[INACTIVE][TP/MECH] Inception v1.04dev0.5 - World Layering and Overlapping [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Lihad, Jun 5, 2011.

  1. Offline

    Lihad

    Inception - From one world into another (into another, and another, and another)
    v1.04dev0.5




    ------------------------------------------------------------------------
    Just got back from honeymoon!!! woot!!!! I will be updating Inception for 1.8 as bukkit allows :) stay tuned!
    ------------------------------------------------------------------------

    Downloads:
    Most Recent Build

    [1060] - Version 1.04dev0.5 - Full
    [1060] - Version 1.04dev0.5 - jar only
    Past Builds
    [1060] - Version 1.04 - [->] 1.03, 1.02c, 1.02a, 1.01, 1.00

    ---------------------------------------------
    ---------------------------------------------
    Description:
    Allows you to fall (or climb) from one world into another world by catching players that enter a y-coordinate that isn't in the normal range of play (or otherwise defined). With the addition of skyland environments, this plugin can be used to stop players from falling indefinitely, and instead make them drop in another world at the same x and z coordinates.

    -----------------------------------------------------------------------------------------------
    Love Inception? Wanna help out a poor-ass college kid who is about to get married AND working his way through commercial flight school?! Donate!
    [​IMG]
    -----------------------------------------------------------------------------------------------
    ---------------------------------------------
    Other Plugins Worth Your Time!
    Inception works great with:

    StyxSpace

    ---------------------------------------------

    Recent Fixes!For Version 1.04 & dev0.5

    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception
    - Boats should be able to pass through Inception layers
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!



    Old Fixes!For Version 1.02delta & 1.03

    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground (100% success rate in testing, let me know if results differ)

    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)
    - Foreign worlds as a 'lowerWorld' aren't stubborn assholes any longer.

    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping
    - Colored blocks now reflect properly through an overlap
    - Block facing through dynamicOverlapping is fixed
    - Block facing through standard overlapping is ish-fixed. but not really.
    - Syncing of linked worlds by their spawns is added as an option in the config.yml
    - The exclusion of certain block types the are mirrored in an overlap is added as an option in
    the config.yml​
    - Water and lava pouring through an inception layer behaves more correctly
    - Inception passes priority of world creation with 'environment: null'
    - And other fixes

    ---------------------------------------------

    Installation:
    Download the .zip and throw the contents into your plugins folder. Be sure to configure the config.yml file in the Inception folder or the plugin will fail! If updating from a previous version: Don't delete your old config.yml and expect a new one to generate! Use the new config.yml that is in the new version folder unless otherwise specified.

    Then, read the 'Setup' tab below for Detailed instrutions on the setup of Inception. For those new to the plugin, I don't suggest changing any values for anything outside of defining the worlds and environments for a single link. After you have the motion of Inception down, tweak the setting and add more links as you see fit.

    Setup (open)

    #Inception - Written By Lihad @ beyondminecraft.net

    ----- Using Inception
    Before using this plugin, be sure to backup your world files and etc. Inception has the potential to rewrite entire landscapes! Tread carefully.

    ----- The Initial Setup
    Download the latest .zip, or the one that suits your CB. And place the contents into your plugin folder.

    Be sure to modify the config.yml for Inception before the initial launch, it should look something like this to start:

    Code:
    inception:
        link0:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
    
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    - Setting up your first link!
    Under link0, the options below exist:
    Code:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME 
    Fill in the world you want to be top world in the worldName slot for the worldUpper key, as well as the environment type (most foreign world types created by other plugins are NORMAL in origin). The three main world types are NETHER, NORMAL, and SKYLANDS. Follow the same idea for the worldLower key, by adding in the world that you want to be 'below' your top. If your using another plugin to supply a foreign world type, use 'null' as the environment type and inception will pass priority to the corresponding plugin.

    Note: If you write the name of a world in either worldName slot that doesn't already exist, Inception will attempt to create it of the type Environment that you have specified.

    - Setting up your local link variables!
    Within link0, you will also see these options:
    Code:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    Each does something different, set to maximize the performance you wish to get out of inception. 'enableFall' and 'enableClimb', if set to True, will allow your users to pass from the lower world to the upper world by climbing, as well as passing to the lower world from the upper world by falling. If you wish a player to only be able to fall from the upper world to the lower, but not climb back up, turn 'enableClimb' to false.

