[INACTIVE][ADMN/TP] XcraftGate v0.9.1 - Multiworldmanager/-teleporter [1060-1185]

Discussion in 'Inactive/Unsupported Plugins' started by Engelier, Jun 4, 2011.

  1. Offline

    Engelier

    XcraftGate - Version: v0.9.1

    XcraftGate started as a replacement for EpicGates and it's successor RealTeleporter. In the meantime it has grown to a complete worldmanagement solution.

    Features:
    • Create/Delete new worlds (such as Nether, or a specific world for mining, or ...)
    • Set borders for your worlds, so nobody can explore beyond a specific point
    • Create Teleporters between your worlds or to/from your points of interest.
    • Limit the amount of creature spawns on your worlds
    • Completely deny monster or animal spawns on your worlds
    • Allow/Deny PvP on your worlds
    • Allow/Deny weather changes on your worlds


    Commands:
    • /gworld - World management tool
      Code:
      /gworld list - lists your active worlds
      /gworld info <worldname> - displays some basic info about a world
      /gworld listplayers <worldname> - lists the players currently running around in that world
      /gworld create <worldname> [environment [seed]] - creates a new world on your server, <environment> may be "normal", "nether" or "skylands". defaults to "normal" if left blank
      /gworld listenv - lists all available environments/chunkgenerators usable with /gworld create
      /gworld delete <worldname> - unloads a world (and deletes it from the plugin's database)
      /gworld load <wprödname> - loads a given world
      /gworld unload <worldname> - unloads a given world
      /gworld setsticky <worldname> - controls if a world will be automatically loaded/unloaded with dynamic world loading enabled
      /gworld keepspawninmemory <worldname> - controls if a world's spawn is always kept in memory
      /gworld warpto <worldname> - teleports you to the world <name>
      /gworld setborder <worldname> <#> - sets the border for world <name> to <#> (denies exploration beyond x/z +/- <#>)
      /gworld setcreaturelimit <worldname> <#> - limits creature spawns to a maximum of <#> creatures for the world
      /gworld allowanimals <worldname> <true|false> - Allows or denys animal spawns on world <name>
      /gworld allowmonsters <worldname> <true|false> - Allows or denys monster spawns on world <name>
      /gworld suppresshealthregain <worldname> <true|false> - Suppresses automatic health regaining when allowmonsters is set to false
      /gworld allowpvp <worldname> <true|false> - Allows or denys PvP combat on world <name>
      /gworld allowweatherchange <worldname> <true|false> - Allows or denys weather to change on world <name>
      /gworld setweather <worldname> <sun|storm> - Sets the current weather for world <name> (ignores allowWeatherChange setting)
      /gworld timefrozen <worldname> <true|false> - (Un)freezes the current time on world <name>
      /gworld settime <worldname> <sunrise|noon|sunset|midnight> - Sets the current time for world <name> (also sets time for timefrozen)
      
    • /gate - Gate management tool
      Code:
      /gate create <gatename> - creates a new teleportation point at your current position - make sure you look at the direction your users should look at, when they ARRIVE at this point
      /gate move <gatename> - moves a gates location to your current position
      /gate delete <gatename> - deletes a teleportation point
      /gate link <gatename1> <gatename2> - creates a link from <name1> to <name2>, so when you step on <name1> you will be teleported to <name2>
      /gate loop <gatename1> <gatename2> - same as /gate link, but for both ways
      /gate unlink <gatename> - deletes the destination for <name1>
      /gate unloop <gatename1> <gatename2> - deletes a loop between the two gates (if it exists)
      /gate info <gatename> - displays some basic info about a gate
      /gate list - lists all gates in all worlds in alphabetical order
      /gate listnear [radius] - lists all gates near you (radius defaults to 10, BE CAREFUL WITH BIG NUMBERS!)
      /gate listsolo - lists all gates without a source or destination
      /gate warp <gatename> - teleports you to the given teleportation point
      /gate reload - reloads all gates from gates.yml
      


