Inactive [DEV] BukkitContrib Alpha 0.1.7 [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, May 21, 2011.

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  1. Offline

    Afforess

    BukkitContrib is superseded by Spout, the new Bukkit/Client framework.
     
  2. Offline

    40540057

    You're releasing HD support today?!? AFFORESS FTW!
     
  3. Offline

    jameyc

    Not sure if it's related but if I use the default textures for now to avoid the crash, I get a crash upon it trying to load textures for another player (skin/cape.)

    Show Spoiler

    java.lang.NoSuchMethodError: xz.e(DDD)V
    at xz.o(EntityOtherPlayerMP.java:89)
    at ls.w_(SourceFile:210)
    at gs.w_(SourceFile:120)
    at xz.w_(EntityOtherPlayerMP.java:53)
    at fd.a(SourceFile:1181)
    at fd.f(SourceFile:1157)
    at fd.g(SourceFile:1100)
    at net.minecraft.client.Minecraft.k(SourceFile:1494)
    at net.minecraft.client.Minecraft.run(SourceFile:754)
    at java.lang.Thread.run(Thread.java:662)
     
  4. Offline

    Afforess

    Yeah, I know.

    I've finished up the code for 0.1.5, am now testing it out.
     
  5. Offline

    Alexnyc8214

    I believe there's a bug with the music. If I play a midi file and then go and play a wav or ogg file, it will play the last midi file that i played at the same time with the wav/ogg file. This includes the default music that plays on its own where the midi will play at the same time. I notice this only with midis. Anyone else noticing this too?
     
  6. Offline

    jameyc

    Thanks, just wanted to make sure it wasn't an unrelated issue to report! :)
     
  7. Offline

    odielag

    As a server operator it is quite useful for me to be able to see xyz coords etc... does the above mean that it's disabled completely for all clients with bukkitcontrib?
     
  8. Offline

    40540057

    read the last few pages at least before you post ... this issue is discussed on this page :p
     
  9. Offline

    Fuzzwolf

    My players are forced to use the HD Patcher for their client, or else they cannot log on. They must also get a clean .minecraft, then patch it, then install BukkitContrib (which is aggrovating for the younger ones). Is this intended, the forcing of the HD Patch?
     
  10. Offline

    simplefacts

    how do you properly install this because i have a plugin that requiers this for full funcion
     
  11. Offline

    Afforess

    Read the OP. Grab the installer.

    Was a bug in 0.1.4. Is fixed in 0.1.5

    Alpha 0.1.5 is out

    Changes:
    • Texture Fixes
    • Bug Fixes

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  12. Offline

    alta189

    So much for laying down :p
     
  13. Offline

    ConanHUN

    nice plugin but dosen't like Authme or other offline auth plugins :(
    force kick players and say "No BukkitContrib SP mod installed"
     
  14. Offline

    Afforess

    Try the other way around. Those plugins are not following the standard rules and blocking all input. It's not my fault and there is nothing I can do on my end.
     
  15. Offline

    Fuzzwolf

    Thanks Afforess :D. It's truly amazing what you do.
     
  16. Offline

    simplefacts

    ok im a real noob, its under crashing and bugs right?
    also do clients need to instal it?
     
  17. Offline

    odielag

    I did read back a while... I prefer having a HUD with the coords than having to type it multiple times... And what about clients? When they say "lag" how can I determine their fps without the f3 option?
     
  18. Offline

    AgentKid

    Agreed.
    No, it's here.
    They only need to install it if they want to see the changes it makes. You CAN force them to have it installed by changing the config file.
     
  19. Offline

    Afforess

    The f3 option was not removed. Only the x,y,z coords and labels over mobs in MP was removed.

    I doubt clients will notice the performance gains (since the performance hits only happened while downloading custom music, textures), but anyone with a server notice any performance increases? I'm just curious.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  20. Offline

    alta189

    Yes all clients will need to install it if they want to see the changes made by it
     
  21. Offline

    jameyc

    Everything is working now when I'm alone, but the second I get in range of another person with skins defined (or without? Haven't tested both...) I'm getting:

    Show Spoiler

    java.lang.NoSuchMethodError: xz.e(DDD)V
    at xz.o(EntityOtherPlayerMP.java:89)
    at ls.w_(SourceFile:210)
    at gs.w_(SourceFile:120)
    at xz.w_(EntityOtherPlayerMP.java:53)
    at fd.a(World.java:1336)
    at fd.f(World.java:1319)
    at fd.g(World.java:1251)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1156)
    at net.minecraft.client.Minecraft.run(Minecraft.java:547)
    at java.lang.Thread.run(Thread.java:662)
    Stopping!


