[INACTIVE][TP/MECH] Inception v1.04dev0.5 - World Layering and Overlapping [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Lihad, Jun 5, 2011.

  1. Offline

    Lihad

    Inception - From one world into another (into another, and another, and another)
    v1.04dev0.5




    ------------------------------------------------------------------------
    Just got back from honeymoon!!! woot!!!! I will be updating Inception for 1.8 as bukkit allows :) stay tuned!
    ------------------------------------------------------------------------

    Downloads:
    Most Recent Build

    [1060] - Version 1.04dev0.5 - Full
    [1060] - Version 1.04dev0.5 - jar only
    Past Builds
    [1060] - Version 1.04 - [->] 1.03, 1.02c, 1.02a, 1.01, 1.00

    ---------------------------------------------
    ---------------------------------------------
    Description:
    Allows you to fall (or climb) from one world into another world by catching players that enter a y-coordinate that isn't in the normal range of play (or otherwise defined). With the addition of skyland environments, this plugin can be used to stop players from falling indefinitely, and instead make them drop in another world at the same x and z coordinates.

    -----------------------------------------------------------------------------------------------
    Love Inception? Wanna help out a poor-ass college kid who is about to get married AND working his way through commercial flight school?! Donate!
    [​IMG]
    -----------------------------------------------------------------------------------------------
    ---------------------------------------------
    Other Plugins Worth Your Time!
    Inception works great with:

    StyxSpace

    ---------------------------------------------

    Recent Fixes!For Version 1.04 & dev0.5

    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception
    - Boats should be able to pass through Inception layers
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!



    Old Fixes!For Version 1.02delta & 1.03

    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground (100% success rate in testing, let me know if results differ)

    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)
    - Foreign worlds as a 'lowerWorld' aren't stubborn assholes any longer.

    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping
    - Colored blocks now reflect properly through an overlap
    - Block facing through dynamicOverlapping is fixed
    - Block facing through standard overlapping is ish-fixed. but not really.
    - Syncing of linked worlds by their spawns is added as an option in the config.yml
    - The exclusion of certain block types the are mirrored in an overlap is added as an option in
    the config.yml​
    - Water and lava pouring through an inception layer behaves more correctly
    - Inception passes priority of world creation with 'environment: null'
    - And other fixes

    ---------------------------------------------

    Installation:
    Download the .zip and throw the contents into your plugins folder. Be sure to configure the config.yml file in the Inception folder or the plugin will fail! If updating from a previous version: Don't delete your old config.yml and expect a new one to generate! Use the new config.yml that is in the new version folder unless otherwise specified.

    Then, read the 'Setup' tab below for Detailed instrutions on the setup of Inception. For those new to the plugin, I don't suggest changing any values for anything outside of defining the worlds and environments for a single link. After you have the motion of Inception down, tweak the setting and add more links as you see fit.

    Setup (open)

    #Inception - Written By Lihad @ beyondminecraft.net

    ----- Using Inception
    Before using this plugin, be sure to backup your world files and etc. Inception has the potential to rewrite entire landscapes! Tread carefully.

    ----- The Initial Setup
    Download the latest .zip, or the one that suits your CB. And place the contents into your plugin folder.

    Be sure to modify the config.yml for Inception before the initial launch, it should look something like this to start:

    Code:
    inception:
        link0:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
    
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    - Setting up your first link!
    Under link0, the options below exist:
    Code:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME 
    Fill in the world you want to be top world in the worldName slot for the worldUpper key, as well as the environment type (most foreign world types created by other plugins are NORMAL in origin). The three main world types are NETHER, NORMAL, and SKYLANDS. Follow the same idea for the worldLower key, by adding in the world that you want to be 'below' your top. If your using another plugin to supply a foreign world type, use 'null' as the environment type and inception will pass priority to the corresponding plugin.

    Note: If you write the name of a world in either worldName slot that doesn't already exist, Inception will attempt to create it of the type Environment that you have specified.

    - Setting up your local link variables!
    Within link0, you will also see these options:
    Code:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    Each does something different, set to maximize the performance you wish to get out of inception. 'enableFall' and 'enableClimb', if set to True, will allow your users to pass from the lower world to the upper world by climbing, as well as passing to the lower world from the upper world by falling. If you wish a player to only be able to fall from the upper world to the lower, but not climb back up, turn 'enableClimb' to false.

    To specify the 'y' coordinates that the inception between worlds takes place, define the values under upperLimit and lowerLimit. Once a player crosses this threshold, they will be beamed away to the other world.

    The 'overlap' is a tool used for those who wish to make their worlds seem to flow together. By turning 'overlap' to true, you are saying that the bottom and top of the worlds will share anything placed or destroyed by a user, within the distance specified by 'overlapDepth'. Thus, with an overlap depth of '5', y-coordinates 1,2,3,4 and 5 of the worldUpper will be shared with y-coordinates 123,124,125,126 and 127 of worldLower. Note: The transfer through normal overlapping will only work for blocks that are placed and destroy while the plugin is running.