    Video: HowTo create gates



    Permissions
    XcraftGate.* - permission to use everything this plugin provides

    XcraftGate.use.* - permission to use all gates
    XcraftGate.use.<gatename> - permission to use a gate

    XcraftGate.gate - access to /gate
    XcraftGate.gate.* - access to all /gate commands
    XcraftGate.gate.create - /gate create, /gate move
    XcraftGate.gate.link - /gate link, /gate loop
    XcraftGate.gate.unlink - /gate unlink, /gate unloop
    XcraftGate.gate.delete - /gate delete
    XcraftGate.gate.info - /gate listsolo, /gate list, /gate listnear, /gate info
    XcraftGate.gate.warp - /gate warp
    XcraftGate.gate.reload - /gate reload

    XcraftGate.world - access to /gworld
    XcraftGate.world.* - access to all /gworld commands
    XcraftGate.world.create - /gworld create
    XcraftGate.world.delete - /gworld delete
    XcraftGate.world.warp - /gworld warpto
    XcraftGate.world.setborder - /gworld setborder
    XcraftGate.world.setcreaturelimit - /gworld setcreaturelimit, /gworld allowanimals, /gworld allowmonsters, /gworld suppresshealthregain
    XcraftGate.world.pvp - /gworld allowpvp
    XcraftGate.world.weather - /gworld allowweatherchange, /gworld setweather
    XcraftGate.world.time - /gworld settime, /gworld timefrozen
    XcraftGate.world.info - /gworld info, /gworld list

    If you don't use a permissions plugin, only OPs are allowed to use those commands and all users are allowed to use all gates.


    Downloads:
    Stable Version (use this if unsure): XcraftGate.jar (wget friendly)

    Some people are repeatedly asking for development versions, so here it is:
    Development Version: XcraftGate-Dev.jar (wget friendly)
    I WILL NOT SUPPORT THE DEVELOPMENT VERSION! USE THIS AT YOUR OWN RISK AND DON'T COME CRYING IF IT EATS YOUR KITTEN BABYS!
    Development Changelog (open)

    • implemented chunk resending on teleport - should fix death/lag on arrival
    • rewrote plugin management
    • added Register support
    • added /gate rename <gate> <newname>
    • added /gate settoll <gate> <amount> - set amount of money to be taken from the users account when he uses the gate
    • added /gate setdenysilent <gate> <true|false> - don't print error messages when gate usage is denied by permission or not enough money
    • added /gworld suppresshunger - prevents foodbar depletion on the given world
    • added /gworld setspawn - sets the spawn to your current location
    • added /gworld setgamemode <world> <survival|creative> - sets gamemode for the world
    • added /gworld setdifficulty <world> <peaceful|easy|normal|hard> - sets difficulty for the world
    • added /gworld setannouncedeath <world> <true|false> - set if player deaths in the given world should be broadcasted
    • /gworld suppresshealthregain now also affects health regaining by saturation
    • new worlds now obey the spawn-monsters and spawn-animals settings in your server.properties
    • "fixed" bukkit leaking tears when not using SuperPerms



    Installation:
    Put the XcraftGate.jar into your plugins folder and reload/restart your server. All files will be created automatically.

    If you already have some extra worlds add them with /gworld create <name> <environment>. If there's already a world with the same name in your server's folder, it won't be freshly generated, but just get loaded.

    Do not edit the config files manually, as your changes will get overwritten on reload/restart. Use the ingame commands. Tell me when there's an option missing.


    FAQ:
    Is there a way I can clear the inventory of anyone entering a specific world? (open)

    Use MultiInv.

    Can we have something like /gworld allowflying? (open)

    No. This is a global setting controlled by craftbukkit. Plugins are not able to change that.

