[INACTIVE][RPG/FUN/MECH] Dungeon v0.6 - Creates a World of Dungeons [953]

Discussion in 'Inactive/Unsupported Plugins' started by Thomas Bucher, Jun 6, 2011.

  1. Offline

    Thomas Bucher

    Dungeon - Creates a World of Dungeons:
    Version: v0.6

    It creates a new World, called "dungeon". After First load a OP has to run the command
    /initdun
    After that everyone can can join the Meetingarea of the Dungeons by type
    /dungeon
    There are 3 Mazes / Dungeons waiting for the Player
    - Iron (easy) 200x200 Blocks
    - Gold (normal) 500x500 Blocks
    - Diamond (hard) 1000x1000 Blocks
    If you join the Maze via the Platforms in the Meetingroom, your compass will show to the Exit
    The Exit is a Square on the Ground made with Obsidian.

    Rules/Modifications:
    - Only OP can place/destroy Blocks in this world
    - There should be no Creepers / Explosions
    - Spawnpoints are located in Rooms, if you reach a Room, there will be some Spawn
    - There are Chests. They are Filled with Loot.
    - Mobs / Chests have a Cooldowntimer in Spawning.
    - For normal / hard, you should get some Torches with you.

    Features:
    • 3 Different Maze (Seed)
    • Complete separate Spawn / World Rules
    • Lot of Fun
    Pictures:

    Pictures (open)

    [​IMG]

    [​IMG]

    [​IMG]

    Download The Plugin
    Source Code on Github

    ConfigFile:
    Config (open)

    Code:
    gensmall: 200
    respawntime: 600000
    exitz: 0
    exity: 70
    torchchance: 50
    chestchance: 5
    exitx: 0
    exitworld: world
    lootablecount: 5
    rarechance: 70
    lootstacksize: 10
    genlarge: 1000
    maxroomsize: 20
    gennormal: 500
    removedeads: 5
    roomchance: 80
    autosavechunklist: true
    autosaveinterval: 30
    worldseed: 12345
    world: dungeon
    gensmall -> Small Maze Size
    gennormal -> Normal Maze Size
    genlarge -> Large Maze Size
    respawntime -> Respawn Time of Monsters per Room / Chests (in miliseconds)
    exitx, exity,exitz -> Coordinates on the Normal world to Port players to, if the stay on the Stone Platform
    torchchance -> Chance to place a random torch in the maze (in per mille)
    chestchance -> Change to place a chest (Room edges only in %)
    exitworld -> Name of the World the exitx/y/z points too
    lootablecount -> Times it roles per Chest for some Loot
    rarechance -> Chance to get a Rareloot
    maxroomsize -> Maximal size of Rooms
    removedeads -> Times recurring to remove Deadends from the Maze -> 0 is most Difficult after
    roomcahance -> Chance to get a Room in a Position
    worldseed -> seed of the World
    world -> name of the new World


    Check it at our Server: MC.KTN.CH
    Changelog:
    Version 0.6
    • Fixed for Version 1.7.2
    Version 0.5b
    • Added Teleport from Roof to Startarea
    • Fixed some Problem
    • Removed Torches on the Dungeons.
    • Fixed Worldname to match dungeon not sphere.
    Version 0.4
    • First Public release
    TODO:
    • Disable /dungeon while in Dungeonwolrd (Configurable)
    • Permissions for build etc..
    • No Spawn at entrance room
     
  2. Offline

    eriorkless

    I have a question.
    So me and my players are playing with classes and since only ops can build and not permissions yet, I used the Pyro rank so I could place tnt (explosions off, just damage), but if I placed something like a switch to light the tnt, would that switch be there forever?
    Can you make a "refresh" option in the Dungeons? :eek:
    That would be awesome :D

    Thanks,
    eriorkless.
     
  3. Offline

    b.Sandr0

    Hey there,

    i like your plugin. It's a really good idea and the realization is also good. I have no problem with 1.7.2. but I have one suggestion for improvement: My Server is a bit slow (vServer) and it is very frustrating to spawn in the dungeon and get shoot down by some skeletts. Is it possible to add a flag that disable spawning mobs in the start room?

    P.S. If i type /dungeon i got four different teleporters. Stone, iron, gold and diamond. First I thought stone is the easy one but if I go to the stone teleporter, i felt into nowhere and my server crashed.

    Thanks for the plugin
    Sandr0
     
  4. Offline

    Thomas Bucher

    1.) I will check to remove Spawners around start area, that should be doable. i add that to my Todos
    2.) The stone ports you to the normal world. Check the exit parameters in the config file to adjust it to your needs.