    Also note that with overlapping, your lower and upper limits for said link must be equal in spacing. This is new to Version 1.o1.

    Lastly, turning 'sync' to true will line the linked worlds up by their spawns, instead of their x,z coordinates.

    - Creating More than One Link
    To create a second link, simply copy the entire link0:, and paste it under itself, renaming the new copy 'link1'. It would look something like this:
    Code:
        link0:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
        link1:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    And of course, be sure to add the worlds you want to be involved in the new inception link, as well as changing/modifying any of your new local variables.

    - The Global Variables
    Code:
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    These keys should only appear once in your config, and should be outside any keys. They are your global variables. 'fallDamage' is pretty obvious in wht it accomplishes.

    'autoInception', if turned to true, will have Inception automatically link all of your worlds for you in the standard manner (no overlap, limits at 0 and 128). This completely ignores any links you have specified. Very much the lazy-persons Inception tool.

    'glassStep' Is used for those who are travelling up to skylands and dont have a block to step on, or get caught in pesky inception loops. Turning this to true will give your user something to stand on when climbing up.

    'dynamicOverlap...' if turned on... be prepared for the shear power of inception to show itself. For every link that you have where 'overlap' is turned to 'true',. dynamic overlapping will take a snapshot (of height defined in 'overlapDepth') of a players current surroundings and places them in the world they are going to. Allows for EXTREMELY seamless transfer.... also has the potential to rewrite sections of worlds.

    'exemptBlockID' is any block id you wish to not be overlapped in an overlap layer.


    Commands (open)

    Only For Op

    Known Bugs (open)

    - Not Setting the config file correctly can cause weird things to happen
    - If a server's flymod catch is turned on, this can lead to players being kicked mid-transfer
    - Block facing is not always correct through overlapping
    - Signs don't overlap well
    - Chests don't overlap well
    - There may or may not be an issue with looping world Inceptions between two worlds that of Normal and Nether types. This has been known to cause issues with deleting chunks and etc. This issue is set for resolve in the next 1.02 release.
    will add more bugs to this section as they are noted and posted.

    Changelog (open)

    Version 1.04dev0.5[CB 1060]
    - Hotfix for dev0.4

    Version 1.04dev0.4[CB 1060]
    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).

    Version 1.04[CB 1060]
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception (maybe...)
    - Boats should be able to pass through Inception layers (maybe...)
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!


    Version 1.03[CB 1000]
    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)


    Version 1.02delta[CB 977+/1.7.3]
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground
    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)

    Version 1.02charlie[CB 977]
    - Fixes Everything (almost)

    Version 1.02bravo[CB 977]
    - Technical Unreleased Officially

    Version 1.02alpha[CB 977]
    - Fixed player positioning on Inception
    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping

    Version 1.02[CB 953]
    - Overlapping works better and more correctly for block types
    - Added sync'ing
    - Added exclusions
    - Inception passes priority of world creation with 'environment: null'

    Version 1.01 [CB 953]
    - Upon Inception, player placement is now better suited to where they are coming from,

    especially with overlapping​
    - Defining a world in the Inception config.yml that doesn't exist will be automatically create

    by Inception​
    - Water and Lava within a overlap will no longer compound upon itself
    - Recursion was added (1.00), recursion was optimized (1.01)
    - Links now run by priority, and will not randomly place a player if multiple links share the

    same worldUpper or worldLower.​
    - Added more local variables per link.
    - Overlapping is better situated and follows the pattern suggest in 'overlapDepth' better.

    Version 1.00 [CB 953]
    - Rewrote the plugin for better optimization
    - Inception can now manage worlds without a crutch

    Version 0.9 delta [CB 917]
    - Fixed persistent Speed Hack kick

    Version 0.9 charlie
    - Split the dynamicOverlap node into two
    - Fixed an issue with overlapping

    Version 0.9 bravo
    - Added Dynamic Overlapping
    - Fix for 'lowerY' being less than '0'
    Version 0.9 alpha (does that even make sense?!)
    - Overlapping can now occur between links of your choice
    - Overlapping can occur between all Environment types
    - New command for specifying if a link should have overlapping or not
    - The ability to turn the glass block on and off!
    - SphereWorlds should finally be fixed (FINALLY!)
    - Overlapping works better

    Version 0.9
    - Added option for worldOverlay/rowOverlay
    - Fixed Inception identifying foreign world types
    - Fixed various other bugs

    Version 0.8
    - Added option for fallDamage (should already be in your config.yml) to either be on or off when fall damage occurs.