    How do I allow my users to use all gates? (open)

    Add the following permission to your users: XcraftGate.use.*


    Source Code:
    github (Licence: GPLv3)


    Donations:

    I put a lot of work into XcraftGate and intend to do so in the future. If you're able to efford some EUR to motivate me further, I'd really appreciate it :)
    Note: For sure donating is purely optional! XcraftGate is released under the terms of GPLv3, so you have (and will always have) the freedom to use, study, share and improve it as you like!
    [​IMG]


    Changelog:
    Version 0.9.1 (CB1060+)
    • fixed NPE in /gate listsolo
    • changed the way gates teleport players - should fix spawning to high
    Version 0.9 (CB1060)
    • enabled gworld-commands (except "warpto") to be used from the console
    • added support for SuperPerms
    • implemented dynamic world loading - on startup only your default
      world(s) will get loaded. Any other world will be loaded as soon as a
      player tries to access that world and will be unloaded when no player is
      active in that world for 5min. Disabled by default. This can be enabled/tweaked in the config.yml
      Please be aware of this bug when playing around with this feature.
    • added /gworld load
    • added /gworld unload
    • added /gworld setsticky (controls if a world will be automatically loaded/unloaded with dynamic world loading enabled)
    • added /gworld keepspawninmemory
    • implemented custom chunkgenerators (referred to as additional "environments") - currently available: flatlands, island, hillvalley
    • implemented getDefaultChunkGenerator(), enabling craftbukkit to use the custom ChunkGenerators for your default world(s)
      Example (open)

      in your bukkit.yml:
      Code:
         worlds:
             worldname:
                 generator: XcraftGate:FLATLANDS
         
    • added /gworld listenv - shows available environments
    • new worlds now obey the pvp-setting in server.properties
    Version 0.8
    • added seed argument to /gworld create
    • added /gate reload
    • added /gate move
    • added /gate info
    • added /gate list
    • added /gate listnear
    • added /gworld listplayers
    • added permissions for gates (XcraftGate.use.<gateName>)
    • worlds with active players cannot be deleted anymore
    • /gworld info now shows the environment
    • improved world detection
    • probably fixed ConcurrentModificationExceptions
    • probably fixed off-gate spawning (corresponding gates have to be recreated)
    • fixed animals always despawning on server reload/restart
    • another workaround for the PLAYER_MOVE event location bug (fixes players getting stuck when reaching the border)
    • fixed /gate warp triggering the target gate
    Older Changes (open)

    Version 0.7.2 (minimum CB-Version: 949, recommended: 953)
    • Update for CB953/MC1.7
    • Food working again as expected
    • added workaround for move-event location bug introduced in CB949 (fixes endless loops, again)
    Version 0.7.1
    • Great, seems using food also triggers the regain-health-event, so supresshealthregain will suppress that, too. Mostly fixed. Cookies still won't work. I've no better solution at the moment. :/
    Version 0.7 (minimum CB-Version: 896, recommended: 935)
    • added /gworld settime
    • added /gworld timefrozen
    • added /gworld suppresshealthregain - craftbukkit automagically let users regain health when allowmonsters is set to false. So we have to control this ourselfs.
      NOTE: XcraftGate automatically sets allowmonsters to false, when the creaturelimit is reached
    • removed "moved too quickly"-workaround
    • removed bukkit-bypass for spawncontrol
    • /gworld info now displays the world's seed
    • /gworld warpto now teleports you to the spawn location of the given world (no more searching for a safe spot in sky worlds)
    Version 0.6.2
    • made teleport check more restrictive (fixed endless loops)
    Version 0.6.1
    • fixed allowAnimals/-Monsters flag handling
    • added workaround for commands not being registered correctly by craftbukkit when being enabled by another plugin
    Version 0.6 (minimum CB-Version: 860)
    • rewrote world management - should fix most problems/inconsistencys
    • added /gworld allowpvp
    • added /gworld allowweatherchange
    • added /gworld setweather (ignores allowWeatherChange setting)
    • /gworld warpto now trys to find a save spot in a 64 block radius around the destination and denys teleport when unable to find one
    Version 0.5 (minimum CB-Version: 834)
    • check for creaturelimit regulary, instead on ENTITY_DEATH. Fixes creature counts dropping very low on low population servers
    • changes are now saved immediately, instead only in onDisable() (reload/restart)
    • added option to completely deny animals or monster spawns on a world
    • removed workaround for crossworld teleportation bug in CB818
    • unload world on /gworld delete
    • added support for SKYLANDS environment
    • complete permission nodes overhaul (s. above for the new permission nodes)
    Version 0.4.1
    • tweaked creatureLimit so the server doesn't try to spawn new creatures when the limit is reached (fixes "Can't keep up"-Spam)
    • typofix
    Version 0.4
    • added /gworld setcreaturelimit -- limits creature spawns
    • added /gworld info -- displays some basic info
    • border now defaults to 0 (disabled) instead of Integer.MAX_VALUE
    Version 0.3
    • public release
     