    To specify the 'y' coordinates that the inception between worlds takes place, define the values under upperLimit and lowerLimit. Once a player crosses this threshold, they will be beamed away to the other world.

    The 'overlap' is a tool used for those who wish to make their worlds seem to flow together. By turning 'overlap' to true, you are saying that the bottom and top of the worlds will share anything placed or destroyed by a user, within the distance specified by 'overlapDepth'. Thus, with an overlap depth of '5', y-coordinates 1,2,3,4 and 5 of the worldUpper will be shared with y-coordinates 123,124,125,126 and 127 of worldLower. Note: The transfer through normal overlapping will only work for blocks that are placed and destroy while the plugin is running.

    Also note that with overlapping, your lower and upper limits for said link must be equal in spacing. This is new to Version 1.o1.

    Lastly, turning 'sync' to true will line the linked worlds up by their spawns, instead of their x,z coordinates.

    - Creating More than One Link
    To create a second link, simply copy the entire link0:, and paste it under itself, renaming the new copy 'link1'. It would look something like this:
    Code:
        link0:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
        link1:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    And of course, be sure to add the worlds you want to be involved in the new inception link, as well as changing/modifying any of your new local variables.

    - The Global Variables
    Code:
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    These keys should only appear once in your config, and should be outside any keys. They are your global variables. 'fallDamage' is pretty obvious in wht it accomplishes.

    'autoInception', if turned to true, will have Inception automatically link all of your worlds for you in the standard manner (no overlap, limits at 0 and 128). This completely ignores any links you have specified. Very much the lazy-persons Inception tool.

    'glassStep' Is used for those who are travelling up to skylands and dont have a block to step on, or get caught in pesky inception loops. Turning this to true will give your user something to stand on when climbing up.

    'dynamicOverlap...' if turned on... be prepared for the shear power of inception to show itself. For every link that you have where 'overlap' is turned to 'true',. dynamic overlapping will take a snapshot (of height defined in 'overlapDepth') of a players current surroundings and places them in the world they are going to. Allows for EXTREMELY seamless transfer.... also has the potential to rewrite sections of worlds.

    'exemptBlockID' is any block id you wish to not be overlapped in an overlap layer.


    Commands (open)

    Only For Op

    Known Bugs (open)

    - Not Setting the config file correctly can cause weird things to happen
    - If a server's flymod catch is turned on, this can lead to players being kicked mid-transfer
    - Block facing is not always correct through overlapping
    - Signs don't overlap well
    - Chests don't overlap well
    - There may or may not be an issue with looping world Inceptions between two worlds that of Normal and Nether types. This has been known to cause issues with deleting chunks and etc. This issue is set for resolve in the next 1.02 release.
    will add more bugs to this section as they are noted and posted.

    Changelog (open)

    Version 1.04dev0.5[CB 1060]
    - Hotfix for dev0.4

    Version 1.04dev0.4[CB 1060]
    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).

    Version 1.04[CB 1060]
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception (maybe...)
    - Boats should be able to pass through Inception layers (maybe...)
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!


    Version 1.03[CB 1000]
    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)


    Version 1.02delta[CB 977+/1.7.3]
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground
    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)

    Version 1.02charlie[CB 977]
    - Fixes Everything (almost)

    Version 1.02bravo[CB 977]
    - Technical Unreleased Officially

    Version 1.02alpha[CB 977]
    - Fixed player positioning on Inception
    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping

    Version 1.02[CB 953]
    - Overlapping works better and more correctly for block types
    - Added sync'ing
    - Added exclusions
    - Inception passes priority of world creation with 'environment: null'

    Version 1.01 [CB 953]
    - Upon Inception, player placement is now better suited to where they are coming from,

    especially with overlapping​
    - Defining a world in the Inception config.yml that doesn't exist will be automatically create

    by Inception​
    - Water and Lava within a overlap will no longer compound upon itself
    - Recursion was added (1.00), recursion was optimized (1.01)
    - Links now run by priority, and will not randomly place a player if multiple links share the

    same worldUpper or worldLower.​
    - Added more local variables per link.
    - Overlapping is better situated and follows the pattern suggest in 'overlapDepth' better.