    Version 0.7
    - Added config options for setting the floor and ceiling of inception
    - Fixed '/inception list'
    - Added autoInception

    Version 0.6
    - Added a climbing inception (climbing to y=129 of a world allows a transfer)
    - Changed the config.yml
    - Changed the command '/inception modify'

    Version 0.5
    - Added in-game commands

    Version 0.4
    - If multiple links are created with the same 'worldUpper', it now randomly makes you fall to any of the 'worldLower' worlds under those links (instead of the first notable 'worldLower')

    Version 0.3
    - New config file!
    - The ability for multiple links to be made between worlds.
    - Cleaned some of the code up

    Version 0.2
    - Fixed falling into the nether
    - Fixed a few other minor bugs

    Version 0.1
    - Initial Build


    ---------------------------------------------
    Special Thanks to: JorenCombs, Pherce, Kside, Annilyna and all the members of Beyond Horizon. For giving me testing grounds for Inception-izing you all (like you actually had a choice).
    ---------------------------------------------
     
  2. Offline

    diegokilla

    I'm getting a lot of infinite loops between inception'd worlds heres my config:
    (i get no errors, just inception form upper to lower world, then repeat until logout)

    Code:
    inception:
        link0:
            worldUpper: aether
            worldLower: world
            overlap: false
        link1:
            worldUpper: world
            worldLower: world_nether
            overlap: false
    enableFall: true
    enableClimb: true
    upperY: 120
    lowerY: 4
    autoInception: false
    fallDamage: true
    rowOverlap: 5
    glassStep: false
    dynamicOverlapUpperToLower: true
    dynamicOverlapLowerToUpper: true
     
  3. Offline

    Meiun

    sometimes you are placed at sea level (or very low at least) when passing from upperworld into lowerworld, regardless of whether or not theres a mountain or hill there. it clears out a hole for you and drops you in side of a hole in solid rock. this happens more frequently when using ladders to climb down.
     
  4. Offline

    Lihad


    Finally, someone with a config set up correctly. lol.

    When you drop down from the sky world, or you dropping into air, or coming down from a ladder?
     
  5. Offline

    diegokilla

    climbing up a tree, a spiral staircase, worldedit's jumpto command onto something that is 120+, TP'ing to people who are nowhere near the 120+, its happens somewhat randomly in all of these occasions

    also im running 935, but this happened on 928 as well
    multiverse used
    hope this helps as it is starting to get rather annoying, the only way to stop it is to alt-f4, or have another admin tp me to them
     
  6. Offline

    Airo101

    I am using 0.9charlie and get a massive console spam.
    Like this:

    Code:
    2011-06-27 13:19:15 [SEVERE] Could not pass event PLAYER_MOVE to Inception
    java.lang.NullPointerException
        at org.bukkit.craftbukkit.CraftServer.getWorld(CraftServer.java:476)
        at lihad.Inception.ShiftInception.multiWorlds(ShiftInception.java:113)
        at lihad.Inception.ShiftInception.shiftWorldsDown(ShiftInception.java:29)
        at lihad.Inception.TDRPlayerListener.onPlayerMove(TDRPlayerListener.java:27)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:285)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:139)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    And this:

    Code:
    2011-06-27 13:19:33 [SEVERE] Could not pass event BLOCK_PLACE to Inception
    java.lang.NullPointerException
        at org.bukkit.craftbukkit.CraftServer.getWorld(CraftServer.java:476)
        at lihad.Inception.TDRBlockListener.isWorldUpperLegit(TDRBlockListener.java:67)
        at lihad.Inception.TDRBlockListener.onBlockPlace(TDRBlockListener.java:20)
        at org.bukkit.plugin.java.JavaPluginLoader$27.execute(JavaPluginLoader.java:426)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:88)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:72)
        at net.minecraft.server.ItemBlock.a(ItemBlock.java:76)
        at net.minecraft.server.ItemStack.placeItem(ItemStack.java:56)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:225)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:550)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I am using Craftbukkit 860.
    Here is the config:
    Code:
    inception:
        link0:
            worldUpper: space
            worldLower: world_nether
            overlap: true
        link1:
            worldUpper:
            worldLower: world
            overlap: true
        link2:
            worldUpper: world
            worldLower:
            overlap: true
    enableFall: true
    enableClimb: true
    upperY: 120
    lowerY: 0
    autoInception: false
    fallDamage: false
    rowOverlap: 5
    glassStep: true
    dynamicOverlapUpperToLower: true
    dynamicOverlapLowerToUpper: true
    
     
  7. Offline

    Lihad

    You realize your link1 and link2 are incomplete... right?