    regzand, Masterflapdrol and Rwembee like this.
  2. Offline

    VeryInsane

    This isn't really working for multi-world for me.
    So, I make a gate (gate1) in world1 and then make another gate (gate2) in world2 and then when I walk on gate1 it brings me to the spawn location of world2. Not gate2. So I try to fix this by removing the link, and adding (gate3) at the spawn of world2 then linking that to gate2 and it works, but it doesn't always work and it's a pain =|
    Maybe one of another plugins is messing with it, like HeroSpawn? Here's a list of all other plugins on the server: http://www.picdrop.net/images/untitledhgh.png

    Thanks for any help.
     
  3. Offline

    Artimis

    Code:
    2011-06-21 13:05:55 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    java.lang.NullPointerException
        at de.xcraft.engelier.XcraftGate.XcraftGateWeatherListener.onWeatherChange(XcraftGateWeatherListener.java:14)
        at org.bukkit.plugin.java.JavaPluginLoader$73.execute(JavaPluginLoader.java:754)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
        at net.minecraft.server.World.i(World.java:1675)
        at net.minecraft.server.WorldServer.i(WorldServer.java:186)
        at net.minecraft.server.World.doTick(World.java:1576)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:389)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Bukkit #860
    XcraftGate: 0.6.2
     
  4. Offline

    neddoom

    Got a pretty serious error here.
    The following error keeps getting spammed over and over to my server.log

    It happened right after I updated the plugin. I kept getting an error before, telling me it was out of date. And it was, so I updated, and now this happened. It poses no change to the gameplay or function of the plugin (that I know of), it just spams my logs. But that in itself is a problem for me. Is there any chance you could tell me if theres something wrong, or could you give me the old .jar please? :)

    Code:
    2011-06-21 18:15:13 [SEVERE] Could not pass event PLAYER_MOVE to XcraftGate
    java.lang.NullPointerException
    at de.xcraft.engelier.XcraftGate.XcraftGatePlayerListener.onPlayerMove(XcraftGatePlayerListener.java:21)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:285)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:139)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  5. Is there any limit to how many worlds you can have?
     
  6. Offline

    spartan9910

    Hmmm, I can't seem to find anyone else having this problem but... allowpvp doesnt seem to be working. I have both WorldGaurd and EssentialsProtect (removed them to see if they were the problem) but nothing seems to be working. If someone could help me that would be appreciated.
     
  7. Offline

    matan7890

    Code:
    2011-06-22 14:33:51 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    2011-06-22 14:33:51 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    2011-06-22 14:33:51 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    2011-06-22 14:33:56 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    2011-06-22 14:33:56 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    2011-06-22 14:33:56 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    2011-06-22 14:34:01 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    2011-06-22 14:34:01 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    2011-06-22 14:34:01 [SEVERE] Could not pass event WEATHER_CHANGE to XcraftGate
    Thats happaned when i updated the plugin to v.0.6.2 - hmm?
    edit: It's also saying:
    Code:
    [SEVERE] Could not pass event PLAYER_MOVE to XcraftGate
    when player moving, what happaned last version? :S
     
  8. Offline

    spartan9910

    I also get this but it doesn't seem to affect anything, and it only happens once in a while (when there is server lag).
     