    (Java 1.6, Linux, Vanilla 1.7.2 jar, Bukkit 953 - Tried patched manually, as well as with mcpatcher (no other mods) - installer doesn't work for me.)
     
  22. Offline

    Afforess

    Don't use McPatcher, it's no longer needed. Just force reload your client files, so they are fresh, then install BukkitContrib. BukkitContrib already includes MC Patcher's changes.
     
  23. Offline

    40540057


    I know what you mean, I argued this point as well ... the argument is moot though, sounds like the entire f3 debug screen will be gone when the game is released in November ... Notch's choice .. it's a 'debug' screen after all
     
  24. Offline

    FireFreak111

    @Afforess , I must say, this is fricken awesome. You have expanded Bukkit and shown the true power of a multiplayer server with a single, easy to setup client/server mod.
    You need to showcase the power of this framework. I reckon, in September, when MM is redone, you should use the full power of BukkitContrib so that MM is what it is now, but with BukkitContrib, it is so much more. Imagine, when the cart goes past a chest it actually throws the items into the chest (for aesthetics), or instead of a an obsidian block underneath for catching and throwing minecarts, a custom item/block. TBH I'm not doing a very good example here :p. But it would be cool to showcase the power of BukkitContrib with a plugin of your own.
     
  25. Offline

    jameyc

    What I meant was that the installer was failing on me. - so I tried manually installing it by hand to a fresh minecraft.jar. When manual install crashed with those XZ.e missing method errors, I also tried using MCPatcher on another clean jar, as a last ditch effort. (I should have been more clear, sorry.) - Same error either way though.

    Messed with the installer more, and even with it working now, I still get the "No such method: XZ.e(DDD)V" when I get near another player. Seeing myself/downloaded skin seems to work fine though, which has me a bit perplexed.
     
  26. Offline

    paully104

    I also can not get HD texture to show up however i am using bukkitcontribessentials, and im assuming that it needs to be updated so we can have HD texture goodness.
     
  27. Offline

    alta189

    Try Player Editor
     
  28. Offline

    dak393

    Have to say though I've been dabbling in the dev builds and seen similar issues crop up such as not being able to connect to servers running bukkitcontrib then it working in reverse with me not being able to connect with servers not running BC :/ I wish you luck in getting this all sorted out :)
    Edit: This was posted on old info btw will now try with v14 :)
     
  29. Offline

    DefMenge

    Hi.

    I'm having a problem with the latest BukkitContrib on my server. We often used the X, Y and Z coordinates for building in certain spots, finding the buildings again and for many other things as well, but now that you removed them, there is no way for us to display them anymore. I am aware of mods like ZanMinimap, but almost all of them replace the uq.class file, which is, as far as I know, replaced by BukkitContrib as well to enable colors in chat and names (and perhaps other things). I tried to use /getpos, but it doesn't seem to be implemented (if it's a mod, could anyone please tell me the mod name? Thanks). Having a server-side command to toggle the coordinate display on and off would be really nice.

    I'm afraid to say that if there will be no way for clients to display the coordinates again, even as a command, I will not use BukkitContrib on my server anymore.
     
  30. Offline

    pacmanjones

    He said earlier that Notch plans to remove the F3 cords later. /getpos works for me and is a lot easier than having to go into the debug screen. I'm guessing the /getpos is a Notch command, but I'm not sure (maybe it's Essentials?).
     
  31. Offline

    triggerhapp

    Absolutely loving this so far, but a few requests!

    1) GenericLabel (or a new subclass?) which correctly uses \n
    2) Widgets should be removed from client on reload (Can do this from plugins, onDisable just setting visible to false, but its not the best way I'm sure!)
    3) Some way to change the mining/dirt digging/woodcutting speeds of different materials (And possibly allow items where the durability shows a new item to count as separate items?)
    4) also by way of No.3, double time = ContribDigging.get(Block block, ItemStack tool); (or something like!)
    5) Keep up the amazing work. My server is becoming something so much better already! Thanks!
     
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