    I found the issue in your config.yml You have overlap in each link turned false, and glass block off. Meaning, when you go up, your player isnt catching anything and falling back down.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  8. Offline

    Aggroweedman

    Love the mod, works pretty well. Was hoping if there was a way to make it so you can separate how to move between world. I wanna be able to climb upwards to say skyland (climb lower to upper), but not be able to "fall" from lower world to upper. But, i still wanna fall out of skyland. Vice versa, being able to fall from skyland, but low ladders wont send me back from upper to lower. Kind of hard to explain, but just funny when jump pads send people to the next world, but disabling "falling up" makes it so you can't fall out of skyland. Any help is appreciated, thanks!
     
  9. Offline

    Meiun

    @Lihad
    tested my problem on a server with only inception and multiverse installed as well as only inception and one of the skylands plugins installed.
    still have the problem of occasionally being teleported far down into the earth instead of dropping to the nearest available block. the problem is worse when im climbing down ladders. this makes me believe its having a problem finding available space properly.
     
  10. Offline

    terwilliker

    Has anyone tried using inception's overlap and movecraft to move a ship between worlds?
     
  11. Offline

    ferrousphantom

    i cant seem to get it to work. i have skylands there so i can just jump and fall to the world, but i just die everytime. is there a file you can give us where we just put in our world names and put as the config?
     
  12. Offline

    sfxworks

    HEY
    I need YOU to work with us on something. Please send me an email at [email protected]
     
  13. Offline

    LEOcab

    Hello! Loving the plugin, works awesome on my server!

    Just one small problem: if I have the Skylands overlap with my normal world, the water and lava from above falls into the normal world and makes it ugly... Is there a way to prevent this? I'm going to try to make a WorldGuard region at the bottom layer of skyland and blacklist liquids, but I'm posting for ideas in case that doesn't work. ;)

    Thanks in advance!
     
  14. Offline

    MatthiasGi

    Hello everyone!

    Awesome plugin, but I'm getting always kicked from the server for moving to quick. Am I doing something wrong?

    My config-File is:
    config.yml (open)
    Code:
    inception:
        link0:
            worldUpper: himmel
            worldLower: welt
            overlap: false
    enableFall: true
    enableClimb: true
    upperY: 127
    lowerY: 0
    autoInception: false
    fallDamage: false
    rowOverlap: 0
    glassStep: false
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    


    I changed values for glassStep, overlap, upperY and rowOverlap, but nothing seems to help. Could anyone please help me?

    Thanks in advance,
    Matthias

    Edit: Maybe I should add, that I'm using MultiVerse.
     
  15. Offline

    ferrousphantom

    you said it wouldnt work if you didnt hook it up in multiverse, does that do that automatically?
     
  16. Offline

    Lihad


    These two things should have some promising fixes for you all in Version 1.0! Soon!

    That sounds scary as hell.

    Version 1.0 is coming out soon :D


    Be sure you have flaying allowed in your server properties. Also make sure you are using Version0.9delta.
     
  17. Offline

    LEOcab

    Awesome! :D
     
  18. Offline

    croxis

    I'm having issues finding y coordinates to get the overlap where someone can climb a staircase "seamlessly" without spawning a glass block. Anyone have any suggestions?
     
  19. Offline

    Lihad

    1.0 is coming soon!
     
  20. Offline

    diegokilla

    I understand that they would fall back down, the headache comes from the fact that after they fall down to the lower world, they (for lack of better expalanation) "fall back up" to the upper world, and it keeps doing that till the server boots them for moving to fast (were you hacking?) type error.

    If you think it would help, I could shoot a quick vid of the issue
     
  21. Offline

    Lihad

    I actually got this to happen to myself in running through your config with a few different instances. This is caused by the crappy player placement upon inception when referencing the users selected upper and lower Y-limits. This has been addressed in my 1.0 update, which should be released by tomorrow or Saturday :)
     
  22. Offline

    diegokilla

    Awesome! Can't wait to implement :D
     
  23. Offline

    Lihad

    Inception is cleared through 950, just fyi :)
     
  24. Offline

    diegokilla

    cleared as in g2g?
     
  25. Offline

    lolzrofl

    Any word on 953?
     
  26. Offline

    Lihad

    Yep, 0.9delta cleared to 953... Im hoping to get 1.0 done by the end of the night :)

    Looks like I should have 1.0 out in an hour or so! Tho I still need to write the tutorial..... meh

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  27. Offline

    LibertasMens

    Eeeeeeeeeeeee!!!! :p
     
  28. Offline

    bobloy

    I cant wait!
     
  29. Offline

    diegokilla

    just thought i'd let ya know, since CB953, I no longer get the lopping TP form world to world :D
     
  30. Offline

    Jobsti

    Hi @Lihad

    thanks for your super plugin.
    Runs very well on my Server with Nether and Skyworld! #953
     
  31. Offline

    robbert777

    request: support with movecraft so i can fly my spaceship to space and back =3
     

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