  9. Offline

    uncovery

    Works fine except some small stuff:

    - when I create a sky-world and I try a warpto, it tells me that there is no safe place to go.
    - I would love to see groups per gate so that I can only allow certain user groups to use a gate.
    - it would be great to have a /gate move command to assign a new location to an existing gate
     
    Noucki likes this.
  10. Offline

    esinger5

    I use this plugin instead of multiverseand its working great. I was wondering if there is a way to set an alias name for a world.
     
  11. Offline

    Noucki

    Awesome ! Just what I need ! But I have the same problem as Uncovery: When I try to make a Skyland world, it says to me that there is no safe place to warp. I'm using the #860 CraftBukkit build. Should I update ? Or it's a XcraftGate bug ?

    EDIT: I find a way to fix it. Shutdown your server and open the server.properties file and set the world-name with the name of your Skyland (Ex: world-name=Sky) and allow the flight. Then, launch the server and connect to the server. You should have a Mod like the CJB Mob for flying or a plugin like MagicCarpet. Then, DON'T GO AWAY, or the chunks will be create like normal chunk and all the rest of the world. Go to the first island, make a gate with /gate create, then shutdown your server, launch it with your normal map (change the world-name) and you can make a /gate warp to your gate in the Skyland !
     
  12. Offline

    Tuttu

    Thx kat, u made mah dai ! :p

    Thank you the cat, you made my day (For those of you who don't speak lolcat)
     
  13. Offline

    Noucki

    Mh ... And, if you change the name of your normal world into the world file of XCraftGate (/server/plugins/XcraftGate/world.yml). For exemple the file is:
    Then change it for:
    But made a copy of this file before change it.
    Because XcraftGate charged your normal world (here it is Town) beacuase it's in his configuration file. Try this and you will go to the Skylands !

    PS: What plugins do you use for the general commands ? I use Essentials 2.3
    If you use Essentials too, then, go to the Plugin directory, then in the Essentials/userdata/ folder. Open the .yml file who has your minecraft name and change the world location with the name of the folder of your Sky world.
     
  14. Offline

    Tuttu

    That's done. My config file has not been updated properly the first time. :)
    I can now enjoy the pleasure to live in the sky. ^^
     
  15. Offline

    Noucki

    Ok :p Enjoy the Sky !

    Excuse me Engelier, but I don't understand all of the GPL Terms (French power ! :p) but, I remember that it's signify I can change the source if I release it free no ? Because I want to translate this plugin in French.

    EDIT: I made an island in my skyland, and I change all the dirt, the grass and the stone by snow, and all the minerals by wool of different colors and this world is very cool. How can I change the generation of the skylands ? I want to replace dirt, grass and stone by snow, and minerals by wool. When I decompile the WCraftGate Plugin, I saw taht the world generation is in the CraftBukkit file.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  16. Offline

    artur9010

    WTF i have this error:


    2011-06-23 18:26:18 [SEVERE] Could not pass event CREATURE_SPAWN to XcraftGate
    java.lang.NullPointerException
    at de.xcraft.engelier.XcraftGate.XcraftGateCreatureListener.onCreatureSpawn(XcraftGateCreatureListener.java:14)
    at org.bukkit.plugin.java.JavaPluginLoader$59.execute(JavaPluginLoader.java:654)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:232)
    at net.minecraft.server.World.addEntity(World.java:820)
    at net.minecraft.server.SpawnerCreature.spawnEntities(SourceFile:155)
    at net.minecraft.server.World.doTick(World.java:1595)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:389)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)


    and:

    2011-06-23 18:25:09 [SEVERE] Could not pass event PLAYER_MOVE to XcraftGate
    java.lang.NullPointerException
    at de.xcraft.engelier.XcraftGate.XcraftGatePlayerListener.onPlayerMove(XcraftGatePlayerListener.java:21)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:285)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:139)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    -----------------------------------------------------

    My plugins:
    2011-06-23 18:27:34 [INFO] Plugins: dynmap, EasyFlight, EasyTransportation, Essentials, EssentialsChat, GroupManager, EssentialsSpawn, FireControl, iConomy, iConomyChestShop, Lockette, MagicCarpet, NoWeather, WorldEdit, XcraftGate, Permissions, Citizens



    Please Help...
     