    Version 1.00 [CB 953]
    - Rewrote the plugin for better optimization
    - Inception can now manage worlds without a crutch

    Version 0.9 delta [CB 917]
    - Fixed persistent Speed Hack kick

    Version 0.9 charlie
    - Split the dynamicOverlap node into two
    - Fixed an issue with overlapping

    Version 0.9 bravo
    - Added Dynamic Overlapping
    - Fix for 'lowerY' being less than '0'
    Version 0.9 alpha (does that even make sense?!)
    - Overlapping can now occur between links of your choice
    - Overlapping can occur between all Environment types
    - New command for specifying if a link should have overlapping or not
    - The ability to turn the glass block on and off!
    - SphereWorlds should finally be fixed (FINALLY!)
    - Overlapping works better

    Version 0.9
    - Added option for worldOverlay/rowOverlay
    - Fixed Inception identifying foreign world types
    - Fixed various other bugs

    Version 0.8
    - Added option for fallDamage (should already be in your config.yml) to either be on or off when fall damage occurs.

    Version 0.7
    - Added config options for setting the floor and ceiling of inception
    - Fixed '/inception list'
    - Added autoInception

    Version 0.6
    - Added a climbing inception (climbing to y=129 of a world allows a transfer)
    - Changed the config.yml
    - Changed the command '/inception modify'

    Version 0.5
    - Added in-game commands

    Version 0.4
    - If multiple links are created with the same 'worldUpper', it now randomly makes you fall to any of the 'worldLower' worlds under those links (instead of the first notable 'worldLower')

    Version 0.3
    - New config file!
    - The ability for multiple links to be made between worlds.
    - Cleaned some of the code up

    Version 0.2
    - Fixed falling into the nether
    - Fixed a few other minor bugs

    Version 0.1
    - Initial Build


    ---------------------------------------------
    Special Thanks to: JorenCombs, Pherce, Kside, Annilyna and all the members of Beyond Horizon. For giving me testing grounds for Inception-izing you all (like you actually had a choice).
    ---------------------------------------------
     
  2. Offline

    terwilliker

    Just so you know, I can indeed use movecraft to move a simple raft between realms. I kept moving it up up up and then there it was with me in space. I'll start trying with bigger craft. My goal is to make a rocket that I can take and dock with my space station... in space.
     
  3. Offline

    Pim1234

    how to set multiple worlds above each other?
    in the config i see only the option for two world...
     
  4. Offline

    Lihad

    Alright~ finally! I got something for you all!
    Version 1.00

    Use the new config.yml! a lot has changed! So be careful! Ill grind out a tutorial for the thing here soon...
    ---------------------------------------------------------
    New Things -
    - Nothing really, besides better handling and local variables per link.
    - The command '/inception overlap' has been disabled.
    - Declaring a world that doesn't exist in your config.yml will be handled by inception creating
    the new world, instead of screaming at you :)

    Fixed Things -
    - The use of MultiVerse for foreign world types is no longer necessary!!!
    - Less read time!
    - Block facing upon overlap might sorta be fixed
    - Water and lava flowing through a dynamic overlap should no longer grow exponentially
    - The area that is involved in an overlap is no MUCH more accurate.
    - Player insertion through an overlap layer has been fixed
    - Having the same upper world specified in multiple links no longer randomly places the player
    in any suggested lower link, but instead references the first applicable link as having the highest priority.​
    - Limits have been placed regarding the values of the y-limits when overlapping is active.
    - And a lot more!

    Bugs and Stuff -
    - There is a slight delay that occurs sometimes before the inception teleport occurs... this is
    unintentional, really has no effect, and I'm looking into it.​
    - Block facing upon overlap might sorta not be fixed
     
  5. Smells fresh to me. Cheers matey,
    I'll throw it onto the server shortly.
     
  6. Offline

    sintri

    Do we still need multiverse for 1.0?
     
