop, only to learn it.
     
  6. Offline

    Manofdreads

    ok i realy need help when i use the command to teleport to church or coven like /sn setchurch it sets it also it would be good to post a video on youtube how to make the fucking covern or church also u can make a command that can make the structure for you anyways the plugin is 100% awesome :) PLEASE HELP!!!
     
  7. Offline

    vrox

    I'm struggling to figure out how to make the church too. A video showing it, or a better explanation then 'diamond block' would be nice.
     
  8. Offline

    Matterz

    You can make any structure you like and call it a church. Then just place the priest altar block (Diamond by default) and type /sn setChurch to let my plugin know.
     
  9. The /sn setchurch and coven command I believe just designate a 20x20x20 area in which all diamond blocks will count as altars (in the case of the church).
    You don't even technically need a building for it.
     
  10. Offline

    vrox

    @Matterz
    Thanks! I've got it working now :D
     
  11. Offline

    p000ison

    Will there a way to translate it?
    Or only in Source code? ;)
    Maybe I can upload then a German version.
     
  12. Offline

    larsy1995

    Could you add this to CraftBukkitUpToDate please?
     
    vrox likes this.
  13. Offline

    vrox

    The amount of power taken from vampires for healing and water breathing is acting strange. The amount actually taken seems to be correct for what it is in the config, but it aways says (-90), despite the fact that neither should be 90.

    EDIT:
    Also, ghouls are being hurt by water in my creative world, where I dont even want damage enabled there. Can you add a permission node to be immune to that?
     
  14. Offline

    Buffalo_Bill

    Permissions and this plugin are the pnly ones i cant install... someone is going to help me with permissions soon but i dont have an exact time
     
  15. Offline

    SkullGuerras

    I do not think has so few comments to a plugin so good. Oo
     
  16. Offline

    Matterz

    You no longer need to have permissions installed if you get version 1.1.6

    ?

    I just released this plugin 2 days ago.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  17. Offline

    Phantom Index

    Can you allow the ability to change the name of the classes?
    Maybe also can edit messages to add color and such.
     
  18. Offline

    pounds123

    I think that you should expand on the werewolves, like in a way similar to trueblood and common vampires in the Vampires plugin. You could make so the only werewolves that can spread the disease are called alphas and the only way to become an alpha is to be turned by an actual wolf or use some kind of shrine or ritual. Also if you wanted to further expand you could have the beta wolves that are turned by an alpha are in the alpha's pack and for a certain amount of power the betas are all teleported to the alpha to fight for it.

    As well as that I was thinking that because vampires and werewolves are natural enemies there could be some sort of warning message to the player if they are close enough to each other e.g. "You smell that one of those oversized leaches is near" or " You can hear the heartbeat of one of those filthy dogs"
     
  19. Offline

    Matterz

    Hmm, both are set to report the number from the config.yml file.

    I'll put this in the next revision.
     
  20. Offline

    Zottelchen

    wish for the default config:
    ghasts shouldn't attack ghouls^^

    want demons and witchhunters :D
     
  21. Offline

    Matterz

    I also want this!

    Unfortunately Ghasts are not considered Creatures(?!!) so they don't have a target. If they don't have a target then I can't set a truce with them :(

    (This may not make sense, but you'll have to trust me that it's not something I can fix)
     
  22. Offline

    Ash493

    Thank you :p
     
  23. Offline

    kasching

    Is it possible to let the ghoul summon a zombie pigman as a second active ability?
     
  24. Offline

    vrox

    Ok not sure what I was looking at before when I reported that, but I got it kinda figured out now. The amount shown seems to be 150% of what is in the config. I set it to 100, it drained 150. I set it to 75, it drained 112. I set it to 60, it drains 60. Using this math I'm able to get it what I really what the number to be, but Im not sure why its doing this.

    Thanks
     
  25. Offline

    Declan9976

    How do you donate things to the church ?
     
  26. Offline

    Matterz

    Found issue. Will correct.

    Have the items in your inventory and Right-Click the Altar Block

    @vrox

    Updated:
    Its possible, but Pig Zombies aren't aggressive when spawned. I'd rather not spend too much time trying to make them angry right now.

    This is a significant amount of re-coding for me to implement. I'll keep it in mind, but it probably won't make it to release for a while.

    I like the idea, but its not really the direction I wanted to take this plugin.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  27. Offline

    SkullGuerras

    Hello, I use plugins that I love and I will not remove any, you wouldsomehow diminish the plugin because the plugin is havingincompatibility with several plugins, giving syntax error when I usethem
    : /
     
  28. Offline

    Matterz

    I'm not sure what the problem is?

    Please copy and paste the errors from your server.log
     
  29. Offline

    LetzGo

    hmm nice plugin i really want to use it
    but i am not a friend of permissions.
    Could you do it so it defaults to op ?
     
  30. Offline

    Matterz

    I already did this. Make sure you have version 1.1.6 or higher
     
  31. Offline

    LetzGo

    oh sry my fault =)
    didnt read the whole post
    just took a little overview thank you for the reply
     

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