  17. Offline

    uncovery

    My users are reporting that traveling though portals heals them. Can that be? Is that normal? Can I set that somewhere to "off"?
     
  18. Offline

    Martin Holík

    I have the same problem, the server runs fine but fulfills the server log. Any advice?

     
  19. Offline

    Countdown2000

    Looking for a possibility to make clear the inventory when you teleport one world to another by gate

    can perhaps integrate this plugin or is there other plugins you known in order to clear the inventory through a gate or volume or region


    Type the name of a command and press enter to execute it, or help for assistance.
     
  20. Offline

    VeryInsane

    For the second time:

    This isn't really working for multi-world for me.
    So, I make a gate (gate1) in world1 and then make another gate (gate2) in world2 and then when I walk on gate1 it brings me to the spawn location of world2. Not gate2. So I try to fix this by removing the link, and adding (gate3) at the spawn of world2 then linking that to gate2 and it works, but it doesn't always work and it's a pain =|
    Maybe one of another plugins is messing with it, like HeroSpawn?

    Thanks for any help.

    ALSO: Will this work with Newest Recommended Build #928?
     
  21. Offline

    andrewpo

    Is it possible to disable everything minus the teleportation when you walk on a block?

    Thanks :)
     
  22. Offline

    Delavor

    It's not compatible with #928
    When you upgrade plugin?
     
  23. Offline

    Engelier

    I'm pretty busy the next days. But I'll try to upgrade as soon as possible.
     
  24. Offline

    ultimak

    Thanks for the awesome plugin!
     
  25. Offline

    Cubox_

    Hello, i use this plugin, but i really want to don't transfers the inventory between worlds. I have a plugin where all players are admins, and an other who are pvp. I can look at all players inventory ^^ :)
     
  26. Offline

    Tuttu

    If you want one inventory per world (Or even the same inventory for some world and a new one for a last world), you can use a plugin like MultiInv. :)
     
  27. Offline

    werwertuu

    how do i import custom maps? I tried putting it in manually but it wont work
     
  28. Offline

    Tauryuu

    Can we have a flatland support?
     
  29. Offline

    Phelicks

    Hi,
    I'm not quite sure, but i believe every time you do a server reload (/reload) the config for monsters is reseted. Would be great if you could fix this.
    Also a option for day / night lock would be really great!

    Btw. very nice plugin. Keep working on it. :)
     
  30. Offline

    DJNightchild

    Great plugin, but our tamed wolves keep dissapearing. could you please help me?
     
  31. Offline

    Mabboon

    Is it possible to make the portals look like nether portals?

    #EDIT:
    I got an error when I start my server up:
    Code:
    2011-06-27 22:34:11 [INFO] [XcraftGate v0.6.2] hooked into Permissions 3.1.5
    2011-06-27 22:34:11 [INFO] [XcraftGate v0.6.2] by Engelier loaded.
    2011-06-27 22:34:11 [SEVERE] java.lang.NullPointerException
    2011-06-27 22:34:11 [SEVERE]     at de.xcraft.engelier.XcraftGate.XcraftGate.loadGates(XcraftGate.java:277)
    2011-06-27 22:34:11 [SEVERE]     at de.xcraft.engelier.XcraftGate.XcraftGate.onEnable(XcraftGate.java:93)
    2011-06-27 22:34:11 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
    2011-06-27 22:34:11 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:799)
    2011-06-27 22:34:11 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
    2011-06-27 22:34:11 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:140)
    2011-06-27 22:34:11 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
    2011-06-27 22:34:11 [SEVERE]     at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
    2011-06-27 22:34:11 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
    2011-06-27 22:34:12 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
    2011-06-27 22:34:12 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
    2011-06-27 22:34:12 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-27 22:34:12 [INFO] [XcraftGate v0.6.2] loaded 0 gates
     

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