  7. Offline

    Lihad

    nope. u are free of multiverse

    Oh! And I forgot two other note worthy changes -

    -The command for setting overlap for a specific link has been disabled.
    -Inception now uses links in a priority system (the random world inception has been disabled)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  8. Offline

    treymok

    My question is.. The environment options are NORMAL, NETHER, and SKYLANDS... Which one does StyxSpace fall under? I mean I want to assume SKYLANDS but I don't actually have that plugin. Just checking....
     
  9. Offline

    Lihad

    Most foreign world types are under the NORMAL category. However, as long as your world already exists, it shouldnt necessarily matter... (dont quote me on that, l0l)

    EDIT: Which brings up another fix that I forgot to mention above: If you declare a world that doesn't exist, inception will create the world.

    Just caught another bug that causes an infinite inception loop:

    With overlap turned on (and the dynamics turned off), if you place yourself (through tp'ing, feathering, etc) above or below the y-limit coordinate where the inception occurs, this may cause a loop.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  10. Offline

    Pim1234

    but how to set multiple world above each other?
    i would like this:
    nether-world-skyland-space
    how is that possible?
     
  11. Offline

    echurchill

    Using Inception v1.0, Bukkit 953 and Minecraft 1.7.2
    Our server has six different worlds, of which only three are mentioned in Inception's YML file.
    It has two links that connect three worlds: heaven-world-world_nether
    If we have a user in any of the other three worlds (temp2, temp4, max_world, Inception spews...
    at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
    at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
    If you need anymore info give me a shout
    Eddie
    p.s. YML file follows...
    inception:
    link0:
    worldUpper:
    worldName: heaven
    environment: SKYLANDS
    worldLower:
    worldName: world
    environment: NORMAL
    overlap: true
    enableFall: true
    enableClimb: true
    upperLimit: 128
    lowerLimit: 0
    overlapDepth: 5
    link1:
    worldUpper:
    worldName: world
    environment: NORMAL
    worldLower:
    worldName: world_nether
    environment: NETHER
    overlap: true
    enableFall: true
    enableClimb: true
    upperLimit: 128
    lowerLimit: 0
    overlapDepth: 5
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
     
  12. Offline

    ScottSpittle

    CB 953 Inception 1.00 WITH NEW CONFIG

     
  13. Offline

    Pim1234

    well, using cb 953 i get this error:

    Code:
    >00:30:36 [SEVERE] Could not pass event PLAYER_MOVE to Inception
    java.lang.StackOverflowError
        at java.lang.Character.toLowerCase(Character.java:4175)
        at java.lang.String.toLowerCase(String.java:2408)
        at java.lang.String.toLowerCase(String.java:2496)
        at org.bukkit.craftbukkit.CraftServer.getWorld(CraftServer.java:490)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:18)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
        at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23)
    
    and a couple of hundreds more of those things... (    at lihad.Inception.WorldInception.currentLocationUpperLink(WorldInception.java:33)
        at lihad.Inception.WorldInception.currentLocationLowerLink(WorldInception.java:23))
    
     
  14. Offline

    treymok

    So am I....
     
  15. Offline

    ScottSpittle

    i get this too
     
  16. Offline

    tom327

    works fine, but one question. you see i linked space to lead down into the skylands, and then skylands into normal, but i just fall straight from space to normal. is this just a cause i fell straight thru the skylands, or could it be a bug?

    EDIT: actually there must be a problem, i just built up from skylands to the nether (not the way i put it in). also i go can build up from the normal world to space. Im gonna go mess around with the config file, but does anyone else have this happen to them?

    EDIT: Ok, now i found a MAJOR error. if i dig from the normal to nether, it starts out all fine. but then right after the nether loads, suddenly it starts to load the normal world. and then the nether. Im constantly sent between the worlds, with less than a second between the switch. I tried disconnecting (which is hard because the menu closes right after a switch starts). but when i reconnect, im still switching back and forth. in the end, my only chance is to stop the server itself and delete my .dat file. Nevermind, i solved it by setting overlap to false like you said earlier. still need to find out what is causing my first problem
     
  17. Offline

    Lihad

    I know the exact issue that is.causing those exceptions to be thrown, saddle I'm at work till late and won't.be able to fix the issue with a new version until I get home. The issue is indeed caused from being in a world that isn't defined in the.config.yml. so either go back to 0.9delta or be sure to mention all of it active worlds in the config.yml ...