    Sincerely Thomas
     
  5. Offline

    saki2fifty

    1. Yes, this would be great. Please do!

    2. Also, is it possible to make it where if you leave the dungeon for any reason, to leave behind all loot? I dont want my players to visit the dungeon, get the loot and just leave. I want them to complete the dungeon before they get rewarded.

    Thx.
     
  6. Offline

    Scusemua

    Dude, What were you thinking? This is so freaking... EPIC! Haha, really good job, my server loves it. Fits well with the activities I have like Mob Arena and Zombie Apocalypse.
     
    Thomas Bucher likes this.
  7. Offline

    Liger_XT5

    I love this plugin, just waiting for TelePlusPlus to have the ability to disable teleporting to players in different worlds and it'll be set!

    Also, would it be possible to have the world regenerate once a week when the server does it's auto restarts?
    My server restarts twice a day and I would like to have the dungeon world regenerate on Wednesdays during the night when no one is on. I don't think this would be a problem since it's not that large to generate.
     
  8. Offline

    eriorkless

    ... p.p
    Can wii haz build permissions nao?
    plz?
     
  9. Offline

    Deano

    When I try to use this. I get ported into solid bedrock with the actual mazes about 40 blocks away, xray to see it. tried over and over and still ported to the same exact spot. this is lots of fun when you get to it. but getting to it is NOT easy... as digging through bedrock needs the superpick. or world edit.
     
  10. Offline

    dumptruckman

    Did you follow the instructions? You have to /initdun.
     
  11. Offline

    Nibelton

    stone teleport me in the middle of the void and then server crash
    Code:
    2011-07-17 01:01:01 [SEVERE] java.lang.NullPointerException
    2011-07-17 01:01:01 [SEVERE]     at net.minecraft.server.World.doLighting(World.java:1592)
    2011-07-17 01:01:01 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:443)
    2011-07-17 01:01:01 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    2011-07-17 01:01:01 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-07-17 01:01:01 [SEVERE] Unexpected exception
    java.lang.NullPointerException
        at net.minecraft.server.World.doLighting(World.java:1592)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:443)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    iron teleport me...in wall ?and with me tons of mobs
    http://imageshack.us/g/813/20110717005246.jpg/
     
  12. Offline

    Thomas Bucher

    You need to config the Stone Thing in the config File (exitworld exitx ...)
    This one ports you to an exitworld...

    Sincerely Thomas
     
  13. Offline

    Deano

    Thanks I somehow missed that. not sure how. I am usually pretty thorough when I install something. It was on the 1st line and everything right on the main page.. DUH. thanks for pointing that out. Must have been out of it when I installed it.
     
  14. Offline

    VatriXxX

    Where can i change the items in the chests?
    There are only Diamond and Iron Items inside... thats crap
     
  15. Offline

    Scrixx

    Doesn't work on 1000 =[ It would've been epic.. Please update :D
     
    nunber1_Master likes this.
  16. Offline

    number1_Master

    ya in cb1000 when u step on stone it exits u in the world where theres a world hole (that is a hole in the ground) once in awhile it freezes my server :confused::mad: plz fix :'(
     
  17. Offline

    FecalSlash

    Is there a way to make it so monsters dont spawn in the very first room of the dungeon? Ex. you step on the iron blocks and teleport in and in that room monsters spawn, is there a way to make it so they do not spawn there?
     
  18. Offline

    dabram71

    Your server got a bit greifed up.... Can I be op to fix it up a bit?

    Can you make a plugin that installs a mod onto a client when they join, optional with the choice to get the mod or do not join the server. It would also have to detect if the client already has the mod. Is this possible?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  19. Offline

    number1_Master

    now dungeon doesnt reset
    plz come back and fix these issues :'(
     
  20. Offline

    IownYourFinger

    NICE! downloading now
     
  21. Offline

    Thomas Bucher

    I am very sorry.
    I am to sick / have a "burnout".
    I will not be able to update my plugins for the next few weeks / months.

    So i decided to let them set Inactive.

    Anyone is free to get in charge of one of this plugins.

    the Source is as always in the Jar File.

    Sincerely Thomas
     
  22. Offline

    eriorkless

    Hey Thomas, I love your plugins. Especially this one. I used it all the time with my players. And I was wondering if you could start supporting this plugin again. It's really an awesome one and since 1.0 is out, there should be less hassle having to update the plugin. If not, it's cool. A lot of work I'm sure. But it'd be great if you did.

    Sincerely,
    eriorkless
     
  23. Offline

    Qiadda

  24. Offline

    firewalled

    I hope you get better soon if not already Thomas.

    I'd really like to see somebody pick up on this plugin as well. I had to unload it from my server too, but I'd really like to have it back. So cool to go down in these dungeons.
     

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