[ADMN/WGEN] Spade and TerraBukkit - Terrain Generation Plugin and an API [766]

Discussion in 'WIP and Development Status' started by N3X15, Mar 28, 2011.

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  1. Offline

    N3X15

    Bukkit just completely re-implemented this patch in their own way, so don't bother using this.
     
  2. Offline

    xenofixus

    Any plan to make spade compatible with with official builds? Currently spade is a fairly easy way to implement more types of environments. Also, some of the environments included are quite cool.
     
  3. Offline

    N3X15

    I can't unfortunately, Bukkit pretty much has a slightly modified version of this, and since the API function signatures and backend are different, I can't make them compatible.
     
  4. Offline

    codename_B

    Hi,

    I love your dungeons :D mind if I use them?
     
  5. Offline

    rpg877

    do i run this instead of bukkit or do i run it like a plugin? or do i extract the files into bukkit like you would for a mod for normal minecraft server jar
     
  6. Offline

    kamild1996

    Works with Bukkit #953? :)
     
  7. Offline

    Celtic Minstrel

    Obsolete in CraftBukkit 953.
     
  8. Offline

    N3X15

    Updated to CraftBukkit 1000.

    Runs, but with significant memory leaks.
     
  9. Offline

    IncendiaDrakon

    Obsolete? Bukkit has customizable terrain generators?
     
  10. Offline

    SpaceManiac

    Yes, for a while now.
     
  11. Offline

    N3X15

    This runs in CraftBukkit 1000 without patches (by using standard Bukkit features), but I'm receiving a lot of memory leaks.
     
  12. Offline

    IncendiaDrakon

    So I'd download spade, stick it in my plugin folder, then set it as a world generator in my bukkit.yml? Care to share an wikis or configs for spade?
     
    Antac55 likes this.
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