    If u find any other bug... Keep on posting :)
     
  18. Offline

    Jobsti

    Runs very well with #953. Thanks!

    But if I change glassStep from true to false, save and /inception reload.... I climb and a glass is under my feet ;)
    To alter overlap, now I have to restart the Server? Why?
     
  19. Offline

    Lihad

    Interesting..

    Fixes!
    Version 1.01

    - Fixes recursive loop that occurs when in a world not defined within Inceptions config.
    - Fixed creating a new link via the command '/inception create'
    - '/inception create' now creates a new world if the one asked for doesn't currently exist. (currently only able to create new Normal types)
    - Fixed 'glassStep' reading incorrectly.

    @Jobsti : Great catch, and you are right, there was a major problem reading that glassStep in 1.00. Fixed!

    @Pim1234 :
    @treymok :
    @ScottSpittle :

    Yes, I thought of this when I got to work and knew there was nothing I could do till I got home... damn recursion! Fixed!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  20. Offline

    treymok

    Now I am getting this...

    Code:
    05:32:39 [SEVERE] Error occurred while enabling Inception v1.0 (Is it up to date
    ?): null
    java.lang.NullPointerException
            at org.bukkit.craftbukkit.CraftServer.getWorld(CraftServer.java:490)
            at lihad.Inception.WorldManage.checkInceptionWorlds(WorldManage.java:15)
    
            at lihad.Inception.Inception.onEnable(Inception.java:47)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:857)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:264)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:151)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:136)
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  21. Offline

    Pim1234

    how to set multiple world above each other? i only see the option for two.
    do i just have to repeat the upper and lower thing?
     
  22. Offline

    treymok

    I believe so yes... I have mine set Nether >> World >> Space
     
  23. Offline

    Pim1234

    but like this?

    upper: world
    lower: nether

    upper: space
    lower: world
     
  24. Offline

    treymok

    Yup

    I think the link is bad... Went to d/l 1.01 and got 1.00... Tried this instead {Removed link because it now points to 1.00} and got this...
    Code:
    10:14:32 [SEVERE] Error occurred while enabling Inception v1.01 (Is it up to dat
    e?): null
    java.lang.NullPointerException
            at org.bukkit.craftbukkit.CraftServer.getWorld(CraftServer.java:490)
            at lihad.Inception.WorldManage.checkInceptionWorlds(WorldManage.java:15)
    
            at lihad.Inception.Inception.onEnable(Inception.java:47)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:857)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:264)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:151)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:136
    )
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  25. Offline

    Pim1234

    well, when i get to the sky in "world", i get in an infinite loop.
    this is my config:

    Code:
    inception:
        link0:
            worldUpper:
                worldName: world
                environment: NORMAL
            worldLower:
                worldName: world_nether
                environment: NETHER
        link1:
            worldUpper:
                worldName: skylands
                environment: SKYLANDS
            worldLower:
                worldName: world
                environment: NORMAL
        link2:
            worldUpper:
                worldName: space
                environment: NORMAL
            worldLower:
                worldName: skylands
                environment: SKYLANDS
     
  26. Offline

    robinjam

    When I fall from my skylands world to my normal world with full health, I take no fall damage. However, if I fall with less than full health, I die. How can I fix this?

    My config:
    Code:
    inception:
        link0:
            worldUpper:
                worldName: skylands
                environment: SKYLANDS
            worldLower:
                worldName: world
                environment: NORMAL
            overlap: false
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
     
    autoInception: false
    fallDamage: false
    glassStep: false
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    
    No errors appear in my log when it happens.
     
  27. Offline

    treymok

    Are you sure the skylands is named skylands and not world_skylands?
     
  28. Maybe i'm missing something pretty obvious. I'm having trouble with the transition between the 'World' and 'Nether'.
    The link works, great in fact but there's that layer of bedrock as usual. When I put this on our public server I want people to be able to dig straight down with no problems.
    There must be a workaround.. Any suggestions?
     
  29. Offline

    quickclay

    FYI - Both of the download links (1.01 & 1.00) point to the same 1.00 file...
     
  30. Offline

    treymok

  31. Offline

    Pim1234

    yes, i'm sure.
     

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