[WGEN/RPG/MECH] ApocalypseCraft [Instances, Radiation, Realism, Perks, Factions, and more]

Discussion in 'WIP and Development Status' started by loganwm, Jun 26, 2011.

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  1. Offline

    dak393

    Ya I've been having trouble getting on all morning :/
     
  2. Offline

    loganwm

    I just restarted it in case there was an issue. I'm thinking that the dedicated server might be jumbling requests between the two Minecraft servers.

    Update: I'm going to have to sort out what's wrong. I'm thinking that there might not be enough memory to run this server at the moment. I apologize for the inconvenience.
     
  3. Offline

    Chronx6

    Don't worry about it. We're all just excited and hopeful to get to play this wonderful creation of yours and give you feedback. Just keep us informed if you get it working and want some of us on.
     
  4. Offline

    dak393

    I was able to get on for a while before it crashed again. The terrain is looking very good (besides the super chunk boundaries (I know you're working on it)). I got a few pics while there some interesting generation of holes in areas :)
     
  5. Offline

    WildHoss

    Just to let everyone know, we're currently running the test plugin on the main voodoocraft.net URL (port URL is down). Same command to get there, /wasteland goto.

    If you happen to encounter any bugs/crashes, report it back here with as many details as you can!
     
  6. Offline

    ClonedInsanity

    I played for about 15 mins, dodged me some massive armies of creeps and found a few really nice formations. I think there's a small bug that seems to appear when you dig, it basically repeats the message you get when you type /wasteland goto and take all items from you that aren't part of the starter kit.
    Other than that its looking really nice, although some dead shrubs in the desert would be nice, if possible.
     
  7. Offline

    Master_Rudik

    Willing to test anything and everything you've got that needs testing.

    Once needed, that is.
     
  8. Offline

    dak393

    Is it back up? I know you were having a server crash bug.
     
  9. Offline

    loganwm

    It's still being a bit strange. I'm looking for the issue, and I'm pretty sure that it has something to do with the Crater Populator code, but it's proving difficult to replicate.

    I'm rewriting a bit of the terrain generator to handle chunk transitions better, and I'm adding the Subterra dimension to the next testing build since you've all been pretty patient thus far.
     
  10. Offline

    dak393

    Awesome work :D Hope you find the problem soon!
     
  11. Offline

    Nekpek

    how do i post a question about the Silent on this topic without sounding stupider than now?
     
  12. Offline

    loganwm

    The Silent? Are you referring to the aliens that you forget upon breaking eye contact or actual silent entities?
     
    Chronx6 and dak393 like this.
  13. Offline

    Nekpek

    Aliens
     
  14. Offline

    chilly9298

    When are you going to release the plugin to the public because I run a server and the people on it really want to try apocalypse craft because they like me think it sounds like a great mod, Thanks, Chilly9298
     
  15. Offline

    loganwm

    I don't have a release date. I'm doing limited testing to figure out a few kinks before resuming public testing, and following that, a downloadable test version won't be far off.
     
  16. Offline

    dak393

    Take your time :) did you figure out what the server crash issue was?
     
  17. Offline

    loganwm

    I think it might be related to the Craftbukkit memory leak problem. I'm still going to have to do a bit of private testing to ensure that the issue has ceased, but I'm hoping this will solve the problem.
     
  18. Offline

    dak393

    Ok awesome! Would be great if it's fixed in RB 1000 (love saying that :D) Keep us posted :)
     
  19. Offline

    chubbz

    This would be awsome but will this generate the whole world or can it generate some areas like this
     
  20. Offline

    loganwm

    The terrain generated is infinitely expansive [or rather, at least as large as minecraft worlds can get].
     
  21. Offline

    PopoGenie

    maybe you could add vaults like in fallout or would that be included with the buildings?
     
  22. Offline

    loganwm

    Those structures [or some similar] are already slated to be included.
     
  23. Offline

    PopoGenie

    thats cool, is there going to be quest that give you rewards and/or a storyline?
     
  24. Offline

    loganwm

    The current instancing engine should allow me to link dungeon-styled quest instances to certain structures placed by the world generator.
     
  25. Offline

    dak393

    If you do have quests/story line can you make it configurable like there is a story file that can be edited and signs generated in the Repositories will have a random log from the list in the file :)
     
  26. Offline

    lionking23

    looks AMAZING... :)
     
  27. Offline

    AlphaPapa

    Willing to build prefab buildings that can be selected and used to populate, just let me know about size/theme currently I can save them in a .schematic or just give you the world file..
     
  28. Offline

    dak393

    Any updates on this? :D
     
  29. Offline

    loganwm

    That dreadful crash seems to be solved with the new Bukkit build [1K]. I'm working now to integrate Volumetric with ApocalypseCraft for a few handy things.
     
  30. Offline

    dak393

    Awesome! What will you use Volumetric for (what crazy plans do you have in store XD )?
     
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